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Messages - Scotch_Tape

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31
Off Topic / Re: Epic music thread!
« on: July 23, 2009, 05:47:35 AM »
Not sure if everyone has been to this site.  It lets you listen to whatever artist you want and artists like it for free.  It's totally free from what I've seen, after about a month there will be a commercial thrown in every hour or so, but still nice.  (Been listening since sometime last year I believe)  The cool thing is it has a thumbs up/thumbs down thing and if you give a song a thumbs down it won't play that song anymore.  After listening for a while you don't run into crap songs you don't like anymore.   

www.pandora.com

I've been listening to Muse since you posted this.  Pretty good, I knew a lot of the songs but had no clue the songs went with this band.  Have you heard of Ugly Casanova? I've been listening to thier album "Sharpen your Teeth"  I like pretty much every song on that album. 

32
Combat/Healing/Looting / Re: EV/NF Caster 1.0
« on: July 05, 2009, 06:14:37 AM »
What's with the random casting spots?  What would be the point in casting all over the place? 

This script really isn't good at casting in the middle of a bunch of mobs, I use it while sitting off to the side and casting into the middle of where the mobs are spawning.  I have basic life support subs but nothing extremely effective.

33
Combat/Healing/Looting / Re: EV/NF Caster 1.0
« on: July 04, 2009, 07:53:31 PM »
Has anyone tried this out?  I'm curious if there are any big issues with it working right?

Quote

You can also include a gosub in the repeat to change target positions.

A real slick menu with check boxes to cast in the same area, or randomly around you... with a settable distance, would be nice ;)

I'm looking into a more stable way to target, I'm a slow learner.  How it is now I've run this for over 24 hours without any problems, but I would like to make it have a better target system other than just using the last target.  I don't know about having it casting randomly around you, I don't see it as very useful for how I normally use it, but let me fix any bugs with it before I go adding more stuff.

Thanks for your input, I'll work on that.


34
Combat/Healing/Looting / EV/NF Caster 2.0
« on: June 30, 2009, 06:23:04 PM »
This will cast Energy Vortex and Nature's Fury and keep your follower slots full.  It will also cast invisibility or attempt to hide if you have the hiding skill.  It detects when you are losing health and heals you.  If you are poisoned it will cure.  There is an option to just stay hidden and stop casting summons.  If you need to leave that spot you can hit pause, move around, and hit start again and it will continue casting on that same spot if you place your character on the same spot.  If you pause then move to a different spot it will let you reset casting location.  Menu button for resetting cast location on the fly.

This script automatically checks how many follower slots the EV takes so if you are unmounted and EV's take 2 slots it doesn't get stuck. 

I didn't test the Natures Fury part of the script, so if you use it let me know if there are any issues.


EV/NF Caster 2.0
Features:
 -Casts Energy Vortex or Natures fury.
 -Will use hiding skill if you have hiding.
 -Menu Driven.
 -Basic life support.(Heal/Cure)
 -Detects follower slots and cost per summon.
 -If you pause and move it allows you to get new
  target.
 -If you pause and hit start again on same spot it
  resumes casting on same location from before.
 -Menu option to just stay hidden without casting
  summons.

Directions:
 1.) Load Script.
 2.) Hit Play.
 3.) Move to spot you would like to cast from.
 4.) Hit "Set Location" on menu.
 5.) Wait for target cursor, Target spot you
     want to cast summons.
 6.) Hit "Start" Button on menu.


*Updated 9/4/2020
-fixed broken menu
-will cast in a different location if location get's blocked.
-If you set your location too far away it will change spot to max and call you an idiot.

35
General UO Chat / Re: Iris2 client in 2D mode.
« on: June 29, 2009, 05:12:11 PM »
just so you know...

That is my standard you are fingering.  I have never even heard of the iris client, interesting. 

36
General UO Chat / Re: Iris2 client has come a long way
« on: June 29, 2009, 03:26:29 AM »
wow looks really nice.. though no scripting on those clients either I suppose.

Not easyuo, but they do have built-in LUA.  I tried to talk Hagish into doing an EasyUO interpreter, but he didn't go for it.  :(

Frankly, I'm more excited to fiddle around with this client than I am with SA. 

do you know if the OpenEUO would be workable with this kind of client?  I'm very impressed with those graphics, but I wonder how smooth it is.

37
General UO Chat / Re: Easy UO and afk macroing friendly shard
« on: May 07, 2009, 11:27:59 AM »
Hey,  I would just go with a normal skill cap [720].  You'll find plenty of shards with that.  Also, I'd go off your ping.  Find a shard that you have good connection to.

Not all the choices, but probably enough to make a good choice. 
http://www.uogateway.com/index.php

Id ask on the forums until you find one that is hosted close to you.  Connection isn't everything, but god it makes playing a lot more fun. 

Good Luck.

38
Script Debug / Re: Journal scanning for spell timer
« on: May 04, 2009, 05:23:51 AM »
The first thing I see, is that you set the lpc to a higher than default level before scanning the journal. I believe that for the journal to find anything, you'll have to give it enough time to react to any actions your client is sending to the server, and time for the client to respond.


Well,  The scan is only going to go if the #JINDEX changes anyway, so I can't imagine it going faster than EasyUO would be able to update that variable.  I may be wrong, but I thought all speeding it up would do is make it process the information faster.  The whole idea is to find out the split second a spell is fizzled and retry to cast.  Before this I had been using the "Target [seconds]" which worked great, but it was slow when I was getting fizzled by crap.

Quote
I also think that you should have the lines "ScanJournal %JINDEX" and "set %JINDEX #JINDEX + 1" switched. I may be wrong on that one, but it looks 'off' to me.
 

I noticed any example had it like that.  In my mind it seemed like I would be missing a line in the journal, but I changed it so it's now before.  I will update the sub I posted with my change.  Thanks for the input.  I can actually run this, but it just seems to get sluggish and I'm thinking I'm just doing something wrong. 

I am trying to scan the journal until there is a target cursor, if I get interupted for any reason I want to instantly return to cast the spell again.  Thanks again!


39
Script Debug / Journal scanning for spell timer
« on: May 03, 2009, 07:38:32 PM »
I'm having problems making this work all the time.  It somehow works sometimes, but gets hung up because I didn't pay attention back in the one program related class I had in high school and decided instead to sleep or not show up.

I am just now working with this whole "return #True" and "#return #False" business.  I think I'm using it wrong so please break it down barney style if at all possible.


set %JINDEX #JINDEX
  event macro 15  10
gosub JournalTimer 3


sub JournalTimer
  set %OldLPC #LPC
  set #LPC 100
  set %InternalTimer #scnt + %1
  While #TARGCURS <> 1
    {
      set %JINDEX #JINDEX + 1
      ScanJournal %JINDEX
      if ruining_thy_spell in #Journal || %InternalTimer < #scnt
        {
        set #LPC %OldLPC
        Return #True
        }
      while %JINDEX > #JINDEX && #TARGCURS <> 1
      wait 1
    }
return #False





40
Misc. Scripts / Re: Superslayers Kwik Restock Ver. 1.2
« on: April 25, 2009, 11:02:24 AM »
it's agility.  I'm pretty sure they are the same as OSI. 

41
Rares Collecting / Re: What do you consider "elite" weapons?
« on: April 13, 2009, 11:32:06 AM »
PvP wise your main concern is specific specials you want to use and being able to use them often. 

For bows...
-Swing Speed Increase

-Hit Mana Leech
-Hit Lower Defense
-Damage Increase

-Hit Stamina Leech
-Hit Life Leech
-HCI/DCI
-Hit Lower Attack
-Resists

Most important I think is the Swing speed Increase.  Most of the archer weapons are already pretty slow so without some swing speed increase I normally don't even bother looking at it anymore.  Damage increase can be found in other slots other than the weapon slot but it's pretty nice having Damage Increase on weapon.  Hit Lower Defense is really nice, when it's high % because with most 2 handed weapons finding the HCI for your suit can be a bit difficult without a shield.  It will enable you to hit a lot more often against the high end PvPers with maxed out DCI. 

DCI/HCI and resists are nice mods, but not really something that I look for just because I try to get those things out of my suit and Stam can be fixed with a potion.  So that's all I can think about.  I don't play much with ML so I don't know what the ML bows specials/mods are all about.  Other weapons are pretty much the same.  I look at the weapon specials that weapon has then go off of that on what I want to look for.  Unless it's an extremely fast weapon I want it to have Swing Speed Increase.  If it has no weapon specials I like I don't bother with it. 

I do have a character who depends on his weapon to leech stam/HP's.  It's really depends on what that character is trying to do with the weapon.  He is a PvMer. 

You need 2 things out of a weapon...

-ability to hit your opponent fast and often.
-do enough damage/specials to force your opponent to make a moan noise and fall on the ground.

If it does a ton of damage, but you can't hit anyone it's probably not too great.  If it hits every time, but does crappy damage and the specials are crap it's just as crappy.

42
General UO Chat / Re: Ultimate of sad.....
« on: April 09, 2009, 02:57:39 PM »
well, pretty much anyone with a computer and a internet connection can host a shard.  You can find more professionally done free shards out there.  Just do me a favor.  If EA takes a dump on UO someday and you still have interest in UO check out some of the shards that have been around a while.   

43
General UO Chat / Re: Ultimate of sad.....
« on: April 08, 2009, 02:41:13 PM »
I was discouraged at first when I first considered playing again, but on a freeshard.  I ended up giving my accounts away and when I came back the person who I gave them to just sold them off.  I'm glad I did though because I've had more fun on free shards then I ever did on EA.  So I think if people still have any interest in actually playing UO then they just might come to a freeshard.  Where do you think freeshards get thier player base?  EA shards. (and random turkish guys who wander in, don't ask me why they are from Turkey)

Anyway, that's just my look on things.  I only had about 3 years of crap and time invested, so 10 years might be a different story.   

44
Misc. Scripts / Re: Kwik Reagent Restock for Mage's and Necro's
« on: April 08, 2009, 02:28:16 PM »
-Bola's
-Potions (Strength, Dex, Refresh, Cure)
-Bandages
-Arrows
-Petals (Purple, Orange)
Already does Regs. 

Those are the only thing I could think of.  I personally only play a PvP mage on a freeshard that isn't ML, so I'm not sure what other crap they have added for everyone to keep on them.  I don't really know what you'd need for pvm.  I put mine on a small menu.

I was going more towards a menu driven script.  I never even thought about calling it from other scripts.  So far yours is way better than mine.  I'm learning as I go though.  I'll be using yours until I get some bugs figured out on mine.



45
General UO Chat / Re: Ultimate of sad.....
« on: April 08, 2009, 08:48:55 AM »
I'd love to see a smaller, more personal company take over UO.

There are a few well supported and stable free shards out there.  I think when EA closes UO for good free shards will still be around for a while.  Who knows what will happen.  I'm still sold on the PvP game mechanics of UO.  I don't have a lot of interest in other games I play from time to time.  I haven't payed EA in many many years but am still a hardcore UO game nerd loser.  Sad to see official shards hurting, but I know if they do close it could raise the freeshard population.  For someone like me the death of UO is just a bit more life for free shards.

 

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