Author Topic: Question about unraveling.  (Read 10273 times)

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Offline TrailMyxTopic starter

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Question about unraveling.
« on: October 26, 2009, 09:42:35 AM »
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Ok, so now there's so many expert imbuers out there, perhaps it would be a better time to ask about what item properties give what score.  Are there item properties that don't add to the total? 

I believe I have a way to do this computation in the CLAw with little overhead, so I just need to know what should be added to the items "unraveling score".

Details appreciated!
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Offline cgeorgemo

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Re: Question about unraveling.
« Reply #1 on: October 26, 2009, 09:50:40 AM »
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I don't believe SSI adds to an items score from some testing I did on TC
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Offline TrailMyxTopic starter

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Re: Question about unraveling.
« Reply #2 on: October 26, 2009, 09:53:10 AM »
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I don't believe SSI adds to an items score from some testing I did on TC


ok, that's one.  Any more?  :)

How about stat/skill increases, like Strength or Magery?
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Offline cgeorgemo

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Re: Question about unraveling.
« Reply #3 on: October 26, 2009, 12:12:03 PM »
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I don't believe SSI adds to an items score from some testing I did on TC


ok, that's one.  Any more?  :)

How about stat/skill increases, like Strength or Magery?
Skill increases add to the score as do stat increases.
Now that I think about it I want to double check SSI because I might be remembering wrong. I'll jump on TC and recreate what I did before when I get home from work.
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Offline TrailMyxTopic starter

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Re: Question about unraveling.
« Reply #4 on: October 26, 2009, 12:30:40 PM »
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Skill increases add to the score as do stat increases.

So the question becomes converting those to intensities.  If you have Fire Resist at 9%, how does this convert to a percentage total intensity?  I was reading on Stratics somewhere where the computation was: 9%/15% = 60% total intensity.  I guess I'll have to do some more homework.
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Offline Wilk

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Re: Question about unraveling.
« Reply #5 on: October 26, 2009, 12:32:16 PM »
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I believe someone was working on a calculator for the intensities. Let me see if I can did it up.

Offline Wilk

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Re: Question about unraveling.
« Reply #6 on: October 26, 2009, 12:34:48 PM »
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here's the link for the guy that was putting the calculator together. I haven't tested it since he initially put it up though.

http://personal.inet.fi/cool/imagess/Imbu/imbu/imbu.html

Offline TrailMyxTopic starter

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Re: Question about unraveling.
« Reply #7 on: October 26, 2009, 12:41:28 PM »
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Now that's what we're talking about!!

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Offline Masscre

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Re: Question about unraveling.
« Reply #8 on: October 26, 2009, 04:46:19 PM »
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Before you get too deep in TM.  If the resists do not total up to a certain point resists are no counted in the intensity scale.  So for instance you have 5 ph 6 fire 7 cold 3 poison and 5 energy then they count as nill.  So with the item being eceptional you are able to add 5 more properties at 100% intensity.  If that was not at all understandable.  Let me know and I will try explaining it a different way.

Offline TrailMyxTopic starter

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Re: Question about unraveling.
« Reply #9 on: October 26, 2009, 04:51:49 PM »
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You see, this is why I've stopped and started this.  Ugh, I will not upgrade, I will not upgrade, I will not upgrade!  lol.
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Offline TrailMyxTopic starter

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Re: Question about unraveling.
« Reply #10 on: October 26, 2009, 11:02:17 PM »
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Oh and also I'm determining that whatever number I come up with is going to be and estimate.  Since there seems to be differences based on item base resources. 
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Offline Toptwo

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Re: Question about unraveling.
« Reply #11 on: October 27, 2009, 05:36:38 AM »
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This was just posted up at stratics, and I stole it for us...We will hafta look into this and see if this guys figures are sound, but on a quick look they appear to be...it might give us some insite as to what to do, or at least how to figure. Here is the calculations:

After Pub62, the magic intensity calculation is changed for unravelling "imbued" stuff.
Obtaining Relic Fragment from "imbued" item became very difficult.
But the magic intensity calculation isn't changed for unravelling "non-imbued" stuff.

Example)
unravelling item property[weapon] :
"Imbued"
Damage Increase +35%
Hit Dispel : 40%
Hit Stamina leech : 46%
Hit Cold Area : 48%
Spell Channelling
Material : Shadow
Race : Gargoyle
Soul Forge : Queen's
durability is more than 50.

A : Total Magic intensity = 70+80+92+96+100 = 438%
B : Material Bonus = 20%
C : Race Bonus = 20%
D : Soul Forge Bonus = 30%
A + B + C + D = 508%
It doesn't change to here.

[Before Pub62]
unravelling intensity = 508% * 0.95 = 482%
Relic Fragment is obtained.
0.95 is correction rate by "imbued" item

[After Pub62]
unravelling intensity = 508% * 0.80 = 406%
Enchanted Essence is obtained.
0.80 is correction rate by "imbued" item after pub62.
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Offline cgeorgemo

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Re: Question about unraveling.
« Reply #12 on: October 27, 2009, 05:39:59 AM »
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This was just posted up at stratics, and I stole it for us...We will hafta look into this and see if this guys figures are sound, but on a quick look they appear to be...it might give us some insite as to what to do, or at least how to figure. Here is the calculations:

After Pub62, the magic intensity calculation is changed for unravelling "imbued" stuff.
Obtaining Relic Fragment from "imbued" item became very difficult.
But the magic intensity calculation isn't changed for unravelling "non-imbued" stuff.

Example)
unravelling item property[weapon] :
"Imbued"
Damage Increase +35%
Hit Dispel : 40%
Hit Stamina leech : 46%
Hit Cold Area : 48%
Spell Channelling
Material : Shadow
Race : Gargoyle
Soul Forge : Queen's
durability is more than 50.

A : Total Magic intensity = 70+80+92+96+100 = 438%
B : Material Bonus = 20%
C : Race Bonus = 20%
D : Soul Forge Bonus = 30%
A + B + C + D = 508%
It doesn't change to here.

[Before Pub62]
unravelling intensity = 508% * 0.95 = 482%
Relic Fragment is obtained.
0.95 is correction rate by "imbued" item

[After Pub62]
unravelling intensity = 508% * 0.80 = 406%
Enchanted Essence is obtained.
0.80 is correction rate by "imbued" item after pub62.
So it looks like a 15% unravel nerf for imbued items?
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Offline Endless Night

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Re: Question about unraveling.
« Reply #13 on: October 27, 2009, 08:16:13 AM »
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So by Reversing the math

relic = 482 / 0.8 = 602 i

602 intensity needed for an imbued item when garg at queens forge  .. quiet a change.
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Offline cgeorgemo

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Re: Question about unraveling.
« Reply #14 on: October 27, 2009, 08:26:05 AM »
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Yes it is since that is way over the line where you get the unstable message.
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