ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Resource Farming => Topic started by: The Reaper on May 18, 2011, 04:18:32 PM

Title: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 18, 2011, 04:18:32 PM
Ok, so this first started out when I wanted to get a couple of the Vesper rewards. I searched SUO and EUO sites for a working script.

Here I came up empty handed, EUO, I found several scripts that almost worked.

The best of which, was by AXE.

Here is the much improved working version. Setup is very simple, follow on-screen commands.

Tips:

Still to do:
1. Give the option of pathfinding to nearby trees until backpack is full, before recalling to next location.
2. Sve position of each tree to allow logging in Ter Mur.

I hope you enjoy this.

Feedback is appreciated.

Current Version: 1.6 Updated: 08/06/2011
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: _C2_ on May 18, 2011, 04:48:23 PM
Thank you very much for your submission.  i am glad you decided to share this tool with the SUO Community.

Alright folks, chop, chop.  Get to testing and providing feedback.  It would great to get feedback so we can move this to the script library.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Hoby on May 18, 2011, 04:55:30 PM
ill test it out tonight.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: gimlet on May 18, 2011, 05:00:29 PM
I am currently playing seige. Will your script equip another axe when mine gets used up and disappears?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Ultima on May 18, 2011, 05:52:27 PM
Will it Lumberjack in Ter Mur?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Outlaw Josey Wales on May 19, 2011, 12:41:08 AM
good question about ter mer.  I ll test out soon as i have time
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 19, 2011, 08:56:41 AM
Whats the difference between Ter Mur and Tram/Fel. It looks for tiles containing the word "TREE".

Gimlet, at the moment no it won't, but a very simple change and I guess it could do.

Will have a look later at it for you.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Cerveza on May 19, 2011, 09:16:38 AM
Quote
I wanted to get a couple of the Vesper rewards

Planning on making it a direct museum donation script?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Endless Night on May 19, 2011, 09:17:49 AM
Whats the difference between Ter Mur and Tram/Fel. It looks for tiles containing the word "TREE".

Gimlet, at the moment no it won't, but a very simple change and I guess it could do.

Will have a look later at it for you.


The difference is that from Easyuo you get ZERO/nill/nada tile information for TerMur.  So you/it will not find any trees via tile scanning.  
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 19, 2011, 09:39:56 AM
The difference is that from Easyuo you get ZERO/nill/nada tile information for TerMur.  So you/it will not find any trees via tile scanning.  

Then no this script won't work in TerMur. If we consider the no tile information, then you'd be looking at 30 mins manual setup per runebook if you wanted to log in TerMur. As you'd have to write the script to allow manually targeting the location of each tree and save the positions. Perhaps you could alter the client tile info to use AoS trees in TerMur???

@Gimlet uploading 1.3 to hopefully fix the siege issue. However, it will only use a different axe, it won't craft you one. You could change my "sub find_axe" to include a call function to make your own axes if you wanted :P
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: gimlet on May 19, 2011, 10:45:52 AM
Dont need to craft - thanks i'll check it out!
Gim
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 23, 2011, 01:16:19 PM
Well, all I got to do on this is make gate travel possible.

Then figure out a way to do logging in TerMur. It's not a place I've spent a lot of time, however I have noticed that it's pretty much full of bad-ass spawn. So afk resource farming isn't something I'd recommend there. Since wood type is no longer static, I also can't really see the point in it. There are enough forests in tram and fel imo :S
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 23, 2011, 01:19:09 PM
Also, found a bug where if you want to equip the axe and are already holding something, it fails. So I need to sort out a disarm sub in there somewhere. Should have 1.4 ready by end of the week, to include full seige support (for gimlet) and disarm LH & RH.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Sulter on May 24, 2011, 03:26:01 AM
Loging in Ter Mur gets you crystal shards,
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Outlaw Josey Wales on May 24, 2011, 04:06:16 AM
good to know about the crystal shards
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 24, 2011, 04:59:51 AM
Well I could allow it to work in TerMur, but it'd be the same as Spewy's Miner, where you have to manually set up each tree location. Or I could make it try chopping every square 5x5 around the character whilst in TerMur until it found wood. But I don't think that's a terribly effective method.

Also, next update will include subs to make the Pause and End buttons work, as they don't right now :P

Standby for launch 5..............4................3.............2.............1............. BLAST OFF
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Cerveza on May 24, 2011, 05:40:10 AM
I think the way to do it would be with persistent variables.

The first time you run the script it recalls to wood1 or whatever in the rune book.

Scan around for a tree tile, if it's found then chop. This position will always scan so a persistent variable would be set like

set *wood1 scan

From that point forward every time you recall to position wood1 it would scan for a tree tile and chop.

*IF* a tree tile is NOT found (ter mur) then it would attempt to chop at each space around the char. When you hit a successful tree spot the position of the tree (or relative position to the char) would be saved as a persistent variable.

set *wood1 348_23 ; x and y position
or
set *wood1 7 ; direction from the character with 1-N 3=E 5=S 7=W

Then if the script sees SCAN it scans for tree tile and if it sees 7 it just chops in direction 7. The first time running the script would have all the setup. It would take a while the first round, but after that it would work just as fast in Ter Mur as tram or fel.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: 12TimesOver on May 24, 2011, 06:41:07 AM
Exactly what I'm doing with mine. Mining and Lumberjacking both working just fine in Ter Mur and fully automated.

X
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on May 25, 2011, 07:37:44 AM
TM I've spent most of the day thinking about how to do it, whilst at work, it wasn't a very productive day.

That's exactly what I've decided to do.

My next update will be for ML facets though. After that V2.0 will be for TerMur as well.

Should be ok to add to finished scripts library next week, as I've have ironed out all the little bugs.

Then the mammoth task of V2.0. Shouldn't take too long in all fairness, especially since I know know how to use your save subs :P
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: xwardox on June 03, 2011, 07:02:24 PM
im trying to use this script, i have my books setup and i have it set to use magery i start  at my secure box at my home, it recalls to first spot then equips my axe then opens house book sets default recalls to house then trys to cast a spell i do not have then equips the axe and trys to chop wood that is not there
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on June 05, 2011, 04:39:56 AM
Your overweight to start with if it's doing that.... think the threshhold is 40 below your max carrying capacity.

If it's casting a spell you don't have it might be trying to heal using chiv, will double check that the heal and cure subs are working properly.

If a script isn't working, try pressing F7 to start the script, continue pressing it until you get to the coding that you believe is wrong, then reply stating where in the script it is.


Actually, I found it, the heal subs weren't working properly. Should be working now. Please make sure your at full health before starting the script. If it still goes to first rune, then straight back to house to heal then increase the value of %TR_wait however this will then reduce the efficiency of the over-all script.

The other option is to wear a suit that DOES NOT have any +hp or +str on it. When you recall, it only takes your chars stats while naked, then re-equips your suit once you arrive at your destination. This means that your not at full HP when you get there. So the script is taking you back to a safe spot to heal you back up.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: xwardox on June 05, 2011, 09:05:34 AM
ok ive tried the new script, i made sure ihave no +str or +hp armor or jewelery on. It starts at my secure goes to rune 1 in book 1 chops goes to secure drops off wood then tries to chop at secure
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on June 06, 2011, 02:45:34 AM
When it tries to chop at the secure, don't stop the script. Just let it run it out.

It will get bored of your house and move on.

But as a guess I'd say your carrying too much weight.

Did you re-download the script?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: xwardox on June 06, 2011, 04:42:36 PM
When it tries to chop at the secure, don't stop the script. Just let it run it out.

It will get bored of your house and move on.

But as a guess I'd say your carrying too much weight.

Did you re-download the script?

yeah i re-downloaded the script and it starts the chopping after it has dropped the wood in to my secure so im not sure how im over weight
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on June 07, 2011, 02:25:29 AM
It is most likely trying to continue chopping from your last know point because your recall book hadn't recharged, or it simply failed to recall. Don't stop the script, let it sort it's self out. It's written to not stop just because it can't find any trees, it should simply go to another rune eventually. What is the system message produced when your at your secure and it tries to chop?? The script is designed to search for several system messages whilst chopping:

Code: [Select]
if You_can't_use_ in #sysmsg
   {
   break
   }
if Target_cannot_be_seen in #sysmsg
   {
   break
   }
if too_far in #sysmsg
   {
   break
   }
until not_enough_wood in #sysmsg
return

If it's non of those, then it won't stop. So I need a little more information on your part.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: gimlet on June 07, 2011, 05:11:08 AM
I started playing with this (on siege) and one thing it needs is a dispel gate sub. I have attached one written by someone (ranna?) tears ago

Code: [Select]



Set %GateType KEF_OTF_JEF

SUB GetRidOfMyGate
  if %Travel_Method = GA
   {
     IgnoreItem reset
     Set #TARGCURS 0
     FindItem %GateType
     Repeat
      {
       if #FindCnt > 0
        {
         For !tmp 1 #FindCnt
          {
           Set #FindIndex !tmp
            if #FindDist > 10
             {
              IgnoreItem #FindID
             }
             ELSE
             {
              ; Wait for Mana to Cast Lvl 5 Spell
              While #Mana < 14
               {
               }
              While %NEXTDispelTime > #SCNT
               {
               }
               ;Cast Dispel Field
               Set %NEXTDispelTime #SCNT + 4
               Event Macro 15 33 ; Dispel Field
               Wait 30
               Target
               Set #lTargetID #FindID
               Event Macro 22 0
               Wait 2s
             }
          }
         }
      ;Check for other Gates around
       FindItem %GateType
      }
     Until #FindCnt = 0
   }
RETURN
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: xwardox on June 07, 2011, 04:39:08 PM
It is most likely trying to continue chopping from your last know point because your recall book hadn't recharged, or it simply failed to recall. Don't stop the script, let it sort it's self out. It's written to not stop just because it can't find any trees, it should simply go to another rune eventually. What is the system message produced when your at your secure and it tries to chop?? The script is designed to search for several system messages whilst chopping:

Code: [Select]
if You_can't_use_ in #sysmsg
   {
   break
   }
if Target_cannot_be_seen in #sysmsg
   {
   break
   }
if too_far in #sysmsg
   {
   break
   }
until not_enough_wood in #sysmsg
return

If it's non of those, then it won't stop. So I need a little more information on your part.

it says
"What do you want to use this item on?"
"you can't do that"

Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on June 08, 2011, 02:21:31 AM
"You can't do that" wasn't in my list :S

Now been changed to:
Code: [Select]
if You_can't_ in #sysmsgThis will incorporate the new and old #sysmsg's

Also, Gimlet, added dispel sub for you.

Although I think I've found the issue over-all, when implimenting TM's travel subs, I think I missed the return to tree's after dropping off wood.

Let me know if it works, I haven't have time to test the updates as I'm frantically trying to get mace and shield glasses :p
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: xwardox on June 08, 2011, 12:39:08 PM
"You can't do that" wasn't in my list :S

Now been changed to:
Code: [Select]
if You_can't_ in #sysmsgThis will incorporate the new and old #sysmsg's

Also, Gimlet, added dispel sub for you.

Although I think I've found the issue over-all, when implimenting TM's travel subs, I think I missed the return to tree's after dropping off wood.

Let me know if it works, I haven't have time to test the updates as I'm frantically trying to get mace and shield glasses :p

Works like a charm!

now only if it made boards it would be perfect! =P
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Reaper on June 08, 2011, 03:55:32 PM
Try this one:

FYI this script isn't finished, you have to select ALL LOGS for it to work correctly. Don't think it counts them or anything. I'm not officially releasing it, but it's there if you want it.

Over-all, it's faster running the two things seperately because otherwise your wasting time chopping 20 oak boards, as opposed to the 250 when script is dedicated to chopping logs into boards.

Been slowly working on a way to get it to be selective, and display properly. Not to far off, so look out for the propper release of my log splitter.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: xwardox on June 08, 2011, 05:36:20 PM
Try this one:

FYI this script isn't finished, you have to select ALL LOGS for it to work correctly. Don't think it counts them or anything. I'm not officially releasing it, but it's there if you want it.

Over-all, it's faster running the two things seperately because otherwise your wasting time chopping 20 oak boards, as opposed to the 250 when script is dedicated to chopping logs into boards.

Been slowly working on a way to get it to be selective, and display properly. Not to far off, so look out for the propper release of my log splitter.

awesome thanks for this =P
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: enrod on August 13, 2011, 07:54:47 PM
I definitely like this script. I seem to be running into difficulty with "unequip both arms and re-run script" every 20 minutes or so. This tends to make unassisted macro'ing difficult  :P
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Goliath on August 13, 2011, 09:15:46 PM
I just made some lumberjacking books and will be jumping all over this once EasyUo updates :D
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: SlackBladder on December 15, 2011, 01:16:54 PM
Hi all, great script but typicaly for me i'm having 1 problem....
It recalls to my destinations no problem
It recalls to my house no problem...
It counts and emptys out any switches, bark frags etc with no problems
But it refuses to take the logs from my pack and place them in the secure....On the interface it doesnt count the logs either, but it does count the ingredient resources
At first i thought that maybe the log id was different because i am on a freeshard, so i found the id's for the logs and looked through the script to see if they matched up.
I'm obviously being a dumbass because i cant find where they are in the script.....
Thats the only thing i can think of thats tripping the script up.
The script obviously recognises my secure as it dumps switches and other ingredients no problem, its just the logs it likes to hold onto.
I have left the script running, but after a while i get overweight and cant recall, even after the script blesses me...
Any pointers or advise would be most welcome.....
I'll keep looking to see if i can find the id's or the bit where it drags the logs to the secure....
Thanks....
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Neo on December 15, 2011, 01:45:17 PM
Search for ZLK in the script. That's probably the item type for logs. And then change it to whatever the type is in your shard, in case it's something else... Remember to change all instances of ZLK you find...
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: SlackBladder on December 15, 2011, 02:02:23 PM
OMG....genius...many thanks....
I had the problem correct, just couldnt find out where to change it......
Brilliant.....
With hindsight i should have found the osi log id and then found it in the script....
Cheers....
Heart clicked..... :)
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: SlackBladder on December 19, 2011, 03:28:32 AM
Hi all, me again...
This script is super super fast, possibly too fast for its own good.....
Sometimes it can run for ages with no probs, but something that does happen quite a bit is i get the message "ok Please un-equip both hands and restart script."
I have been watching when this happens and looking through the code to try and see what is tripping it up....
I think i know what is happening, i live on a freeshard and every 10 to 15 mins it does a world save, this causes between 1 second and 3 seconds of lag/screenfreeze....
I think that when the timing is perfect the script arms the axe at the exact moment the server saves and lags, then it trips itself up and asks you to empty both your hands before you can continue....

I think i need to put a pause in somewhere for when this happens...
I'm just not sure where to put it and how to write it so it works...
Going to look through the tutorials to see if i can get some pointers.....

EDIT:
This is the bit of code thats tripping up, could someone explain to me what this bit of code is doing?
I presume it is looking at what is in the chars hands, if it doesnt match what it expects to see it asks you to empty both your hands?

"exevent drag #findid #findstack
wait %TR_wait
exevent droppd
wait 15
finditem %TR_axetype C_ , #charid
if #findkind = -1
   {
   display ok Please un-equip both hands and restart script.
   halt"

Is it possible to add a piece of code that would disarm both hands should this scenario turn up?
Then resume by arming the axe again?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Endless Night on October 08, 2013, 08:49:00 AM
Congratulations your Script has been moved to Script library
(If you feel the script is in the wrong section please send me a pm.)

Thank you for your submission.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Scorpio on August 21, 2014, 02:09:36 AM
So i decided to try and get a recall LJ for vesper rewards and this one looked the best :) But after I recall to first tree it gets stuck and just says scanning and never does anything. I tried to find the Tree type in the script to see if that was the issue but i couldn't, even tried manually chopping one tree, looked for axe type and couldn't find. Any pointers here? I play on a free shard.

EDIT: Found axe type (im an idiot it was at beginning and easy to spot :P) going to try that first.

Axe type is there, so idk what the issue is, im guessing since script is old may have issues finding tree?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Crisis on August 22, 2014, 08:12:19 PM
I believe this is the part that scans for the trees

Code: [Select]
sub find_tree
menu Window Title Reaper , #spc , - , #spc , Status: Scanning.....
tile Init
for %TR_x 2 -2
    {
    for %TR_y 2 -2
        {
        set %TR_xpos #charposx + %TR_x
        set %TR_ypos #charposy + %TR_y
        tile CNT %TR_xpos %TR_ypos
        for %TR_cnt 1 #tilecnt
            {
            tile GET %TR_xpos %TR_ypos  %TR_cnt
            if TREE in #tilename
               {
               gosub chop
               menu Window Title Reaper - Status: Scanning.....
               }
            }
        }
    }
return

the X, Y coordinates may be different on your shard. This is a good place to start anyways.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: blesum on May 07, 2015, 05:04:28 PM
I see no script here to try?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Crisis on May 07, 2015, 05:38:06 PM
I see no script here to try?

1. Anytime you join a new website, the site rules is always a great place to start. http://www.scriptuo.com/index.php?board=55.0

2. Once you have finished there, head over to the new member introductions section here http://www.scriptuo.com/index.php?board=20.0

3. Read TopTwo's post on why you need to introduce yourself http://www.scriptuo.com/index.php?topic=1683.0  Then read some of the good and bad introductions and post your own,

We have a ton of great scripts which are virtually free but they do have a minimal cost, "A Good Introduction". That is a small price to pay for the thousands of hours that have been put into the different scripts on these forums. Once you are no longer restricted, we invite you to become an active member of our community. You don't have to be a script writer to be a part, just participate. :)


Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Trixta on May 07, 2015, 06:19:06 PM
I see no script here to try?

I see one, it's right there under the new member introduction curtain..........
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: hxte on June 03, 2015, 10:32:55 PM
Been attempting to use this script on OSI, it just gets stuck at scanning. I believe I have everything set up properly. It recalls to the first chop location then just sits and does absolutely nothing.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: TrailMyx on June 04, 2015, 12:30:21 AM
Been attempting to use this script on OSI, it just gets stuck at scanning. I believe I have everything set up properly. It recalls to the first chop location then just sits and does absolutely nothing.

Look around in the other logging threads, but you probably need to download the MUL files.  You can find those in the Links menu above under UO Resources.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: hxte on June 04, 2015, 08:24:54 AM
Thank you. I've been out of the loop for so long.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: gruntman on August 18, 2015, 10:03:12 PM
I have been using this and decided to add another book since i am only using 3...I cannot for the life of me figure out what to change to make it walk me through setup again...i have tried reading through it and changing what i thought it needed but no luck....can someone please explain what i need to do to make it run me through setup once again.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Crisis on August 19, 2015, 02:23:59 AM
I have been using this and decided to add another book since i am only using 3...I cannot for the life of me figure out what to change to make it walk me through setup again...i have tried reading through it and changing what i thought it needed but no luck....can someone please explain what i need to do to make it run me through setup once again.

Code: [Select]
;==================================
; Instructions:
; Simple, have 5 rune books, 4 contain runes to trees, 1 contains
; a rune to your house (IN SLOT ONE!!!)
; If you want to get around setting it up each time, work it out
; for yourself, it's not hard. Otherwise you deserve the lengthy
; setup.
; Note:
; If you only have one book of trees, simply target that book 4 times.
;==================================
set %TR_debug 0
;==================================
; Remove the ";" to reset the script should you wish to change any of the setup
; gosub TM_NGFS_DeleteName TheReapers_Log_Harvester
; halt


I have never used the script, just downloaded it and searched the document for "setup" and found it. Once you remove the ; and run it, it will delete your file saving it, then put back the ; and run it again and it should have you set it up again or at least that is how I am understanding it from the instructions.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: gruntman on September 20, 2015, 06:26:56 AM
I did exactly as it says in the script to reset the script in order to add a book and well it does not reset...anyone else get it to work and if so how? UGH!

OK got it!

wait 20
contpos 850 300
if %TR_save = 2 ; CHANGING THIS VALUE TO 0 actually allowed me to reset and add a book.
   {
   goto Start
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Btownbrian on November 26, 2015, 09:26:48 AM
So I've looked around and haven't quite figured out exactly how I get it to target the trees once I get the script going. I've seen using old .mul files ( which I dont have ) and stuff about editing my registry? Would anyone have some input for me please.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Crisis on November 27, 2015, 03:14:03 AM
You need to add the old mul files back into your uo folder. Download and these to your uofolder and it should fix your issues. I have never needed to do anything to the registry when using these. http://www.scriptuo.com/index.php?topic=12768.0
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: TrailMyx on November 27, 2015, 09:42:10 AM
You need to add the old mul files back into your uo folder. Download and these to your uofolder and it should fix your issues. I have never needed to do anything to the registry when using these. http://www.scriptuo.com/index.php?topic=12768.0

Should I keep holding my breath until Cheffe fixes EUO so that it works with UOP files?  I'm getting a bit blue here...
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Btownbrian on November 27, 2015, 11:16:31 AM
Thank you for your help everything seems to be working perfectly with that! and I like your pic TM!
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Guinness on April 06, 2016, 06:30:36 AM
Great script brother! I had to do a little tweeking to get it to work on the freeshard I play on, but ran without issue!  :D
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: savestheyday on April 12, 2016, 12:37:29 PM
Great script! Thanks for sharing!

Only required an easy QOL modification.  When you cross sub servers it seems that all your +stats are reapplied, meaning you land at your recall location with <100% HP.  I wear +str gear on my gatherers to increase the amount of weight they can carry, which trips up the script, making it think you got damaged right after recalling.

If anyone has the same problem just look for the "check_health" sub to modify what threshold you want the script to escape at! 
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Ghost on July 29, 2016, 05:25:13 AM
Go ready #1 rule of this site and you will see where the script/download section is.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: kakepare on November 08, 2017, 08:37:15 PM
i tried this, and like all the other lumberjack scripts i've had a go with, it wouldn't do any chopping for me T_T i have all the .mul maps (unpacked from uop files) and a mining script i've been using works perfectly. i dont know anything about how to edit scripts so i cant pinpoint where it's going wrong. from the comments on many posts about lumber scripts i gather that something is wrong with the tile scanning thingy, not sure what that means, i assume thats the bit that identifies tiles. Anyway, it looks like an awesome script and it has all the functions i wanted, but i just cant get it to do anything after it recalls to a tree :(
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: chasemac140 on September 15, 2018, 02:29:22 PM
So, odd issue. I dont know how to alter the setup again to add a book in. Not a big deal as I just swapped some runes out but yea. Id love to learn!
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: creepcraft on February 22, 2020, 08:34:22 PM
Hello,

I am looking for a logging script and found this one. It ran through the setup and then recalled to the first location. When it got there all it did was reported scanning and never would chop a tree. It is looking for tilename or tiletype from what I can see but there isn't any reporting back from EUO in the TileInfo. Any ideas on this or any other scripts I might have better luck with? I will keep looking at it and see if I can figure anything else out. Thank you for your time.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: The Ghost on February 22, 2020, 09:26:40 PM
You need to install ( copy) the old mul. file into the UO directory.   They should be somewhere around the forum
here the Link http://www.scriptuo.com/index.php?topic=14877.0

Just copy all those file in the end folder. C:\Program Files (x86)\Electronic Arts\Ultima Online Classic
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: creepcraft on February 28, 2020, 05:01:56 PM
Thank you, I got them installed and it is working awesome!
Title: Re: TheReaper\'s Ultimate Logging Tool - Death to trees
Post by: Jaco1337 on March 06, 2020, 07:05:38 AM
You need to install ( copy) the old mul. file into the UO directory.   They should be somewhere around the forum
here the Link http://www.scriptuo.com/index.php?topic=14877.0

Just copy all those file in the end folder. C:\Program Files (x86)\Electronic Arts\Ultima Online Classic

I really appreciate the direct link. I downloaded the ZIP folder, I clicked extract all, I selected C:\Program Files (x86)\Electronic Arts\Ultima Online Classic.

I restarted the client and EUO (Run as admin). I play the script, it recalls me to the first spot to LJ and it still gets stuck on Status: Scanning....


I am pretty new to this stuff, I am wondering if I might be missing something simple? I am searching other forum posts regarding these .mul files and I haven't come up with anything.

If you have any suggestions I would greatly appreciate it!

Post Merge: March 06, 2020, 07:24:02 AM
You need to install ( copy) the old mul. file into the UO directory.   They should be somewhere around the forum
here the Link http://www.scriptuo.com/index.php?topic=14877.0

Just copy all those file in the end folder. C:\Program Files (x86)\Electronic Arts\Ultima Online Classic

I really appreciate the direct link. I downloaded the ZIP folder, I clicked extract all, I selected C:\Program Files (x86)\Electronic Arts\Ultima Online Classic.

I restarted the client and EUO (Run as admin). I play the script, it recalls me to the first spot to LJ and it still gets stuck on Status: Scanning....


I am pretty new to this stuff, I am wondering if I might be missing something simple? I am searching other forum posts regarding these .mul files and I haven't come up with anything.

If you have any suggestions I would greatly appreciate it!



My issue is resolved! I removed the mul files, re-extracted them and suddenly it worked.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: murwinduck on April 18, 2020, 02:48:15 PM
Thank you for sharing
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: timandersen578 on November 11, 2020, 03:55:59 AM
Need a little help to restart script, so I can change things cant get the ; to work
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: realitybytez on November 21, 2020, 07:37:18 PM
can wait to try this script soon as i get unrestricted  ;)
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: poophead on August 05, 2021, 06:29:16 PM
This script doesn't seem to start, it hangs for me on line 1074 which happens to have a weird symbol in it. Anyone know what's up with this?

; Used internally
sub ReadItem
  str pos %1  !sepcnt     <-- in this line between %1 and !sepcnt there is a weird square symbol, see attached
  if #STRRES <> 0
  {


Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: altiric on August 05, 2021, 06:42:32 PM
Its just a delimiter. Works like a separator between bits of data.
I just downloaded the script and ran it. Took me right through setup (when im not really setup for). but everything to that point worked fine.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: poophead on August 05, 2021, 07:54:18 PM
Thank you for the test and info! It must be shard-specific. I can't get ANY LJ script to run here and I did update my MUL files.

Thanks again!
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Crisis on August 06, 2021, 02:55:01 AM
I just used this on a freeshard last night. Don't give up.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: poophead on August 06, 2021, 07:20:38 AM
Thanks again! Would anyone be willing to test on my shard or recommend one where it does work so I can test?

I've tried a bunch including AXE and J4bber's and none work for me for various reasons.


Someone suggested I try Ter Mur Area Elite, thank you! It seems to be working perfectly for me. I never tried it assuming it was specific for Ter Mur.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Gaderian on August 06, 2021, 06:58:40 PM
That is sounding very much like your MUL files are not correct.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: poophead on August 06, 2021, 08:00:29 PM
You're exactly correct. I had to install them 3 times just to get my miner working and it still wasn't working great. I read over and over about my symptoms with the various LJ scripts and it always came down to MUL files. Still, my miner is working (barely) and I didn't want to break it so I avoided tinkering with the MULs.

Thanks everyone! You all are so helpful!
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Gaderian on August 07, 2021, 05:47:05 AM
What are you using for mining [somewhat] successfully?
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: poophead on August 07, 2021, 03:43:56 PM
Spewy's. Actually it works perfectly fine but took a LONG time to find minable locations. I used Cyberpope's radar and it could not find minable locations while other players were mining those spots. I replaced the MULs, no change. I replaced again, some improvement. Replaced again, works pretty good, but as noted, limited mining spots.
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Piller on January 08, 2023, 05:53:29 AM
Ran this last night for the first time and had a small issue. If I got attacked would recall home and heal up, look as if was chopping @ my chest and then started a loop of trying to recal to a blocked spot forever.

After looking into it I realized my secure was close enough to a tree that I would get attacked, recal home, heal up, chop tree close to me and get to allowed weight. The script seeing I was full and tried to recal home and that was the spot i was standing on.


Fix: Do not set your secure near any trees
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: killa1103 on June 14, 2023, 06:29:13 PM
trying to use it dont know how this works
Title: Re: TheReaper's Ultimate Logging Tool - Death to trees
Post by: Crisis on June 14, 2023, 08:15:56 PM
trying to use it dont know how this works

You need to go to the new members section and post a good introduction. Look at the stickies for examples before posting it. Once you have posted your introduction and been approves, you will see the download links.