Well, let's hope they properly test the SA client before releasing it to the general population. When they called the release of KR "Live" I just rolled my eyes and thought, "not again..".
I loaded the KR client last night to see if the memory leaks were fixed. After all this time, I noticed a steady creep of the resource utilization. At this point, I'm kinda shocked this rather basic error is still in the client. I figure I could play for about an hour before the memory leak would eat up all my available RAM and start to swap to the HD.
It's still washed out, context menus still don't work, the UI skin is still brown, the backpack items are unrecognizable (even the 2d art is iffy), 3d terrain and house decorations is useless, 2d terrain is better, but still a blurry mess. Man, every time I load that client I just get mad. The performance is better than when it first started, but it's got some serious limitations on screens with lots of object.
And why oh why don't the trees sway like they did in the original UOTD? I miss those little things.
I have tried to like the client, but every time I want to use it completely, I find it just CAN'T do something the 2d client can do. I still think that most of the people that work for EA/OSI don't really play their own game. If they did, then so many of these issues would be obvious and we wouldn't have to whine about them so much.
Lol, here I am hijacking another thread and this one is to bitch! Sorry, back to your regularly scheduled programming...