Author Topic: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support  (Read 434092 times)

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Offline ggamangom

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #465 on: January 02, 2010, 05:17:28 PM »
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Wow,, What a nice script

Thx for ur work, ur my superstar~

Offline mm_ithink

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #466 on: January 03, 2010, 09:36:47 AM »
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thxs!!
i been serching that one!

Offline Khameleon

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #467 on: January 03, 2010, 09:49:07 AM »
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tm playing around again?

Offline YewSew

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #468 on: January 03, 2010, 06:34:58 PM »
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omg this script is amazing!!

Scrripty

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #469 on: January 03, 2010, 08:21:33 PM »
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You should see the elite version... :)

Offline caledion

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #470 on: January 04, 2010, 04:51:30 PM »
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thank you

Offline Superslayer

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #471 on: January 04, 2010, 04:53:03 PM »
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Lol..for?...*cough*

Offline Khameleon

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #472 on: January 05, 2010, 05:33:38 PM »
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for letting him read the thread!

Offline Valeth

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #473 on: January 11, 2010, 02:27:02 PM »
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Okay, lemme give a brief description of what I have and the problems I'm having.
1. I play on a free server. RunUO. Thats not really my issue because I've repaired the problems stemming from that.

2. I have to use version 1.16 because its the only one that works for me. I have no idea why but neither 1.18 or 1.26 do anything once arriving at the heartwood fletchers. It opens up the crafting menu but does nothing after that point. No clue why it doesnt do anything but I just kinda gave up on it.

3. I'm actually quite happy with version 1.16 but I have ONE problem keeping me from running it flawlessly. The rail out of Heartwood come up about 5 steps short of the gate. After a moment or so, I get the waypoint 0 error gump. After closing it, I get railerror gump. Once I close those, the script recalls to my home and works flawlessly. The problem is that I have to watch the script VERY closely to keep it going. I really just need a little help. How can I get rid of the rail error gumps? If it would just recall home once I got to the end of the railpoint, I would be happy. Or even telling me how to change the rail so that it move up 5 spots would help.

Thanks in advance to anyone that can help.
« Last Edit: January 11, 2010, 02:33:48 PM by Valeth »
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Offline Khameleon

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #474 on: January 11, 2010, 02:34:12 PM »
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I don't believe this is supported for Free shards since so many of them have been altered in some way in order for this script to be fubar.   the crafting menu has been changed on production shards so that is the reason you probbaly can only get the older version to be changed.  as far as your character not reaching the gate, you'd have to look to see if they moved the gate in a different position then osi shards and change the move x y cords.... 

Offline Valeth

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #475 on: January 11, 2010, 02:43:30 PM »
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I don't believe this is supported for Free shards since so many of them have been altered in some way in order for this script to be fubar.   the crafting menu has been changed on production shards so that is the reason you probbaly can only get the older version to be changed.  as far as your character not reaching the gate, you'd have to look to see if they moved the gate in a different position then osi shards and change the move x y cords.... 

That makes sense and I'm not asking for a handout but do you think you can kinda point me in the right direction? I know I have to change the x y coords in the tool_railengine.30k text but I have no clue where or how to find the x y coords. Just a hint or tip would be nice and it would help me learn a bit.
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Offline Khameleon

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #476 on: January 11, 2010, 02:47:13 PM »
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that's one script I dare not to touch.. I learned my lesson after I tried to debug the CLaW....

Offline Valeth

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #477 on: January 11, 2010, 02:50:33 PM »
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Ya, I've made rails before for taming using bad maniacs rail maker but looking over the tool_railengine is mindboggling. It just leaves me sitting at the pc while drooling. Remember "Jeffy Dahmer" from the Ringer? Ya, thats how I feel.
Courage is not the absence of fear. Its doing whats right in the presence of fear.

Offline Khameleon

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #478 on: January 11, 2010, 02:59:03 PM »
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you might be able to use TM's Rail Engine to make your own rail file, and just name it the same.

Offline TrailMyxTopic starter

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Re: ScriptUO Heartwood Quester 1.26 with Advanced CLAw support
« Reply #479 on: January 11, 2010, 03:06:50 PM »
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Chances are good that the RunUO server doesn't name the "sparkle" like OSI does. (or may name it differently)  You'll actually have to record rails to enter, and then a separate rail to leave your particular shard.

The OSI quester takes advantage of the name of the "sparkle" to be able to use the same rail in forward and reverse.

There is no railing differences between 1.16 and 1.18.  The only differences are the gump clicking for crafting.  You might double-check to be sure you are using the same rail engine revision and rail files.   RunUO probably still uses the old craft menu design, or you haven't patched your client up to the latest version.
« Last Edit: January 11, 2010, 03:09:52 PM by TrailMyx »
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