Author Topic: Maddog's Jhelom Farm Taming Trainer  (Read 83754 times)

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Offline Cerveza

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #30 on: November 19, 2009, 03:36:05 AM »
+1
Still getting crashes :(

It ran for a few hours, then I was looking though the script while it was running and it crashed yet again. The crashes are associated with the journal scan for success (I think).

Each crash occurs right after a successful tame. I'm thinking of completely changing that section.

Maybe try to tame - do a journal scan for untamables, if found, ignore them and cycle - if the taming starts just timer it and check your followers after 12 seconds. If it's #followers + 1 then you know it worked, if it's not then try again.

I'll work TM's journal tools in first to see what happens.
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Offline dxrom

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #31 on: January 11, 2010, 10:17:35 AM »
+1
Alright, so I hope you don't mind, but in

Code: [Select]
display yesno Would you like to add a short delay between taming/renaming to $ make the script appear less "Twinkle McNugget"? (Note: Script will be slower!)
if #dispres = YES
   set %scriptdelay 60
if #dispres = NO
   set %scriptdelay 0

I changed
Code: [Select]
set %scriptdelay 0to
Code: [Select]
set %scriptdelay 30and haven't had any crashes since.
I hope that helps! ^^



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Offline UOMaddogTopic starter

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #32 on: January 11, 2010, 08:27:10 PM »
+1
Hrm...I thought I had uploaded a version that had fixed this...I will go back and check and update then! Thanks for the reminder!
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Offline dxrom

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #33 on: January 11, 2010, 11:21:24 PM »
+1
Also, another note Maddog, I played around with the timing a bit too see how low I could go, Seems like 15 was the best, around 10ish itll still crash at random, I've been runnin at 15 though for a good 10 hours atleast, and its goin good.



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Offline Inspektor

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #34 on: February 15, 2010, 09:31:23 AM »
+1
Great job! This is working marvelous. :)

Offline DeadIssue2

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #35 on: February 16, 2010, 05:35:19 AM »
+1
Well done solid script, an absolute life saver.

Offline UOMaddogTopic starter

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #36 on: February 16, 2010, 09:36:03 AM »
+1
I really need to do a full revamp of this, I just haven't had the time  :(
There are 10 kinds of people in this world: those that understand binary and those that don't!

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Offline purplehaze44

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #37 on: March 18, 2010, 02:55:02 AM »
+1
Good script If i could use it someone let me download it lol

Offline Cerveza

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #38 on: March 18, 2010, 04:14:50 AM »
+1
If only there were a way for you to get that "Restricted" removed... I wonder how....

Maybe there's a clue in the "Site Rules" section.
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I've forgotten more about this game then most people will ever know.
Thank you for controlling your children. Their manners reflect your love for them.
Give a man a fish and you feed him for a day. Don't teach a man to fish, and you feed yourself. He's a grown man. Fishing's not that hard.

Offline UOMaddogTopic starter

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #39 on: March 18, 2010, 07:00:14 PM »
+1
Man, I'm honored that mine is the first script someone tried to download! It's like I won an Emmy!!  ;D
There are 10 kinds of people in this world: those that understand binary and those that don't!

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #40 on: March 18, 2010, 09:30:29 PM »
+1
Good script If i could use it someone let me download it lol

I'll let you download it.  There you're in bud.  :)

Offline Adenocard

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #41 on: June 28, 2010, 07:03:19 AM »
+1
Worked well for about 1.0 gain, then I noticed just how many people train in this area and thought afk taming wouldn't be a wise thing to do... But had no issues with the script thanks

Offline UOMaddogTopic starter

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #42 on: June 28, 2010, 02:59:57 PM »
+1
Glad to hear it! It is very dangerous to script afk in that area. I think this will be my first script to port to the new OpenEUO platform. It should be a fun project. I'll be able to add a lot of the features I've wanted to do for a long time.
There are 10 kinds of people in this world: those that understand binary and those that don't!

Windows:  A 64-bit tweak of a 32-bit extension to a 16-bit user interface for an 8-bit operating system based on a 4-bit architecture from a 2-bit company that can't stand 1 bit of competition!

Offline 12TimesOver

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #43 on: June 29, 2010, 06:06:39 AM »
+1
Glad to hear it! It is very dangerous to script afk in that area. I think this will be my first script to port to the new OpenEUO platform. It should be a fun project. I'll be able to add a lot of the features I've wanted to do for a long time.
Hopefully that includes a resource collection option (skinning, plucking, etc)!! ;)

I AFK'd a couple and was paged on at least once. It's a bad spot but very effective if you're on a less populated shard and can keep an eye on it a little.

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Offline Adenocard

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Re: Maddog's Jhelom Farm Taming Trainer
« Reply #44 on: July 14, 2010, 07:12:30 AM »
+1
Awesome! Working very well.

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