ScriptUO
Ultima Online Fan Board => Player Templates => Topic started by: Hoby on October 08, 2009, 03:19:01 PM
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What would the best temp to start with. blacksmithing, tinkering, carpentry? I saw somewhere you needed 118 blacksmithing?
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You looking to make a toon that can unravel items for Magic Residue?
I'm getting it done with Exceptional Oak bows to make residue and Exceptional Wooden bows to enhance.
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I would consider the ideal toon as having: 100 Fletching, 100 Arms Lore, 50 tink, and enough blacksmithing to make exceptional daggers 100%. More tink or smithing is fine, but the fletching and arms lore are more likely to be helpful for imbue related scripts.
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Looking to make a char to take to 120 imbueing. thanks for input.
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What would the best temp to start with. blacksmithing, tinkering, carpentry? I saw somewhere you needed 118 blacksmithing?
Well to use the script posted on EUO's website you need:
Blacksmithy 118
Tailoring 62
Tinkering 50+
Imbuing of at least 40
What he doesn't mention is that you needs GM Arms Lore. Atleast I'm pretty sure you do for the bonus.
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You get a 35% DI bonus for an exceptional bow. This currently makes the bow unravelable if it's made out of oak. If you GM arms lore you will get 40% DI which will give you a few extra residue over the long haul. It's not much of an increase but it does exist.
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You also want the arms lore for training imbue as otherwise the items you are working with will be easier and cost you more resources for skill gain...
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You only need 50.1 to unraval items to give you the first two rescources magical residue and enchanted essence.
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well i gm's fletching. Started at about 9pm with 33 skill and gm's this morning about 9am. Made it 99.6 before server down. Wow, that seemed real fast to me. I started arms lore at 930ish and its now 114 and im at 91. That seems fast to me too.
*update*
Its now almost 4pm and just gm'd arms lore.