Author Topic: Potion Types  (Read 3656 times)

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Offline CervezaTopic starter

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Potion Types
« on: April 16, 2009, 06:03:16 AM »
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Refresh ZUF
Agility YUF
NightSight OUF
Heal UUF
Strength XUF
Poison AVF
Cure NUF
Explosion TUF
SmokeBomb CHP
Conflagration OUF
Confusion OUF
Invisibility OUF
Parasitic AVF
Darkglow AVF

They got lazy with the new potion types. You need to use event property to get the type.
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Offline TrailMyx

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Re: Potion Types
« Reply #1 on: April 16, 2009, 09:00:39 AM »
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Also remember that you need to keep track of "greaters" and "lessers"
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Offline Superslayer

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Re: Potion Types
« Reply #2 on: April 21, 2009, 10:46:48 AM »
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Event property only method to distinguish for those ya?..i'm using #findcol for petals and enhanced bandies.

Offline UOMaddog

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Re: Potion Types
« Reply #3 on: April 21, 2009, 11:58:06 AM »
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Does anyone have the code snippets or a list of the colors for each of the petals? I want to add them to my Maddog Medic script and I had already read about the issue with having the same ID types. If someone already has the snippets,I'd rather use theirs and give them credit than re-write my own. (I know I should probably search, but my connection on the wireless here at school SUCKS!)
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Offline Superslayer

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Re: Potion Types
« Reply #4 on: April 21, 2009, 03:13:38 PM »
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Trinsic rose color is 14 in the #findcol mod. and the orange petals is 43

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