Author Topic: [Release] Stealth v6.5 - Updated 06\24\14  (Read 64677 times)

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Offline OrichTopic starter

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[Release] Stealth v6.5 - Updated 06\24\14
« on: October 09, 2013, 11:21:58 AM »
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Stealth v6.0


Thanks to the extreme hard work of Vizit0r and the rest of the stealth team, I am happy to introduce Stealth v6.0 -- The most powerful UO client available.


Here is a brief overview of the Version 6.0 feature set:

For Everyone:

 - Standalone UO Client [Does not require Client.exe to operate]
 - Support for Classic Client & Enhanced Client (new versions of EC not supported ... yet?)

 - Support for Encrypted and Non-Encrypted Clients
 - Support OSI and the vast majority of player shards
 - All-In-One Multi-Client Solution (Connect all of your accounts in one instance of Stealth)
 - Dynamic Client Version Emulation (Don't like upgrading on Patch Day? No problem, Stealth handles that.)
 - Native support for UOP and MULs

 - Ultima Client Helper Application (ClientDLL) for UOAssist / Razor-type functionality

 - Auto-Upgrade Mechanism (Always keep latest version of Stealth installed)
 - Built in mapping system / coordinate tracking

 - Anti-Encryption Mode included for FreeShard Implementations (Abyss, Vetus-Mundus, etc.)

 - Razor Negation Feature

For Scripters:

 - Built-in Pascal Scripting Language
 - External scripting application support via Unmanaged and Managed (.NET) libraries
      * Yes -- this means you can write scripts in whatever language you prefer

 - Supported Delphi, Python and C# wrappers
 - Extensive packet logging / debugging configuration options

Improvements from v4.0

 - UOP support
 - Event handling system re-written
 - Fixes for all reported broken functions (Cast, Primary/Secondary Abilities, etc.)
 - Pascal Script no longer supports TST GUI Elements (hooray)
 - Experimental EC-Client Mode for EC scripters
 - Gump subsystem re-written (and is amazing)
 - Infinite improvements and optimizations to Game interface

 - And lest we forget, some extremely uber Scripting support

[And the list goes on ...]


ChangeLog
RC5:
        Imported TIni class for Pascal Script
        Fixes in "World Tab"
        Many fixes for Script.DLL
          - Added Script_GetStaticTilesArrayEx to Script.DLL
          - Added Script_GetLandTilesArrayEx to Script.DLL
        Various other fixes.
RC5 V2:
        Some big fixes.
RC5 V3:
       7.0.33.1 apocalyptic patch fix      
RC5 V4: 724 (e26aca7)
       Graphic glitches fixed
       Packet optimizations
       Tooltip rework
       Client disconnects fixed

v6.1.0 - Full Version
       CombCount hint / handler fixed
       ClientDLL's client.exe titlebar writer re-worked

       A myriad of other fixes and improvements (seriously)
v6.1.1
       Stealth auto-update now working
       RenameMobile() function now working
       ConvertCharArray2String() functions now available in Pascal Script (again)
       TStaticTileData now includes Weight field
       Fixed client caption drawing
       Fixed client.dll problems
       Speech keys fixed
       UO Send Text fixed
       Menu fixes
v6.4
       Big Hotfix for API
       Update of Primary and Secondary Abilities      

       ... Many more improvements/fixes

v6.5
       Hotfix on Event "EvTimer"
       Hotfix on ICQ via API
       Event ICQDisconnect disabled for now
       Hotfix on incorrect mapdiff handling
       Hotfix on uo files handling
       Hotfix on Threading via API (Multiprofile crash)
       New Version of API in Delphi including a new wrapper file



Resources

FAQScriptUO Stealth FAQ Topic     Frequently Asked Questions
DownloadBitBucket Stealth BinariesLatest Releases
Bug TrackerBitBucket Issue TrackerReport Issues / Bugs Here!
Stealth HomeStealth HomeStealth Webpage & Forums (English & Russian)
Video Tutorial   Starter TutorialSetup & Configuration Tutorial
« Last Edit: June 24, 2014, 12:42:18 AM by Crome969 »
Member of the Stealth development team.
Author of Stealth .NET DLL

Offline TrailMyx

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #1 on: October 09, 2013, 11:31:15 AM »
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WoW, I can't wait to play with this.  If only I had my two hands!!
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline Crome969

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #2 on: October 09, 2013, 11:34:28 AM »
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WoW, I can't wait to play with this.  If only I had my two hands!!
At Weekend i will rework all my Tutorials for Stealth and add also some Samples for .Net :)

And yeah finally we were able to Release it !!

Offline dxrom

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #3 on: October 09, 2013, 11:37:22 AM »
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They've been putting some serious time into it. v6 is very good :D
Good job!



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Offline Endless Night

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #4 on: October 09, 2013, 11:45:03 AM »
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wow very nice. 
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Offline NObama

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #5 on: October 09, 2013, 12:33:40 PM »
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Oh man.  I'm going to get sucked back in to UO, aren't I?  I can sense my wife grinding her teeth already...

Offline TrailMyx

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #6 on: October 09, 2013, 12:50:53 PM »
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Oh man.  I'm going to get sucked back in to UO, aren't I?  I can sense my wife grinding her teeth already...

Yes, you are...
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Come play RIFT with me!

Offline manwinc

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #7 on: October 09, 2013, 04:12:52 PM »
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Alright, now I'm interested :P
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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #8 on: October 09, 2013, 04:25:27 PM »
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Alright, now I'm interested :P

I told you :>



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Offline OrichTopic starter

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #9 on: October 09, 2013, 06:22:15 PM »
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I added a starter video tutorial for anyone who needs help setting it up ... Maybe not the best one ever done, but it gets the job done :-p
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Offline TrailMyx

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #10 on: October 09, 2013, 08:29:07 PM »
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Nice tutorial!  IDOC example alone will get people interested. 
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Offline Neo

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #11 on: October 09, 2013, 08:43:24 PM »
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Damn, I'm gonna have to start playing UO again...
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Offline Crome969

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #12 on: October 09, 2013, 09:00:36 PM »
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Damn, I'm gonna have to start playing UO again...
Yeah you forgot my House :(

Offline Neo

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Re: [Release] Stealth v6.0 (Current: RC4)
« Reply #13 on: October 09, 2013, 09:38:23 PM »
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Damn, I'm gonna have to start playing UO again...
Yeah you forgot my House :(
Double damn! :(
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Offline Chops

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Re: [Release] Stealth v6.0 (Current: RC5 V2)
« Reply #14 on: October 13, 2013, 02:33:58 AM »
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Maybe you have already answered this question but are negotiating features enabled with v6.0?

Tags: Stealth Client