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Messages - LordAmitlu

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1
Script Debug / Re: Hotkey issue
« on: February 22, 2013, 11:00:12 PM »
Actually,

What if i wanted to make the onhotkey a letter? Persay, the letter X? Would it just look like onhotkey x?

2
Script Debug / Re: Hotkey issue
« on: February 22, 2013, 10:49:58 PM »
Appreciate it.

Thank you Neo for your help.

3
Script Debug / Hotkey issue
« on: February 22, 2013, 10:33:33 PM »
I am a noob with scripts - but I am trying my very best to make some :D! I am just wondering if I could get some help with this question:

onhotkey f7

I want to change that hot key from f7 to number pad 3

What is the script ID for the script to recognize number pad 3 as the hotkey?

Appreciate it.

4
Crafting / Re: Snow's Bolt Maker
« on: February 09, 2013, 02:33:24 AM »
Awesome script man! I was wondering if you were thinking about implementing an option where you can choose either making bolts or arrows or a certain number of both depending on the resources you have in your res. container?

Just a suggestion,

Great script. :)

5
General UO Chat / Re: Reforge bug?
« on: December 12, 2012, 01:18:46 AM »
Also, Dull Copper Runics + Enhance give 100% elemental weapons too.

;D

6
General UO Chat / Re: Reforge bug?
« on: December 11, 2012, 09:28:55 PM »
What else would you reforge on it?

for instance I am making leafblades... any tips appreciated. :)

7
Crafting / Re: Mwincs. Crafting Scripts
« on: December 02, 2012, 08:09:59 AM »
So under the "My Setup" part of the script you input the resists you want in there and the armor craft script will hold on to the resists that you are looking for?

8
sweet, I'll have to check this out when I play my farmer.

9
Crafting / Re: Blacksmith Trainer
« on: November 05, 2012, 06:42:15 PM »
I've noticed that at around 72-76 blacksmithy it doesn't smelt the items it makes and the bag becomes full.

10
I appreciate it man, greatly. Thank you so much for your help. Now, I just need to make/find a script that heals me pet and honors/attacks targets correctly. I think I am missing certain ID's for creatures in game!

11
I find that absolutely amazing that you can figure that out so fast.
I'll need to go through the script and do that tomorrow when I am sober. :D
Just found out my sister totaled my car today. :(

heh, well I forgot that I recently (well a couple years ago) re-wrote the ground looting to be more like the pack looting.  So that line just didn't make it into the mix.  Since I never loot from the ground and absolutely never use the BOS, it just never got tested.  One of the zillion of features that are in that script.

hope your sister is OK!  Cars are replaceable, but family members aren't.

Very true. At the bottom of the post I put in parenthesis the line I think that needed to be changed.

12
Actually that would be really easy to add.  If you add

Code: [Select]
gosub CheckForBagOfSending

to between line 314 and 315 to make it look like this:

Code: [Select]
    gosub SetLooterIdle
    gosub CheckForBagOfSending
    gosub UpdateLootInfo

That should add the functionality you're looking for and shouldn't disrupt the house of cards too much.  :)

Don't forget to vote over at EUO... ;)

I find that absolutely amazing that you can figure that out so fast.
I'll need to go through the script and do that tomorrow when I am sober. :D
Just found out my sister totaled my car today. :(

Post Merge: October 13, 2012, 10:14:25 PM
sub HandleGroundTargets
  repeat
    namespace copy TM_HEAL from global TM_healer
    if !TM_HEAL = #TRUE
      wait 20
  until !TM_HEAL <> #TRUE && #LLIFTEDKIND = 0 && #TargCurs <> 1 && A notin #CHARSTATUS
  set #LPC 1000
  gosub ScanContainerForMatch NULL GROUND
  namespace copy loot_list from local SCFN
  if !loot_list <> #TRUE
  {
    set %loot_time #SCNT2
    menu set EUOStatus Looting ground items...
    gosub SetLooterActive
    set !TM_loot_in_progress #TRUE
    namespace copy TM_loot_in_progress to global TM_loot
    menu get EUOCheckPreview
    if #MENURES <> #TRUE
    {
      gosub AddItemsToList HISTORY !loot_list
      if %right_pane = HISTORY
        gosub DrawHistoryPane
      gosub TM_LootList !loot_list GROUND %global_destination
    }
    else
    {
      gosub AddItemsToList PREVIEW !loot_list
      if %right_pane = PREVIEW
        gosub DrawPreviewPane
    }
    set !TM_loot_in_progress #FALSE
    namespace copy TM_loot_in_progress to global TM_loot
    menu set EUOStatus Ground looting complete!
    gosub SetLooterIdle
    gosub CheckForBagOfSending     (right here, correct?)
    gosub UpdateLootInfo
  }
  set #LPC 100
return

13
I noticed a minor problem involving sending gold with the bag of sending. If I was looting the gold off of the monster it worked fine. However, I did a spawn today, set the script to loot items off the ground (gold at the end) and it wouldn't send the gold with the bag of sending.

Any thoughts?

14
Gold Farming / Re: Auto Honor and Attack
« on: October 13, 2012, 11:14:43 AM »
How would I change the script to attack the sphynx to train my greater dragon?

; Adjust these for your preference
set %monsters FD_HI_ ; _________
set %timeout 25 ; app. time in seconds between kills
set %mana_consecrate 15

I don't think there is an ID for the sphynx... Just checked easyuo ID page.

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