Author Topic: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support  (Read 434263 times)

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Offline mark

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #285 on: August 02, 2009, 05:47:37 PM »
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That's incredible!

Offline TrailMyxTopic starter

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #286 on: August 02, 2009, 06:01:27 PM »
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That's incredible!

Really?  You'll BE TOTALLY AMAZED when you can actually download it.  ;)
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline mark

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #287 on: August 02, 2009, 06:04:54 PM »
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I wish I could test it.

Its a brazilian guy trying to find out a really good one macro.

Offline Toptwo

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #288 on: August 02, 2009, 06:10:42 PM »
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Testing it isnt that easy, it requires following the site rules...
you can find them here:

http://www.scriptuo.com/index.php?topic=1750.0
The final weapon is the brain. All else is supplemental.....  If you find yourself in a fair fight, your tactics suck.

Offline PjPjPjPj

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #289 on: August 02, 2009, 11:46:47 PM »
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script looks awsome, would love to try it out :)

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #290 on: August 03, 2009, 03:56:40 AM »
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Offline TabulaDes

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #291 on: August 04, 2009, 09:52:21 AM »
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Well, I have all the files in same directory. Set up the script and click run. It packs up my beetle, heads to heartwood and works great that far, but then it just toggles thru the quests, over and over again. Seems to be unable to select the quest?

Offline TrailMyxTopic starter

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #292 on: August 04, 2009, 10:02:37 AM »
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You're just gonna have to read through this thread and the 1.16 thread.  This question has been beaten to death.  100% of the time it has something to do with the way you have your system setup or how you are using the system at the time.
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Offline TabulaDes

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #293 on: August 04, 2009, 10:07:47 AM »
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Then read i shal!! Thanks for the response

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #294 on: August 04, 2009, 10:12:33 AM »
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I apologize for the grumpy response, but sometimes the same heartwood questions just make my right eyelid start to twitch!  lol
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Offline Paulonius

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #295 on: August 04, 2009, 01:05:43 PM »
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I have noticed that most people do not modify their rail to HW and I have been guilty of this as well.  I suspect that not everyone knows how to make new rails, so I thought I would drop a quick post to help folks modify their files. You don't have to make a complete rail, you can simply change the coordinates of your last stop so that there are not six people standing on top of each other virtually screaming "I USE TRAILMYX'S HW QUESTER!!!". To change your HW Quester spot do the following:

1. Locate the rail file that you are using to get into HW.  Open the file, but don't run it.  The file will be in the same folder as the HW quester and will be titled based on which quest you are doing: eg. hw_bowcraft, hw_trinket, or hw_newtrinket.

2. Go to the HW spot that you usually run to.  

3. Expand the "Character Info" section at the top of the right side window pane of EasyUO

4. Now look at the rail file in the left pane of EasyUO.  There should be just two lines. The top line is the rail and that line is considerably longer than the 80 or so characters you see on the typical screen.  Scroll the left pane to the right until you come to the end of the long line of text.  Look for two numbers that are the same or very close to the values that appear in the right pane of EasyUO after #CHARPOSX: and #CHARPOSY: These two values are your current coordinates.  If you managed to go to the spot you run to when you run the quester, these values will match the values for the end point of the rail that TrailMyx so generously created for you to use.

5. Now move a bit off of the end point of the rail to get coordinates for your NEW endpoint.  Just pick another spot in the same general area.  Replace the coordinates of the old endpoint with the coordinates (#CHARPOSX: and #CHARPOSY:) for the spot you picked and save the rail file.  Just change the numbers and keep the syntax the same. You don't need to change anything in the HW quester.

The next time you start the HW quester it will end up at the new rail point.  If you screw it up, you can always download the rail file again.  

Happy questing!

-P
« Last Edit: August 05, 2009, 05:05:13 AM by Paulonius »
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Offline mark_21

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #296 on: August 04, 2009, 09:09:32 PM »
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WOW this is an awesome site! this site has so much more friendly people and awesome utilities that other sites dont offer! woot keep it up!!

Offline Toptwo

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #297 on: August 05, 2009, 04:49:05 AM »
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Thank you,

  Now, if you want to be a part of this fantastic site, you will need to go here:

http://www.scriptuo.com/index.php?topic=1750.0

and follow the simple site rules....Thanks

The final weapon is the brain. All else is supplemental.....  If you find yourself in a fair fight, your tactics suck.

Offline seeriusly

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #298 on: August 05, 2009, 08:16:48 PM »
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Thanks Paulonious!  Very well taught...  I have been meaning to change that since I started.   :D  I want to redo the whole rail due to the jogs it makes my character do, and I read it somewhere how to do it, just don't remember where.  I appreciate you taking the time for that!

Offline seeriusly

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Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« Reply #299 on: August 05, 2009, 09:00:20 PM »
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So I have a question about editing the looted items part of this script.  I have commented-out the artifact items in the script, because I had 60 something recipes in the bank and don't need anymore...  I wanted to however loot talismans with 25% bonuses and Id like to get a 100% merkatus killer talisman also...  Here's what I have:

Code: [Select]
  ;set %artifact1 blight , #spc , gripped , #spc , longbow
  ;set %artifact2 faerie , #spc , fire
  ;set %artifact3 feywood , #spc , bow
  ;set %artifact4 mischief , #spc , maker
  ;set %artifact5 the , #spc , night , #spc , reaper
  ;set %artifact6 aquarium
  ;set %artifact7 bramble , #spc , coat
  ;set %artifact8 ironwood , #spc , crown
  ;set %artifact9 phantom , #spc , staff
  set %artifact11 bonus: , #spc , 28
  set %artifact12 bonus: , #spc , 29
  set %artifact13 bonus: , #spc , 30
  set %artifact14 killer: , #spc , 100
  set %artifact15 Merkatus
  set %artifact16 bonus: , #spc , 25
  set %artifact17 bonus: , #spc , 26
  set %artifact18 bonus: , #spc , 27
  set %recipecount 13

So I will be looting only %artifact 11-18.  I am confused with the last line of that code, should the recipe count be 18? or 8 and the items I want to be looted should they be numbered 1-8 and just get rid of the others completely???  Thanks in advance.