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Messages - KaliOfLS

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New member introductions / Hail!
« on: December 10, 2012, 04:47:15 PM »
Ich komme aus euo.  
I've been playing UO for years, with a few breaks, since the release of UO:R.  I've come here in efforts to broaden my knowledge and am curious now as to what scriptUO is.  I come from easyUO and have written several scripts, a handful of public releases, but more importantly enjoy solving scripting problems for fun.  I am a very active member of the community and hope that I find scriptUO just as much fun.

Thank you,

Kali

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EDIT:  I feel that I've cheated the system with this introduction and only because of my time at easyUO did I squeak by 12xover :).  Let me expand.

I started playing UO back in 1999.  I bought the UO:R cd, installed ready to play... And patched on dial up over night :(  haha.  Next day I logged in and created my first character, Ravnos, named by my friend who introduced me to the game and we sat by each other making this thief.  We first needed a moonstone to make it to felucca.  My other friend in real life had been playing for a little bit already and had one of his friends leave us a moonstone in the gate to cove-  My first journey was Vesper to Cove to get it. 

After obtaining the the moonstone, we used it to get to Felucca.  From this point on, we ran the distance to Britain and took turns stealing from NPCs.  One steal attempt every two minutes until we reached 70 skill and checked town after town to find the thief guildmaster.  This in itself was an adventure.  However, my true adventure started when I created my first dexxer.  Inappropriately named 'Demon Slayer' (give me a break, I was a kid)  This was the character I created a little later when my friends stopped playing UO.  At this time, I had no idea about the mechanics to UO, the idea of templates, etc..  I just ran around doing everything on this one character.  Casting spells, swinging swords.  It was awesome. A random adventurer gave me a large silver battle axe of power and showed me the graveyard between Cove and Vesper.  Vesper was my home town for most of my characters- This was the time when players were EVERYWHERE.  I fought at this grave yard killing liches and other undead for months inbetween doing various other things.  I started frequenting Minoc, Cove and Vesper at this time, running around the country side of Britannia   My need to explore grew and it was time to move beyond this hunting ground.  I remember when I set out for Britain (fell side of course), I was nervous.  You see, Ravnos made the journey with nothing to lose.  Demon Slayer had his motley bunch of armor picked clean from Liches.  Bone armor, chain sets, he was a mess but he wore that armor proud as each piece was ripped from the clutches of a beast he had slain.  Right before setting off for this journey, I met a player, I will remember for the rest of my life.  The Illustrious Lord Zal, Grandmaster Healer.  A noble paladin indeed, holding a katana in one hand, an order shield in the other, wearing pure gold armor-  He and 2 others more like Demon Slayer made the group of 4 and we set out along the road to Britain.  We made the majority of the journey without event, but just north of our destination, we encounters a band of murderous thugs out for blood.  The craziest of all of them was riding around this mess naked, with his junk floppin on the horses back.  My young character was frightened by this fool launching energy bolts from his nipples but stayed his nerves in sight of Zal who fearlessly led the charge against them.  We went running in right behind him!  We took down one with group effort, but the experience or the madness of the naked man soon showed its worth.  Two left to fell and our comrade dropped in seconds.  The only words I remember hearing were Kal Vas...  Dead.  We were just not able to drop them, each time coming close, and each time failing to finish them off as they watched each others back.  Even these low lifes understand camaraderie.  Another from our team is taken down by the evil mages and I start to fear for my life.  Then they turn to focus on Zal.  He was more than a knight in appearance, this man took a beating- We took to the clothed mage, for he seemed less spunky.  I charged at him and landed a crushing blow with my axe, Zal's bar is almost red lined I see one mage casting explosion, before the explosion goes off, Zal is able to heal himself with what appeared to be a potion and a bandaid at the most dire of times.  The explode goes off, followed by poison, he whacks the mage with his katana and drinks a cure potion as my axe comes down hard once again for another crushing blow.  They turn their attention towards me instead, I am sad to say my fight was much shorter lived, but despite that, we dropped the second mage seconds before I take a dirt nap.  I was lost in an ethereal world, somewhere between this life and the next.. still able to watch as if a spirit over my body... who was color blind... was Zal chases off the mad man.  Zal returns on horse still, takes note of our body and nurses us all back to health.  We all reclaimed our bodies with the help of Zal and finished our journey to Britain at last. 

And then I fell in love with UO. 

Britain was a center for information, where I learned of Deceit- a place where I could fight more than one lich at a time, and frequently take those dirt naps.
I learned how to progress my skills beyond expert swordsman (something I loved was watching my title change: Journeyman, Adept, Expert, Master and finally Grand Master).  I created my first smith and GMed both mining and smithing, the latter off of my personally mined ingots, before I learned of euox.  Oh boy, did I spend a lot of time with that pick axe.  I remember the glee when I was was first able to buy a house!  50k for a small stone work shop just north of fell yew gate.  I created a bard who danced with the beasts until Pub 16 then had to relearn how to play her.  I played UO daily until 2002 when I graduated High School and moved to college.  Things got busy and I took a break, from 2002 until 2005.  In 2005, I was nostalgic, not having found anything quite like the experiences I had with UO, I returned once more to the game.  It was vastly different.  Many things I enjoyed- Many things I did not.  I played a very short while, leaving the game in the same year.  Still had far too much work to do.  In 2007, I graduated, I said good bye to my friends in under grad.  I miss them dearly and moved to Iowa.  Iowa my friends, is a boring boring place.  During my year and a half of grad school, life was incredibly busy.  And then I passed my pre-lim oral and had more time on my hands.  I hadn't made many friends from the lack of time doing things.  I then found myself missing UO again after giving WOW a try and not liking it.  I came back in 2009 and played until mid 2010.  This time though, I found scripting.  Boy was that a difference in game play.  No more repeating mundane tasks for hours on end and I could actually play the game and have fun with it.  Again, I took another break, and then started playing again about 5 months ago now.  When I returned, I took up learning lua and openEUO.  I had my computer crash on me and I lost all of my euox scripts and decided if I had to write them again, I might as well learn oEUO. 

This is where I am today-  Writing my dissertation in grad school and finding escape from that stress in UO once again.  Is UO the same I once remember?  No way.  I miss that game.  I miss that new wonder and social atmosphere.  I've not found anything like that since I started trying other games.  Not in WoW and not in Rift, umm only mmorpgs I've played.  I glided through those games and felt like I was playing a one player game.  maybe it's the lay out of the game-- the fact that I can see 30 people in my game screen at any time, each with a relatively unique appearance, talking and being social.  I didn't find that in the other games.  I found I was moving along a rail to level up and not going on adventures to raise skill.  I'd love another skill based as opposed to item/level based mmorpg if possible.  I know pvp has its downsides, but boy I'd love to see world pvp (i know rift has it, but it's still consensual) where innocents would have to band together to fight the evil.  A game where item insurance doesn't exist.  Why would I say this:
1)  Items have no more importance in pvp because the best items wouldn't be used in fear of losing them (i.e. no one brought a vanq to fight in early UO)
2)  High item loss = Item turn over = need for crafters. 
3)  If also a crafter can make very close if not the same as the top of the line items in the game, then crafters have a genuine place in the community not some small add-on to a character for fluff.  REAL profressions (Roles)- Hunter, Crafter, Merchant.. those are now possible and something that should be a part of 'Role Playing Games'
4)  A place for money to go-  When you die, you spend money to re-equip.  Make it so a portion of that gold is tossed into buying goods/materials form vendors and now there is an actual gold sink in the game.  Instead of monsters spawning all day every day with 2k gold and all this gold accumulating in the world, it is actually leaving the world as well.  Keeps down inflation and generates a stable game  economy.
5)  Good versus Evil.  I like this-  I know so many people in real life are good and (I've watched interviews with Lord British, Richard Garriot) in which he talked about the surprise that there were so many more PKs then they ever anticpated, but if there was a real down side to being a pk, then maybe it would be cool.  I don't know, it's hard to put sanctions on reds when accounts have more than one character and that character can act as a liaison between the red and the sanctions (i.e. not being able to bank- just give loot to blue)  Stat loss was a pretty cool idea.  Maybe something that only blues get instead of taking away from a red. 

Anyway, I think this is a much better intro then my previous one.  Now I feel validated for having access after seeing so many asked for more.



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