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Messages - darian

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31
Hail C2!! I love your scripts. I'm trying to use this one and the ghost will not stay logged in. I'm on the latest OSI (7.0.5.0) client and the most recent EUO (166) build, but after the 5-7 minutes i still get the "you have been idle for to long, if you do not  jump in circles and do the hula dance in one minute you will be logged out" gump. Ok, maybe thats not the exact quote but you know what I mean. Please help, what other info might you need? Pac shard, osi, ummmmmm, i dunno. please reply

32
this is awesome!! makes pots faster than any other. Great job!!

33
ermm, you know, i dunno, I found it on a site somewhere. I knew you had a private library and felt extremely lucky to get a copy of it.

34
I know its way late and all that but I just found this forum. I used the Halloween script and I absolutly loved it. Only downfall was it wouldnt loot the ethreal monsters. Other than that it was outstanding! Thank you Endless Night

35
Script Debug / Re: Having trouble with a script.
« on: November 12, 2009, 01:18:12 PM »
Ok, my bad, so sorry. Wont happen again, i promise. I been outr of pc usage for a bit, back now

36
Script Debug / Having trouble with a script.
« on: October 29, 2009, 12:51:58 PM »
Soooo, this script hasnt been updated since 2004 and I cant seem to get in touch with the author. Its a horticulture script and it seems to not be recognising ummm, i think the water trough since SA came out.



  Script Removed...TT  See site rules below.

3. Access Rules:

No connection via proxy
No posts are required to download ScriptUO, but you must be a registered user.
You may not re-post ScriptUO anywhere.  You may provide a link to this site however.
One post is required for access to all scripts. All new users are automatically Restricted. You will remain restricted until a staff member accepts your introduction.
  
Consider your first banning the only warning you'll get.  If you are banned a second time, it will be permanent.

Do not comment on a script or request script support if you did not download it here.  Even if that script resides here; you must be able to download it.  All such posts will be ignored.

37
New member introductions / Re: Hail and well met!!
« on: October 27, 2009, 04:56:08 AM »
LoL!! you guys are all characters it seems. good to run across a group that has so much fun. Glad Oracle told me about this place.

38
Well, leave it to me not to listen to people, Just had one of my older accts banned for 7 days for having animals trapped in my house, working provo with this script. suxx but lesson learned, pay attn to what ppl like C2 say and stay outta trouble. lol

39
Ultima Online  Beta Tester (September 23, 1997)

Dear Beta testers, fellow Origin development team members, and fellow citizens of the first ever true virtual world, Britannia:
Tomorrow, the world as you know it comes to an end. We are closing the beta test after the event planned for tomorrow.

You have just been part of something wondrous. Imagine now what you will be a part of in the future.

Consider what Ultima Online has been thus far. It has been over two years in the making: by far the largest, grandest, most complete virtual
world there has ever been. Since the pre-alpha test that many of you participated in over a year ago, we have come so very far. At that time we
tested a concept with some early art and some UNIX code running on a
couple of servers to see if the virtual world concept could work at all. Now here we are, many months of hard work later, and the
future looks bright indeed.

We have three worlds, three "shards of reality," running on server farms scattered across the United States. Each is a testament to the
future of online gaming. Each shard holds thousands of Earth-based players, many times more thousands of creatures, and tens of thousands
of adventures.

"But is it fun?" you ask.

Oh yes, it is. Over the past few days I have spent many, many hours traveling Britannia, sometimes openly in your company, and sometimes
discreetly following and observing. What I have seen amazes me.

I have witnessed brave adventurers delve deep into deadly dungeons in search of danger. I have watched businesses and whole industries
spring up to supply the needs of these adventurers. I have seen the blacksmiths auctioning off their wares in crowded squares, hiring miners
with guard escorts to bring them metal to forge, hiring bards to calm the
inevitable arguments and fights that break out in the fever of competition. I have seen intrepid crews take to the open ocean to seek new
islands, only to be surprised
by other crews on pirate ships armed with magic, ready to steal the contents of their cargo holds. I have seen people master the arcane and
difficult arts of magic, and become powerful mages capable of transforming their shape and walking down city streets, terrifying the populace.

I have seen a group of artists hold auditions for their play. I have seen a wrestling pit marked off in the dirt, and crowds calling out bets from
the sidelines. I have watched as scholars walked into moongates over and over, building tables of destinations, to try to unlock the patterns
 behind them. I have read the research into unknown magic, and waited
for players to discover the hints left for them. Newspapers have sprung up, and great libraries have been founded to gather the books of the
world in one place.

I have seen people build lives here. Build houses and businesses. Tame animals, and cry when they die. Bring old friends with them. Make new ones.

Found cities--shiny new ones like Mystery City, which organized its own town militia, and shanty-towns made of crates and abandoned furniture.
 Use whatever words you choose: people have made HOMES here. They have settled a new frontier, with all that implies--the joy of breaking
new ground, and the lack of conveniences it offers. The frustration
of meeting new, unknown obstacles, and the thrill of conquering them.
This game--no, this WORLD--has already become much more than any of us could have envisioned. Yet it is only now about to really begin.

We--all of us, game makers and game players alike--are walking down a new road together. What is this that we have made together? Is it an
Ultima, with a finite plot? Is it like other multiplayer games, with a clear goal to reach for? Is it just a huge medieval theme chat zone?

No, Ultima Online is far more than any one of these, it is more than all of these put together. It is an Ultima, with an epic plot as yet largely
unrevealed. It is a world. It is now our second home. A living, breathing, changing place, that will provide constantly varying experiences.

Just like the real world, the virtual economy and ecology will change--even fail in places--as players either exploit or care for it. As developers,
we will be challenged by keeping up with the "holes" in the "laws" of economy that players discover, just as a government must continue to pass
 laws to keep the economy and ecology of the real world on an even keel.

There is so much in the world of Britannia that you have seen... and you are about to see much more. Many of the updates that we have made
have not been part of the public beta test process. You have yet to see Britannia swept by rain and thunderstorms, or snow falling gently
during the winter. You have not seen a crystal blink to let you know your friend is
calling you with his own attuned crystal from across the world. You have not seen other things yet to come--the gatherings of necromancers
building dread towers
in clearings in the wilderness, the wonder of a magic carpet soaring high over the mountains, or the pride of being accorded the title
"Dragonslayer" by all who meet you, your deeds known and published to bulletin boards in the local taverns across the land. It will not be
long before we
see the first wedding, the first day that a couple who met in Britannia send news to us of their child born somewhere here in our world,
perhaps in Illinois, or Alaska, or Germany. These and many other things will be adding to the world of Britannia for months and even years to
come, providing you with excitement and challenges. We have not "finished" Ultima Online.
Finishing implies reaching an end. How does a world reach an end? It grows over time. It lives, it changes. It evolves. It becomes a community.

Come, join the development team, the gamemasters, Lord Blackthorn, and I, as we discover together where that evolution will lead. The world
where the future of role-playing resides. The place where we have all found another home...

Come live with us in the world of Britannia in Ultima Online!

-Lord British

40
New member introductions / Re: Hail and well met!!
« on: October 16, 2009, 07:09:03 PM »
LOL! I hear ya there! just joking Oracle

41
New member introductions / Re: Hail and well met!!
« on: October 15, 2009, 12:14:14 PM »
My word!! Thank you all for the welcome. I am glad to be a part of your community and I promise you will be seeing me on the boards.

42
New member introductions / Hail and well met!!
« on: October 14, 2009, 05:43:31 PM »
Greetings one and all, Ladies and Gentleman, Elves and Gargoyles!!

My name is Darian D'Wall! I have been playing UO for about 12 years now, I have recently begun using some scripts because after working so hard for so many years i just HATE training now. I was referred here by Oracle and simply love some of the posts I have seen and would love to have access to some of the scripts.
I play on OSI shards, mainly pacific, and will never leave UO for ANY other game. I am very dedicated to UO .

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