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Messages - brianfreud

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1
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 08, 2013, 06:30:49 AM »
Thanks for this.  :)  Setup was a breeze, and it's been working for 15 min like a champ.  I commented out the teleporter delay, as I'm not using one, but I still see a few seconds extra delay doing nothing after it pathfinds and arrives at the secure.  Otherwise, I doubt this could be any smoother or faster.

Brian

2
New member introductions / Re: Hi all
« on: October 06, 2013, 02:12:09 PM »
Modified.  :D

3
New member introductions / Hi all
« on: October 05, 2013, 10:21:51 PM »
Well, I've been in UO since before the T2A launch.  I've used EUO on and off, and published a few scripts there - a recipe counter and the original Doom user-specified criteria quality loot sorter, maybe one or two others.   These days, my personal scripts tend to be pretty minor - an item hider for house deco, an organizer, and the like.  Anyhow, figured I'd see what things here are like as well, as I come back to UO.

I play on OSI only - tried the freeshards years ago, but saw too many of them go down to invest any time into them.  My main on OSI once was a mage/smith, but became a true mage with AOS.

Outside of UO, I dabble in some programming and web development.  I've worked writing javascript and designing perl templates on a few open source projects.  Outside of the computer, I work doing electrical and communications installs, and, in my spare time, gardening/landscaping my yard.

Can't think what else to say, other than that I love playing a mage, even though they seem to have their asses handed to them these days.  :P

This last is a very tiny script, but it's the one I perhaps most often need and use these days:

Code: [Select]
onhotkey F4
    HideItem #lliftedid
onhotkey F5
    HideItem #ltargetid

BF

PS: useful tip...  there may be no "showitem" to reverse hideitem, but mounting a pet/ethy will reset (ie show) anything hidden.  Comes in handy when you're dealing with gozas... :)

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