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Messages - The Ghost

Pages: 1 ... 100 101 [102] 103 104 ... 117
1516
Misc. Scripts / Re: TrailMyx's Drag(and drop) Queen
« on: July 13, 2013, 08:08:54 PM »
Good day TM
     Was using Ver 11 and notice that the Snake Charmer Flute are not moving, but with ver 8 their were.  Not sure what happen. 

Just FYI :)

1517
a Moderator have lifted ur restriction. SO look around and enjoy. Looking forward to see it and try it.  Trying to upgrade a old on myself.

1518
New member introductions / Re: Intro redone.
« on: July 13, 2013, 06:48:02 PM »
Welcome to the Community SUO

1519
Welcome to SUO.   This community is great and full of great person.    A name like your, just scream for question. 

1520
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: July 13, 2013, 05:42:38 PM »
Good day TM 
It seen that I have a bit of problem and required your wisdom. The journal seen to work half time, and I'm sure it a question of located the right place for the gosub TM Adv.  the # 1 and 2 are working fine.  # 3,   I have try all 3 NONE, Valid & valid_advance  and 90%  of the time the script don't cycle.    I do have 4 to 10 lines before the  gosub TM have the time to scan.   could that be the problem.    And can you tell me if I coded correctly the sub TM to scan for two action in  1 & 2.   Thx

Code: [Select]
; 1
gosub TM_AdvJournalScan snake VALID_ADVANCE to_persuade_that_to_move it_to_recharge  ;   looking for two action here
   if #RESULT = #TRUE
   {
    gosub TM_AdvJournalSync snake
     wait 6s
   goto UseFlute
   }
; 2
  gosub TM_AdvJournalScan snake VALID_ADVANCE The_animal_walks already_taming where_it_was_instructed_to.    ;  looking for two action here
    if #RESULT = #TRUE
   {
        gosub TM_AdvJournalSync snake
   ignoreitem %snake
     wait 6s
    goto UseFlute
   }
; 3
  gosub TM_AdvJournalScan snake VALID_ADVANCE the_nest_collapses Target_cannot_be_seen
  if #RESULT = #TRUE
   {
   gosub TM_AdvJournalSync snake
    gosub ignore
   Return   ; go back to beginning to target a new hole
   }

1521
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: July 11, 2013, 03:47:40 PM »
Thx.
  I did try , but didn't seen to woking properly as well.   
Code: [Select]
gosub TM_AdvJournalScan snake VALID_ADVANCE You_don't_seem_to_be_able_to_persuade_that_to_move.
   if #RESULT = #TRUE
  {
   return UseFlute
   }

I notice that few thread below,  we are able to have multiple  search line. 
 1) how do I separate them
      the_snake_searches_the_nest_and_finds_nothing
         and
   The_animal_walks_where_it_was_instructed_to.
 2) can i use only a few work or the whole sentence


1522
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: July 10, 2013, 09:41:23 PM »
Hi TM
 Trying to use ur journal and just wondering if this is correct.   It seen like the journal is not working properly and not sure if I set ur variable correctly. 
Code: [Select]
sub setup
gosub TM_AdvJournalSync snake 100
retrun

 gosub TM_AdvJournalScan snake VALID You_don't_seem_to_be_able_to_persuade_that_to_move.
   if #RESULT = #TRUE
   {
   return UseFlute
   }
  gosub TM_AdvJournalScan snake VALID The_animal_walks_where_it_was_instructed_to.
  if #RESULT = #TRUE
   {
   ignoreitem %snake
   wait 5s
   return UseFlute
   }
  gosub TM_AdvJournalScan snake VALID the_nest_collapses
  if #RESULT = #TRUE
   {
   gosub ignore
   return targethole
   }

sub ignore
  deletejournal
  ignoreitem reset
return

1523
Misc. Scripts / Re: TrailMyx's Drag(and drop) Queen
« on: July 06, 2013, 09:41:19 PM »
Thx TM,  glad I  can help.  Just happy it something I can replace.  BTW  I love it,

1524
Misc. Scripts / Re: TrailMyx's Drag(and drop) Queen
« on: July 06, 2013, 09:27:23 AM »
TM,  
Just found a little problem with it.  Seen some item have the same ID ( ie. Blackrock, Diamand) it will drag all of them. Care full, I just trash all my diamond ( 400)  from the bank  while cleaning my Blackrock :(  

1525
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: July 06, 2013, 08:30:09 AM »
I have try to get sub for sailing around the recall location. But I got in lot of trouble, getting it to go 100% of the time.  I think I even ask for help we years back for that.   Good luck, sure you have the potential to make something.

Maybe dumb this down a bit. Could always give the tillerman a plotted map. That way all you need to do is have the script issue verbal commands?
 

I did use a map at the end.  Getting the pin at the right lactation was tricky sometime , specially for Pillion. To be honest. I got my Glasses , bait and 120 PS and stop  doing the quest.  The armor isn't worst by time.   got four fishers to keep up with the demand.  List of 6 items at 20.   IF the drop rate change I might unhook my gear.   

1526
Scripting Chat / Re: Help with Menu setup
« on: July 05, 2013, 03:26:42 PM »
Trying to make send of all those command. and all those little detail can only be find by asking question and paying close attention how the line cycle.

MW, not said that you do,  I look around and try to figure out how to write properly.

1527
Scripting Chat / Re: Help with Menu setup
« on: July 05, 2013, 07:08:44 AM »
I didn't teach it!!!!  I stared at the code he posted for like 10 minutes going wtf???

It took me years to break myself of Goto's, now I'm trying to break myself of Multiple Returns out of subs, Indenting, Etc etc etc.

That how I feel most of the time.   You guy are my mentors in here.  So since I use some old MW work he wrote, I must have the same bad habit. :)

1528
Scripting Chat / Re: Help with Menu setup
« on: July 04, 2013, 10:30:51 PM »
So simple, it work fine.  thx  I was trying with the button but no joy.  BTW  what are #2 for.  I  have seen 2 and 4 on other ppl build.

Quote
if #menubutton = packcheck 2
    set #menubutton N/A
      gosub findshoes  ; feed them to goat
      gosub cutfish    ; cut into steak
      gosub eatfish    ; eat special fish


1529
Scripting Chat / Help with Menu setup
« on: July 04, 2013, 09:20:07 PM »
I have this on menu to help me clean my backpack after Fishing and  hunting.   My question is there a way to get the menu to return to false after the pack is clean.   I'm trying to clean up a few of my snippet and learning menu at the same time.   


menu check packcheck 10 90 130 15 #false Clean Backpack

Quote
sub updatemenu
        menu get packcheck
        if #menures = #true
        {
           gosub packcheck
        }
return

Thx

1530
Is their something is the CoC that said that interfering with player play or any harassment form is illegal.   If you are running the quest often enough, I'm sure you can record the person putting the box their. 


The use of 5 pack horses is better, since you recall/ move less.  In my book anyway :)

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