ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: Hoby on January 24, 2014, 11:10:03 AM

Title: need help from the pvp pros out there
Post by: Hoby on January 24, 2014, 11:10:03 AM
Need some advice on how to handle a situation.  I run a human nox/scribe mage and am running into two other characters and they eventually kill me.  The other two characters are a dexor and a archer.  The problem i am having is that they friggin' hit me everytime.  The dexxor usually disarms me and the archer moving shots me.  I can re-arm my mage wep but I can never get off any spells besides a poisen or harm here and there cause they are hitting me so much.  Should i go protection, i have 45-50 dci.  any tips would be greatly appreciated.
Title: Re: need help from the pvp pros out there
Post by: manwinc on January 24, 2014, 11:27:07 AM
Not much you are going to be able to do in that situation. Now that you can't over cap dci, against multiple dexxers on a mage your best bet is to just take advantage of your surroundings. Going to have to try to separate them/field them first. You'd have a hard time getting spells off against just the disarm spammer, much less the two of them.
Title: Re: need help from the pvp pros out there
Post by: 12TimesOver on January 24, 2014, 12:09:56 PM
120 Wrestling Disarm and Para blow. Do they have resist? Paralyze one, disarm the other then dump until you have to para the first again.

Kind of tough to kill dexxers as a mage 1v1 nowadays considering the low PvP SDI you get and the ridiculous armor everyone rolls with now. 2v1 is impossible IMO opinion, unless they really suck, but you should still be able to survive long enough to GTF out lol.
Title: Re: need help from the pvp pros out there
Post by: Hoby on January 24, 2014, 12:16:15 PM
Their pretty efficient as a team as far as the one disarming, the other ai, then if i try to run to heal up he switches to a fast moving shot bow.  If i do try to get a spell off their on top of me bleeding me or ai'ing me.  If its two v two we always win, but the 2 v one sucks.
Title: Re: need help from the pvp pros out there
Post by: onlyindreams on January 24, 2014, 12:19:18 PM
Wall of stone is your friend. If they don't have resist try mana vamping and maybe paralyze incase they don't have a trapbox. But really, I love abusing wall of stone in tight spaces.
Title: Re: need help from the pvp pros out there
Post by: Hoby on January 24, 2014, 12:22:59 PM
they carry boxes.  Will have to try wall of stone
Title: Re: need help from the pvp pros out there
Post by: dxrom on January 24, 2014, 09:35:52 PM
Summon daemon, paralyze/poison fields, conflag potions. If you want to stand toe to toe, curse one then drop a conflag and poison into harm spam at close range. You'll do ~12dmg harms + conflag + poison, effectively ruining healing. Daemon summoned helps too. Anticipate running into them, drop a para field and precast explosions to get the upper hand.
Title: Re: need help from the pvp pros out there
Post by: Alpha on January 24, 2014, 10:35:23 PM
Well something I use that baffles the less intelligent Disarm spammers out there is to simply disarm your own weaopn right before you would expect him to disarm you.   I'll simply avoid the re-arm penalty in that case but say vs a single disarm / archer a lot of times you'll see the warfork come out and I'll drop my mage weapon right before he hits me with it.. then you see him switch over to composite for moving shot and I all of a sudden WTF arm my mage weapon and have a chance to get a combo off...   

Other than that I'd perhaps run Narbor Stats on both of your opponents and check for any silly holes in their suits (low resist etc) that could make a difference...  Mainly though as a mage character you just have to outsmart them, but it is tough in a 2 on 1 if they are any good.
Title: Re: need help from the pvp pros out there
Post by: gimlet on January 25, 2014, 07:00:50 AM
Narbor Stats ????
Title: Re: need help from the pvp pros out there
Post by: Hoby on January 25, 2014, 07:56:53 AM
whats a good wrestle mage temp
120 magery
120 med
120 eval
120 resists
120 wrestle
120 parry
If I remember correctly you have to have 80 dex after buffs for the parry to work?  For this temp you would only carry a shield?  How would a reactive paralyze shield work, seen some nice ones! Then you have disarm and para punch specials.
Title: Re: need help from the pvp pros out there
Post by: dxrom on January 25, 2014, 09:19:20 AM
whats a good wrestle mage temp
120 magery
120 med
120 eval
120 resists
120 wrestle
120 parry
If I remember correctly you have to have 80 dex after buffs for the parry to work?  For this temp you would only carry a shield?  How would a reactive paralyze shield work, seen some nice ones! Then you have disarm and para punch specials.

You dont NEED 80 dex, but 80 dex is where you gain the maximum benefit for the cost of your stats as a mage.

Template I used to run many many years back.

120 Magery
120 Eval
120 Resist
120 Wrestling
120 Parry
80 Poisoning
40 Meditation
Title: Re: need help from the pvp pros out there
Post by: Hoby on January 25, 2014, 09:39:30 AM
thanks dxrom.  think i might try that template since all i fight lately are dexxors.
Title: Re: need help from the pvp pros out there
Post by: Alpha on January 25, 2014, 10:49:49 AM
40 Med won't cut it these days... If it's not a Mystic character I ALWAYS run 100 Med or greater because at 100 you get a small bonus.   If I remember correctly the 80 dex requirement for parry simply means that if your 120 parry + sheid + 80 dex you have a 35% to block any attack that would otherwise hit you.   For every 10 dex less than 80 you lose roughly 3% chance to block from what I recall.   I'd definitely set myself up so that when potted up Greater STR / DEX & cursed by a 120 eval/mage that I end up at 80 dex.
Title: Re: need help from the pvp pros out there
Post by: Hoby on January 25, 2014, 11:17:54 AM
Quote
I'd definitely set myself up so that when potted up Greater STR / DEX & cursed by a 120 eval/mage that I end up at 80 dex.
 
Thats the plan!
Title: Re: need help from the pvp pros out there
Post by: manwinc on January 25, 2014, 12:22:50 PM
This one was fun, but required a bit higher Dex to be Useful. had to build basically a "Stat" Suit that Boosted your Stats like mad.

120 Mage
120 Eval
120 Resist
100 Anatomy
80 Healing
100 Meditation
80 Parry

Usually just a straightforward 120 Med/Eval/Resist/Wrestle/Parry/Meditation is usually a good start before you start playing with hybrids.
Title: Re: need help from the pvp pros out there
Post by: dxrom on January 25, 2014, 01:36:10 PM
40 Med won't cut it these days... If it's not a Mystic character I ALWAYS run 100 Med or greater because at 100 you get a small bonus.   If I remember correctly the 80 dex requirement for parry simply means that if your 120 parry + sheid + 80 dex you have a 35% to block any attack that would otherwise hit you.   For every 10 dex less than 80 you lose roughly 3% chance to block from what I recall.   I'd definitely set myself up so that when potted up Greater STR / DEX & cursed by a 120 eval/mage that I end up at 80 dex.

40 med cuts it perfectly fine. You just have to know how to play the template correctly and effectively. The majority of my mage templates these days dont even run med, I kill plenty of people solo, outnumbered, and with a group and almost never run out of mana between making picks to sync, xhealing and throwing well placed fields.
Title: Re: need help from the pvp pros out there
Post by: dxrom on January 25, 2014, 01:39:32 PM
This one was fun, but required a bit higher Dex to be Useful. had to build basically a "Stat" Suit that Boosted your Stats like mad.

120 Mage
120 Eval
120 Resist
100 Anatomy
80 Healing
100 Meditation
80 Parry

Usually just a straightforward 120 Med/Eval/Resist/Wrestle/Parry/Meditation is usually a good start before you start playing with hybrids.

I recently broke out my old healing mage, they may not do as much dmg as my scribe, mystic or necro mages but they're literally unkillable. Setup macros to use faction bandages also to beat the apple timer as well as separately using enhanced bandages. Magic arrow yourself before going into a situation where you know you're going to take alot of dmg to get a headstart on the healing timer.
Title: Re: need help from the pvp pros out there
Post by: manwinc on January 25, 2014, 02:08:06 PM
Yup, I won a few Field Mage Duels with that template. They kept trying to push thinking i'd go on the defensive.
Title: Re: need help from the pvp pros out there
Post by: ximan on January 27, 2014, 04:53:17 PM
Quote
I run a human nox/scribe mage and am running into two other characters and they eventually kill me.  The other two characters are a dexor and a archer.

I have to agree with 12TO's and manwincs initial posts.   The hand that strikes also blocks, is the real world adage.  If the goal is to dissuade or defeat them, simplest tact might be to first even up the numbers.  Gankers may not even attack when the odds are more balanced.  In that case, if seeking engagement, you may have to waste some skill points on one of the templates for some hiding/stealthing capability.  Plenty of handicap right there, without being outnumbered to boot.
Title: Re: need help from the pvp pros out there
Post by: bodfather on January 27, 2014, 05:28:57 PM
Trained vollems do some work if you can get in some choke spots. Open field they're mediocre at best and die easily but they'll still even the odds some.

Title: Re: need help from the pvp pros out there
Post by: Hoby on January 29, 2014, 01:28:14 PM
Update: went and made mage a nox parry mage with wrestle.  I now have help also.  This morning ran into the archer and was able to take him down really quick.  Love the sound of arrows missng, plink, plink.  exp, curse, poisen, fs,  lightening lightening  oOoOoOoOoO.  There was even another mage there that i took down also.  What fun.  Only have 40 med so I try to be conservative on what spells, mana doesn't seem to an issue at this time.
Title: Re: need help from the pvp pros out there
Post by: Alpha on January 29, 2014, 02:55:20 PM
Well.. with 40 Med on that setup the guy that has 120 Med (Assuming ~20 MR on suit) will have about 42% more passive Mana regen than you.  That is a large difference in my book, but it depends on how you like to fight.   I HATE having to bail (aka run around etc) simply bc I don't have the mana regen to just stay on screen and DUEL and opponent down etc.   I'm also the kinda guy that would attempt to exploit my opponent having a much lower MR than me by just turtling and going defensive until he's mana dumped and THEN you put the pressure on and keep it there hopefully NEVER allowing him to do much beyond using his mana to stay alive...   Parry is nice on a mage though simply because of it's random aspect.   You'll get kills just because the other guy misjudges and says "I'll hit him i the next 2 swings for a kil"  when instead you actually parry both allowing you to combo up.
Title: Re: need help from the pvp pros out there
Post by: dxrom on January 29, 2014, 03:51:16 PM
Sure, in 99% of my situations the person might have more mana/passive mana than me. But that's only for as long as he's alive. I play my characters to make kills and get objectives, not to turn fights into long winded timewasters. "Dueling" in the field is about as useful towards achieving an objective as not showing up to help your guildmates. As a shotcaller for the multiple groups that I run with, I discourage people from this sort of behavior and usually tell people if they want to sit and duel during a field fight/raid or cry about how the people who ganked them couldn't possibly fight them 1v1, then they are more than free to leave and sit at yew moongate, because they're useless to the team with that sort of mentality.

On the other hand, if you're main job is to lay fields down during the entirety of the fight and sit primarily on the backline to res people and throw crossheals, then yes a template with meditation and suit geared towards high mana regen is very useful. With the three main people I run with though as my core, we need damage over passive mana though as we do rolling syncs dumps and generally kill a high percentage of the people we turn and sync on to.