Author Topic: [UO Herald News] New In-Game Items at UO Game Codes  (Read 3280 times)

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Offline Spaz FerretTopic starter

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[UO Herald News] New In-Game Items at UO Game Codes
« on: December 23, 2009, 04:15:01 PM »
0
New In-Game Items at UO Game Codes
      



         
                  
                  
  Greetings!
  Today we have several new items available on UOGameCodes.com just in time for the holidays! We’ve provided details below, visit UO Game Codes to purchase.
  Smuggler’s Edge
  The perfect thief needs a perfect weapon! The Smuggler’s Edge has a 5% chance to proc a stealing attempt when fighting a mob.  If the proc is not successful you have a chance of gaining skill in stealing instead.  If you have natural stealing skill you have a chance to steal one of two new stealable rares:
 
      Smuggler’s Tool Box – Produces lockpicks daily
   
       Smuggler’s Lantern – Has Spell channeling, faster cast, and is hued
   
  Undertaker’s Staff
    This
weapon is perfect when you’re in a jam! (Or just don’t feel like
running.) The Undertaker’s Staff can be used to retrieve your corpse if
it’s within 40 tiles and you are not a criminal.
  Merchant’s Earrings
  Who
needs to haggle with a set of baubles like these? The Merchant’s
Earrings are a charged pair of earrings that discounts player run
vendor costs per day.  Deducts one charge per day, there
are two versions: The 40 use version grants a 10% discount and the 90
use version grants a 5% discount.                                
                                 
      
      

http://www.uoherald.com/news/news.php?newsid=1008
      

Offline biggoodjohn

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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #1 on: December 24, 2009, 03:31:51 AM »
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Really?!?  I Mean, Really?  These things break, and they're charging money for them...  Someone was really trying to justify their paycheck on this one.  This is one of the stupidest ideas I've ever seen from OSI.

Offline NObama

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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #2 on: December 24, 2009, 07:15:20 AM »
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*sputters*  They BREAK?!  They can't be recharged?

YGBFSM.

 >:(

Offline TrailMyx

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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #3 on: December 24, 2009, 07:38:13 AM »
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It's really bad when a company installs teets on the spine of their cash cow.  Yikes.  Part of why I didn't even bother to upgrade to the latest and greatest.
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Offline Coragin

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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #4 on: December 24, 2009, 07:56:14 AM »
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What is a teet?

And I looked at these as soon as it was posted last night and thought why pay money for these?  The dagger is dumb, but people will sell what you get from it if you really want it.  The earrings are just plain dumb.  And the staff, well kinda dumb as well.  If I am within 40 tiles of my corpse and its dangerous, I just double click it from a far and do a drive-by with use last.  So, the devs gave us coal this year huh?
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Offline Cerveza

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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #5 on: December 24, 2009, 08:03:15 AM »
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Genius... pure genius.

Sell repair kits for them ;)
XXXXXXXXXX________________________________________] 20%
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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #6 on: December 24, 2009, 10:18:14 AM »
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I have to agree... it's a great idea to leech off the pixel crackers. :)  I'd do the same if I ran it.  And I'd get a fat Christmas bonus. :)

Offline manwinc

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Re: [UO Herald News] New In-Game Items at UO Game Codes
« Reply #7 on: December 24, 2009, 12:03:03 PM »
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Next thing you know the game is like perfect world, Free, but for everything Cool you have to pay Ridiculous prices.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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