Scripting Resources & Utilities > UO Machine Corner
What's coming next?
xenoglyph:
For UO Machine Alpha 3 R3 you can expect the following:
who knows
Artaxerxes:
--- Quote from: xenoglyph on September 23, 2009, 11:40:30 PM ---No more waiting for me to support new clients, it will automatically support future clients. (implemented)
--- End quote ---
Interesting; am taking a quick look again at the UOMachine source, still have to find my way through some parts though; you are a far better C# programmer than me! ;)
Just wondering what parts of UOMachine are client-version dependent, and how the automatic support for future clients is(/will be) implemented for those parts?.. I guess a lot that works packet-based will work out of the box.
Greetz,
Artaxerxes
xenoglyph:
Memory/SetAddresses.cs is the code file which my other app generates for me. i've now merged both apps. i have some strange organization of code because the project has morphed and changed so much. i'm still learning how to plan things before doing =D
p.s. check out my Razor loader, i'm quite proud of it!
TrailMyx:
--- Quote from: xenoglyph on September 25, 2009, 01:11:57 PM ---i'm still learning how to plan things before doing =D
--- End quote ---
Amen to that. One of these days I'd love to go back and totally re-organize the way I did the data layout within ScriptUO. It's a mess right now.
Coragin:
What exactly can you do with this? Is it for live servers or private shards? Sounds a bit like you are describing macroquest2 for everquest, which would rule...
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