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Messages - KilroyIsDead

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31
Scripting Chat / Re: Mining Script chat
« on: June 30, 2009, 03:33:58 PM »
Ok, we're looking for beta testers on the mining script.  My guess is that Kham and PetKiller are interested but if there are more please let me know I'll have TM grant you access to the project.  We'll be tentatively using the "D" Project in special projects.

Let me know if you want to be included.

32
Scripting Chat / Re: Mining Script chat
« on: June 30, 2009, 09:13:11 AM »
That's exactly why I have that in there.  I tap it down until I start seeing the you must wait to perform...

It's nice that it looks pretty, but if it doesn't do the work then it's like tits on a bull (useless)


33
Scripting Chat / Re: Mining Script chat
« on: June 30, 2009, 06:11:09 AM »
Change your swing speed (delay between digs) on the fly
I'm having trouble with Crafting (leaves window open)
Still not sure how I want to manage MOBs (Casting, Pet, etc) But I am now correctly ignoring the mobs in the right side of the list.
You can show and hide the options panel on the fly
Once I build in settig up secures and saving the settings, I'll probably post

34
Scripting Chat / Re: Mining Script chat
« on: June 29, 2009, 07:28:01 PM »
ok, I'm up to 3300 / her and here's a pic with the prospecting in place

35
Scripting Chat / Re: Mining Script chat
« on: June 29, 2009, 03:29:56 PM »
Screen shots of what I have so far

The big screen is setup mode I left you choose which monsters you will fight

I'll add a column for prospecting that will run straight across from the metal colors table with check boxes

the other two shots are the default mode and the minimized mode

36
UO Reference Information / Re: Item Properties
« on: June 29, 2009, 08:27:00 AM »
Aren't you a PvP guy.  What about killing the player with some of these mods?  But I agree if we're looking at quest and mob drops then you're stuff is right on.

37
UO Reference Information / Re: Item Properties
« on: June 29, 2009, 07:27:24 AM »
I think I've seen higer SSI the Dryad bow is 50 I think  and I recall seeing many at 35 or 40.

The 35-40 may only be player crafted though.

Kudos on the write-up though, very useful.

38
Scripting Chat / Re: Mining Script chat
« on: June 29, 2009, 05:36:29 AM »
For the Menu I have a min/max button so you can run it in status only mode.

I have it fighting some MOBs, and I think I want to use inclusion to determine what you want to fight. Corpsers are a bit tricky since they are not mobile.  I don't have a UI for selecting MOBs yet.

I asked a question in Shout and Rana was uber helpful, but I wanted to see if my numbers were good or not.
In Trammel (1/2 resources) I ran for 3 hours last night and averaged 3000 ingots / hour.  IIRC, the papua Miner and MWInc would average about 1200 ore / hour.  If those numbers for ore are correct, then I think this is 3 times faster.  Based upon the time it would take to smelt that ore and the shrinkage of the higher ores.  Speaking of smelting I smelt in the field when I trigger the overweight flag so that I smelt lareger stacks of ore at once, except for Agapite, Verite and Valorite.  I smelt those as I mine them to minimize the losses, a failure will only lose that single ore instead of a stack.  I made these ore choices based upon a 100(105 w/ gloves) miner.  I presume I have to lower the color for folks who mine with lesser chars and i may even need to not smelt some colors based upon color and mining level, but in my mind that miner should be using the giant beetle or pack animal instead of a fire beetle.

I did some tests with one of my chars that has a Giant beetle and that worked pretty well too.

39
Script Snippets / Re: Very fast Logout / Login
« on: June 28, 2009, 04:12:33 PM »
It's something like

Call Login account pwd shard
if result <> True
  if Issue was shard
    wait 300s and retry

40
General UO Chat / Re: Archers Only!
« on: June 28, 2009, 03:56:04 PM »
a. How do you obtain the PoM recipe.

b. Balanced is great for PVP pop chuggers, next is max ssi, then I like procs, HLA, HLD, HCI

c. Are you going to burn your new Runic?

41
Script Snippets / Re: Very fast Logout / Login
« on: June 27, 2009, 05:45:10 PM »
Kinda, If you're shard is not available, it returns a message, something like you shard is not there.  So if you detect thta message you can retry

42
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: June 27, 2009, 12:33:57 PM »
This may have been previously noted, but

If the journal gets substantially bigger since the last time you called it.  You can get unpredictable results.

example:
I use the scanner when I recall, then I mine the spot and teh digging spams the journal, then the next time I recall it has to wade through all that journalling, So now I sync the journal before I recall moreover care to scan the journal

43
Script Snippets / Re: Very fast Logout / Login
« on: June 27, 2009, 09:32:22 AM »
Updated to use safer waits for the gumps
This now also handles being down the login path (Shard selection or character selection screen) and still being able to login
This closes the vet rewards gump

44
Script Snippets / Re: Very fast Logout / Login
« on: June 26, 2009, 02:41:19 PM »
hehe I already got it working in a script.

Set %LogOut 070000
Set %Login  073000


mainloop:
  If #Clilogged = 1 && #Time >= %Logout && #Time <= %Login
     gosub PG_Logout
  If #Clilogged = 0 && #Time >= %Login
     gosub PG_Login %AccountName %Password !Shard 4 paperdoll_gump 30 #True ; This logs you in assuming same account, shard and character
  If #Clilogged = 0
     Goto MainLoop

Brilliant, I'm guessing you're using this for a always running script

By using that last parm #True you're requesting to come back to the same account shard and then char 4

I was thinking about doing this
acct1 char1 is my miner

Mine until it's bod time, Go get some bods, continue mining

mainloop:
gosub Mine
if #Time > !BodTime
{
  gosub GetBods
  gosub logout
 
  gosub login acct1 char2
  gosub GetBods
  gosub logout

  gosub login acct2 char1
  gosub GetBods
  gosub logout

  gosub login acct1 char1
  set !BodTime #Time + 6hrs
}
goto MainLoop

45
Script Snippets / Re: Very fast Logout / Login
« on: June 26, 2009, 02:02:14 PM »
I had constants on the lost connection gump and the other one that says if you don't do something in a minute I'll log you.  So I wanted to detect and relog you on those.  But I think those are all developer design issues.

I get the impression your loop would look like this...

Repeat
...
;If it's ever greater than 5:57 this would log you out
gosub Logout(5:57p)
...
until

But I would think the loop looks more like this...

repeat
...
if Now > 5:57p && ImStillLoggedIn
  gosub logout

if now > 7:15p && ImStillLoggedOut
  gosub login

...
until

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