working on setting this script up now and came across one issue that I was able to fix, posting the fix in case anyone else has the same issue
;===== Beetle Setup =====
finditem #charid G_20
set #lobjectid #findid
wait 5
event macro 17 0
wait 20
display Target Your Beetle
wait 1
set #targcurs 1
target
while #targcurs = 1
wait 0
set %beetle #ltargetid
wait 5
finditem VRD c_ , #backpackID
if #findkind <> -1
{
gosub DragItem #FINDID 1 C %beetle
}
exevent popup %beetle
gosub GumpWait normal_gump normal_gump
click 50 205 <------------------------------------------------------------------------- this number change opens the pack rather than trying to release the beetle
gosub GumpWait container_gump container_gump
wait 10
set %beetlepack #contid
finditem %beetle g_2
if #findkind = -1
{
msg All Follow Me$
wait 20
}
set #LObjectID %Beetle
Post Merge: February 07, 2020, 02:19:27 PM
Running this script now (actually had this script back in 2007 so i'm pretty familiar with it, just been a LONG time since i've used it) and have come across two issues so far, not sure if its my fault or what but:
1) once it gets into hardwood it tries to run (yes, I have the box unchecked for "always run")
2) once I get my character to the quest giver, the one for carpentry... it won't select the quest (arch support) but if I select it by hand it'll toggle quest items successfully, but then will not "continue" and turn in the quest items automatically