Author Topic: XIIxOveR's Miner For Dummies 3.0  (Read 246763 times)

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Offline SlackBladder

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #225 on: December 23, 2011, 10:58:09 AM »
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12Timesover you are a genius....
Changed the wording in the journal and away we go.......
Had to change "cannot_see" to "cannot_be_seen"

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #226 on: December 23, 2011, 11:01:43 AM »
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12Timesover you are a genius....
Changed the wording in the journal and away we go.......
Had to change "cannot_see" to "cannot_be_seen"
Awesome!!

Yeah, it's hard to know what differences a free-shard might introduce. Glad you're cruising along now!

X
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
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Offline SlackBladder

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #227 on: December 23, 2011, 12:31:49 PM »
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Ive learnt more about scripts in the last 2 weeks here than i have done since i started dabbling in them...
Thanks guys and gals, you dont get enough recognition for putting up with us newbies...
One happy camper here......
 :)

Offline SlackBladder

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #228 on: December 25, 2011, 09:25:14 AM »
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I noticed a few people asking for Fire beetle support for this script....
Whilst it sounds a good idea i personaly think it would be a waste of the high end ore/ingots.....
If you had a smelting script included with the mining script then it would not be practical to have it smelt the high end ore 1 at a time on the spot, smelting it in big chunks will waste 50% of your ingots....

All i have done is found a smelting script that will do the high ore 1 at a time and added  "  _JJ  " to the list of forges to then include the fire beetle.....
Sit by your secure, hit play and make yourself a cup of tea while it sorts your high end ore out....

I know that most of you guys are knowledgable enough to see this as basic info, but there are some of us still feeling our way through scripting, and it may come in handy for someone reading this......

Offline SlackBladder

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #229 on: December 25, 2011, 12:28:15 PM »
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I'm having some problems with mining a cave....

In euo "tile info" the script is finding tile numbers that match the ones in the script, its calling it a "cave floor" so it recognises where it is but "#tile flags" alternates between "Background_Surface_NoShoot_Unknown1" and "impassable"

When i first run the script it goes through its good/bad tile finding routine and moves onto the next, but never manages to mine anything, even on the second run....
I get the "target cannot be seen" on every tile digging attempt, it works perfectly outside the cave on snowy mountain but just wont mine cave floors.....
So the journal writings match and it recognises the tile id's, but every one is target cannot be seen....
Any pointers will be appreciated as always....its no biggie but wanted a few rune books set so i am not always in the same place....
Cheers
« Last Edit: December 25, 2011, 12:31:30 PM by SlackBladder »

Offline Xanderyum

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #230 on: February 07, 2012, 08:18:34 AM »
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On A Shard where I can't Recall, this script is sweet!  I was having some problems with gating and trying to dig at the Bank but I usually run it when i can intervene with my little Miner in training.  A couple of requests: Could you add the option to Med if i haven't enough mana to gate yet? and if I am going back to the same place to mine after gating to the bank my gate is still open as the dropping off of ore is pretty fast.  SO could the script look to see if a gate is still open and go through it?  I assume these things will take some effort and am fine with out them too. Thanks for this script!

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #231 on: February 08, 2012, 01:16:07 PM »
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I think those are great ideas Xander, definitely applicable to Siege and Mugen prod shard playing as well. Some day I'll get back to playing again and getting this script updated, I was on a role for a bit but then life got busy again. I still have a version 4.0 that started to get released but then I pulled back because of issues then got bored LOL. I'll think about these ideas for 4.0 inclusion.

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Offline Cush

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #232 on: February 20, 2012, 05:44:57 PM »
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Since I am super new to this whole thing. I went with this script and have been doing well. Seems to run smooth enough for me even running four clients at once. Thank you!!!!

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #233 on: February 21, 2012, 09:54:19 AM »
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Since I am super new to this whole thing. I went with this script and have been doing well. Seems to run smooth enough for me even running four clients at once. Thank you!!!!
Glad to hear it Cush!! Thanks for the feedback!

X
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Offline Tommy Boy

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #234 on: February 28, 2012, 04:07:58 PM »
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I like everything about this script except having the bank/secure rune in the same book as mining locations.  I just prefer it in a separate book.

Otherwise great script.  It seems to be running fine for me so far.

Offline Joshua1601

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #235 on: March 19, 2012, 01:16:59 PM »
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Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.

Thanks.

Offline onlyindreams

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #236 on: March 19, 2012, 02:10:03 PM »
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Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.

Thanks.

I haven't tried running it lately myself. Is your status bar up? And you have shovels/pickaxes in your pack?

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #237 on: March 19, 2012, 04:30:40 PM »
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Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.

Thanks.

It's pretty likely that there is an issue related to the tile problems with EUO right now. I'm probably not going to look at any issues until EUO is updated correctly but if anyone else can vouch for this please let me know!

X
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
My, my, my how the time does fly
     when you know you're gonna die by the end of the night

Offline blake378

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #238 on: March 20, 2012, 10:29:05 PM »
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same problem here recalls in and then just stands there. first bit of trouble ive had with it though

Offline onlyindreams

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #239 on: March 20, 2012, 11:06:30 PM »
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Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.

Thanks.

It's pretty likely that there is an issue related to the tile problems with EUO right now. I'm probably not going to look at any issues until EUO is updated correctly but if anyone else can vouch for this please let me know!

X

It does appear to be a tile issue.

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