Author Topic: Average champ spawn resist, plus other creatures.  (Read 8718 times)

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Offline CanukerTopic starter

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Average champ spawn resist, plus other creatures.
« on: June 27, 2011, 08:25:05 PM »
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I posted this on Stratics a while back and see that there is some people looking for it here so......


Rikki   spawn   Neira   spawn   Semidar   spawn   Mephitis   spawn   Corgul   Navery
85   45             28   43.75           74        55.25        78           51.25           92           55
85   40             40   27.5             70        52.5           65           30               86           45
35   36.6           55   56.25           65        22.5           65           32.5             94           65
85   53.5           35   46.25           68        35          100           85               80           100
85   35.8           25   37.75           69        37.5           65           37.5             81           70


Feel free to add to this if you hunt other stuff but this is all I farm.  Not included is a coon but only cause it is just plain easy.
« Last Edit: June 28, 2011, 02:49:44 AM by Cerveza »
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline onlyindreams

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Re: Average champ spawn resist, plus other creatures.
« Reply #1 on: June 27, 2011, 10:38:00 PM »
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Exactly what I've been looking for! Thank you!

Offline Cerveza

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Re: Average champ spawn resist, plus other creatures.
« Reply #2 on: June 28, 2011, 05:52:17 AM »
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Considering only L3 and L4 spawn, here are the average resists

Abyss
56/53/23/35/38

Arachnid
54/38/40/71/34

Cold Blood
47/45/38/47/36

Undead
44/28/56/46/38

Vermin
39/25/8/15/15

Now, my thinking here is to make Radiant Scimitars for doing the main spawn, and Slayer Bladed Staffs for the Champs. If you really look at the numbers you can get away with two Scimitars for doing all 5 spawns. I only need 35% DI to hit 100% and I don't need any SSI.

Max Hit Mana Leech (Reduced to using NO void orbs)
44% Hit Stamina Leech
44% Hit *1*
44% Hit *1* Area
35% Damage Increase

*1* = Hit Lightning and Hit Cold Area for Abyss, Vermin and Cold Blood spawns
*1* = Hit Fireball and Hit Fire Area for Arachnid and Undead spawns

Cheap build only costing 4 Relic Fragments and no special ingredients. So 8 relic frags for two Radiant Scimitars capable of tearing up all 5 spawn types.
XXXXXXXXXX________________________________________] 20%
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Offline A Canuker

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Re: Average champ spawn resist, plus other creatures.
« Reply #3 on: June 28, 2011, 07:10:43 AM »
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I made slayers for them all but really the only one you might "need" it for is the abyss as those can pack a punch.  Hit area and running that champ targeting script from easy makes all of them a breeze.

I still am forever trying to improve my weapons and tactics.  I just revamped my samp to spam AI's but I really need to switch resist for anat or higher parry(for the lower mana cost or higher damage). 

Offline onlyindreams

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Re: Average champ spawn resist, plus other creatures.
« Reply #4 on: June 28, 2011, 02:45:13 PM »
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Cerv, that was my exact plan! Made a new sampire on a new shard and wanted to try and do so cheaply. Although for rat spawns, I'll still stick with rotating Soul Seekers. That's much cheaper than using imbued stuff, atleast for the first level.

Offline CanukerTopic starter

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Re: Average champ spawn resist, plus other creatures.
« Reply #5 on: June 28, 2011, 02:54:52 PM »
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1 SC -1 Radiant Scimitar with hit cold area and all the other sampire stuff is what you need for the rat spawn as it avoids the whole damage thing.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline Cerveza

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Re: Average champ spawn resist, plus other creatures.
« Reply #6 on: June 28, 2011, 04:15:27 PM »
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Spell Channeling negates slimes.
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Re: Average champ spawn resist, plus other creatures.
« Reply #7 on: June 28, 2011, 06:54:11 PM »
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Spell Channeling negates slimes.

Never knew that!!!

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Re: Average champ spawn resist, plus other creatures.
« Reply #8 on: June 28, 2011, 09:12:52 PM »
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Are you freaking kidding me?!?! SC negates slimes?!?! How did I never know that???
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Re: Average champ spawn resist, plus other creatures.
« Reply #9 on: June 29, 2011, 02:19:07 AM »
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LOL, the perfect weapon for low level rats would have either self repair or be spell channeling. Of course it would have big spell area as well.
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Offline CanukerTopic starter

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Re: Average champ spawn resist, plus other creatures.
« Reply #10 on: June 29, 2011, 04:34:54 AM »
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The weapon I posted will bring you to fourth level every day. 
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline onlyindreams

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Re: Average champ spawn resist, plus other creatures.
« Reply #11 on: February 26, 2012, 04:19:14 PM »
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This thread has officially been John Locke'd!


For those of you who don't read stratics, it's now a little easier to make elemental weapons with reforging. I personally plan on re-doing most of my spawning weapons now.

http://community.stratics.com/index.php?threads/the-great-100-poison-boomerang-experiment-of-2012.261962/
« Last Edit: March 06, 2012, 03:29:31 PM by onlyindreams »

Offline Tommy Boy

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Re: Average champ spawn resist, plus other creatures.
« Reply #12 on: March 06, 2012, 03:10:37 PM »
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This thread has officially been John Locke'd!


For those of you who don't read stratics, it's now a little easier to make elemental weapons with reforging. I personally plan on re-doing most of my spawning weapons now.

http://vboards.stratics.com/uo-craftsman/261962-great-100%25-poison-boomerang-experiment-2012-a.html

The link is broken.  Stratics forums just migrated to new software.

Offline onlyindreams

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Re: Average champ spawn resist, plus other creatures.
« Reply #13 on: March 06, 2012, 03:31:49 PM »
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This thread has officially been John Locke'd!


For those of you who don't read stratics, it's now a little easier to make elemental weapons with reforging. I personally plan on re-doing most of my spawning weapons now.

http://vboards.stratics.com/uo-craftsman/261962-great-100%25-poison-boomerang-experiment-2012-a.html

The link is broken.  Stratics forums just migrated to new software.

I updated the link in my post. I don't remember if it's in the thread or not, but it seems to work best with Copper or Bronze hammers. I wouldn't try anything higher to just get elemental.

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