Author Topic: Virtue Bane Guards  (Read 2605 times)

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Offline UltimaTopic starter

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Virtue Bane Guards
« on: December 20, 2010, 02:23:36 PM »
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Stats I took off one Virtue Bane Guard:

Barding Difficulty 130.00 (Not-Provokable)

Hits 8529
Stamina 148
Mana 1000

Str 1279
Dex 148
Int 169

Physical 38
Fire 37
Cold 34
Poison 44
Energy 40

Damage
Physical 40
Fire 15
Cold 15
Poison 15
Energy 15

Defiler of Virtue falls on the corpse. ;)
 

Offline gimlet

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Re: Virtue Bane Guards
« Reply #1 on: December 20, 2010, 02:26:45 PM »
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Wonder what he looks like after being discorded?

Offline Cerveza

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Re: Virtue Bane Guards
« Reply #2 on: December 20, 2010, 03:17:08 PM »
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Huh? I Lored one last night and all it's resists were above 65?

I did notice that when my mage was casting on it my damage went up constantly. Like Fireballs were doing 60, 62, 64, 65, 68... like that. My flamestrikes (when it was corpsed, using Demon Slayer) were starting at 170 and going up to 190's.

What would cause spell damage to increase like that? Is it that Myst spell?? or is it that sash I was wearing??
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Offline Masscre

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Re: Virtue Bane Guards
« Reply #3 on: December 20, 2010, 03:46:09 PM »
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I would say its that sexy sash, You know the undead are very fad oriented. They where prolly taking more damage by the moment for your good looks  ;D

Offline spa-ranger

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Re: Virtue Bane Guards
« Reply #4 on: December 20, 2010, 08:15:23 PM »
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I could kill it in 5 min each. It's not so tough than I thought. :)
« Last Edit: January 18, 2011, 09:01:57 PM by spa-ranger »

Offline Tarpan

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Re: Virtue Bane Guards
« Reply #5 on: January 06, 2011, 10:36:36 PM »
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Huh? I Lored one last night and all it's resists were above 65?

I did notice that when my mage was casting on it my damage went up constantly. Like Fireballs were doing 60, 62, 64, 65, 68... like that. My flamestrikes (when it was corpsed, using Demon Slayer) were starting at 170 and going up to 190's.

What would cause spell damage to increase like that? Is it that Myst spell?? or is it that sash I was wearing??

It was definitely the sash, the new mod on them reduces your initial spell damage in exchange for a slow increase in spell damage over (i believe) a 20 spell cycle. It seems to be good for long boss fights, but not so good for killing little stuff.

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