we have all the value for Smith and Tailor, now we need to build the table for the other 6, Each BOD is assign a value. here an example
This is what some of use
Eval Reward Type Size Colour Qua Qty Items
144321 Gold Runic Smithing Small 1 Copper 140000 Exceptional 20 20 300 Plate 4000
143121 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 10 100 Chain 3000
143221 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 15 200 Chain 3000
143321 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 20 300 Chain 3000
142121 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 10 100 Ring 2000
142221 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 15 200 Ring 2000
142321 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 20 300 Ring 2000
141121 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 10 100 WeaponS 1000
141221 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 15 200 WeaponS 1000
141321 Shadow Runic Smithing Small 1 Copper 140000 Exceptional 20 20 300 WeaponS 1000
134111 Copper Runic Smithing Small 1 Shadow 130000 Normal 10 10 100 Plate 4000