Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - darian

Pages: [1]
1
Script Debug / Help with an abandoned script?
« on: May 12, 2010, 04:42:36 PM »
There is a script over on EUO that is Abandon-ware. Extreme Potion Keg Crafting by Mr. X, its the only one that still works, only cause someone updated it recently, but in the last month it has really gone downhill. i have posted a couple times to see if that person could try to fix it, it has gone from taking approx 45 seconds per keg to sometimes almost 3 minutes per keg. and even sent a few Pm's all to no avail. the updated version of it is located here http://www.easyuo.com/forum/viewtopic.php?t=11340&postdays=0&postorder=asc&start=225. If someone could maybe look at it that would be so awesome. Again, Thank you all..

2
UO News / Rares festival coming to Pacific!
« on: March 19, 2010, 12:46:25 PM »
April 16-18 2010 are the dates for the Pacific Rares festival. Free vendor spots for those days to show off your rares and to buy and sell rares. Blaz N Star of GoL guild is the event coordinator. Her icq is 302977749.

3
Script Debug / Having trouble with a script.
« on: October 29, 2009, 12:51:58 PM »
Soooo, this script hasnt been updated since 2004 and I cant seem to get in touch with the author. Its a horticulture script and it seems to not be recognising ummm, i think the water trough since SA came out.



  Script Removed...TT  See site rules below.

3. Access Rules:

No connection via proxy
No posts are required to download ScriptUO, but you must be a registered user.
You may not re-post ScriptUO anywhere.  You may provide a link to this site however.
One post is required for access to all scripts. All new users are automatically Restricted. You will remain restricted until a staff member accepts your introduction.
  
Consider your first banning the only warning you'll get.  If you are banned a second time, it will be permanent.

Do not comment on a script or request script support if you did not download it here.  Even if that script resides here; you must be able to download it.  All such posts will be ignored.

4
Ultima Online  Beta Tester (September 23, 1997)

Dear Beta testers, fellow Origin development team members, and fellow citizens of the first ever true virtual world, Britannia:
Tomorrow, the world as you know it comes to an end. We are closing the beta test after the event planned for tomorrow.

You have just been part of something wondrous. Imagine now what you will be a part of in the future.

Consider what Ultima Online has been thus far. It has been over two years in the making: by far the largest, grandest, most complete virtual
world there has ever been. Since the pre-alpha test that many of you participated in over a year ago, we have come so very far. At that time we
tested a concept with some early art and some UNIX code running on a
couple of servers to see if the virtual world concept could work at all. Now here we are, many months of hard work later, and the
future looks bright indeed.

We have three worlds, three "shards of reality," running on server farms scattered across the United States. Each is a testament to the
future of online gaming. Each shard holds thousands of Earth-based players, many times more thousands of creatures, and tens of thousands
of adventures.

"But is it fun?" you ask.

Oh yes, it is. Over the past few days I have spent many, many hours traveling Britannia, sometimes openly in your company, and sometimes
discreetly following and observing. What I have seen amazes me.

I have witnessed brave adventurers delve deep into deadly dungeons in search of danger. I have watched businesses and whole industries
spring up to supply the needs of these adventurers. I have seen the blacksmiths auctioning off their wares in crowded squares, hiring miners
with guard escorts to bring them metal to forge, hiring bards to calm the
inevitable arguments and fights that break out in the fever of competition. I have seen intrepid crews take to the open ocean to seek new
islands, only to be surprised
by other crews on pirate ships armed with magic, ready to steal the contents of their cargo holds. I have seen people master the arcane and
difficult arts of magic, and become powerful mages capable of transforming their shape and walking down city streets, terrifying the populace.

I have seen a group of artists hold auditions for their play. I have seen a wrestling pit marked off in the dirt, and crowds calling out bets from
the sidelines. I have watched as scholars walked into moongates over and over, building tables of destinations, to try to unlock the patterns
 behind them. I have read the research into unknown magic, and waited
for players to discover the hints left for them. Newspapers have sprung up, and great libraries have been founded to gather the books of the
world in one place.

I have seen people build lives here. Build houses and businesses. Tame animals, and cry when they die. Bring old friends with them. Make new ones.

Found cities--shiny new ones like Mystery City, which organized its own town militia, and shanty-towns made of crates and abandoned furniture.
 Use whatever words you choose: people have made HOMES here. They have settled a new frontier, with all that implies--the joy of breaking
new ground, and the lack of conveniences it offers. The frustration
of meeting new, unknown obstacles, and the thrill of conquering them.
This game--no, this WORLD--has already become much more than any of us could have envisioned. Yet it is only now about to really begin.

We--all of us, game makers and game players alike--are walking down a new road together. What is this that we have made together? Is it an
Ultima, with a finite plot? Is it like other multiplayer games, with a clear goal to reach for? Is it just a huge medieval theme chat zone?

No, Ultima Online is far more than any one of these, it is more than all of these put together. It is an Ultima, with an epic plot as yet largely
unrevealed. It is a world. It is now our second home. A living, breathing, changing place, that will provide constantly varying experiences.

Just like the real world, the virtual economy and ecology will change--even fail in places--as players either exploit or care for it. As developers,
we will be challenged by keeping up with the "holes" in the "laws" of economy that players discover, just as a government must continue to pass
 laws to keep the economy and ecology of the real world on an even keel.

There is so much in the world of Britannia that you have seen... and you are about to see much more. Many of the updates that we have made
have not been part of the public beta test process. You have yet to see Britannia swept by rain and thunderstorms, or snow falling gently
during the winter. You have not seen a crystal blink to let you know your friend is
calling you with his own attuned crystal from across the world. You have not seen other things yet to come--the gatherings of necromancers
building dread towers
in clearings in the wilderness, the wonder of a magic carpet soaring high over the mountains, or the pride of being accorded the title
"Dragonslayer" by all who meet you, your deeds known and published to bulletin boards in the local taverns across the land. It will not be
long before we
see the first wedding, the first day that a couple who met in Britannia send news to us of their child born somewhere here in our world,
perhaps in Illinois, or Alaska, or Germany. These and many other things will be adding to the world of Britannia for months and even years to
come, providing you with excitement and challenges. We have not "finished" Ultima Online.
Finishing implies reaching an end. How does a world reach an end? It grows over time. It lives, it changes. It evolves. It becomes a community.

Come, join the development team, the gamemasters, Lord Blackthorn, and I, as we discover together where that evolution will lead. The world
where the future of role-playing resides. The place where we have all found another home...

Come live with us in the world of Britannia in Ultima Online!

-Lord British

5
New member introductions / Hail and well met!!
« on: October 14, 2009, 05:43:31 PM »
Greetings one and all, Ladies and Gentleman, Elves and Gargoyles!!

My name is Darian D'Wall! I have been playing UO for about 12 years now, I have recently begun using some scripts because after working so hard for so many years i just HATE training now. I was referred here by Oracle and simply love some of the posts I have seen and would love to have access to some of the scripts.
I play on OSI shards, mainly pacific, and will never leave UO for ANY other game. I am very dedicated to UO .

Pages: [1]