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Messages - holmedog

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31
Submit your Script / Re: Holmedog's MOB Killer
« on: November 04, 2011, 06:37:41 AM »

Well and then there is the other thing.. You know that you can search for multiple types at once, right?
Code: [Select]
set %monsters COC_POS_KOS_MOZ_LOS
finditem %monsters G_10
if #findcnt > 0
[...]

I did not!  That is awesome.  I will have to get this updated when I'm at home.  I had intended to work on this a bit this weekend and that would cut down on a lot of the clutter.  Do you know if it works with variables (eg, searching for multiple types but stored in %type1 %type2)?

32
Crafting / Re: MeWon's Smith BOD Sorter-er
« on: November 02, 2011, 02:01:00 PM »
Works great.  I would add one note - it appears to go into an infinite loop if you select a bag with BOD books outside of your backpack. 

33
Off Topic / Re: Favorite editor
« on: November 02, 2011, 01:53:57 PM »
I don't think they would be using it if it didn't :)

Lol!  Having the ability and it being "good" are two different things.  One of the few reasons I use UE (macro support and ctrl+0-9 paste support are the other reasons).

34
Off Topic / Re: Favorite editor
« on: November 02, 2011, 01:05:47 PM »
I've never used Notepad++.  Does it support good syntax highlighting?

35
Off Topic / Favorite editor
« on: November 02, 2011, 10:42:42 AM »
No, this isn't intended to be a VI vs EMACs  thread.  I'm just curious what editors you guys use when you aren't writing ScriptUO stuff. 

I'm partial to UltraEdit, though I used Crimson Editor before we got a license at work.  Also, I used a ton of GVim, but mainly because I do a lot of work in console and I get accustomed to VI.

36
Combat/Healing/Looting / Re: Holmedog's GUMP Attacker
« on: November 01, 2011, 05:45:45 PM »
lol, it is 3:33 AM here, so i messed up the pathfind it should be in the repeat loop, anyways, you get the point.

:)  I rewrote a large portion of this for the GUI I am using w/ the fully AFK version, so I had a good starting ground.  Sadly, like an idiot I went and patched just a moment ago, so I'm going to have to check if it works as I expect when everything is back online.  I'm going to update the OP real fast with the new version.

37
Combat/Healing/Looting / Re: Holmedog's GUMP Attacker
« on: November 01, 2011, 05:19:51 PM »
Ok I dont want to be mean, but.

No offense taken, not at all.  I've been meaning to rewrite this one, but just wanted to dump some of my personal library when I signed up.  This script in particular is ~5-6 years old and I definitely need to revisit it.  I'm still in the process of getting used to UO again in general, though, so it's kind of fallen behind. 

I'll take a poke at this tonight and reorder it.  As you said, there is a definite need for real subs - and I don't particularly like the way the menubutton is called as a sub, either. 

38
Using the script and I have one question.  Is there a way to search for items less than a certain weight?  If not, that would be a neat property to have.  

I'm thinking of a rule like:
Unravel value > 2 | Weight < 7

Would be nice to have on my unravelling farmer.


Edit: And I may just be overlooking it, but maybe an option to stop when you are %stones close to carrying weight

39
Nice script!  Thank you for this one.  Now if I can get it setup (on my end, you did a great job, I'm just terrible at figuring out GUIS)!

40
Combat/Healing/Looting / Re: Holmedog's GUMP Attacker
« on: November 01, 2011, 03:00:14 PM »
just currius, does this really work?
Code: [Select]
wait .5s

Odd, I don't remember where I pulled that from.  I'll update it in the script.  Thank you!

41
General UO Chat / Imbuing question
« on: October 31, 2011, 04:54:26 PM »
I'm starting imbuing and it gets kind of old having to keep sending my warrior back and forth to drop items.  I have a bazilion ingots at home, but don't want to waste my runic hammers. 

So, question is: Is there an item I can make (colored or non) with blacksmith to unravel?

42
Scripting Chat / Re: Creature properties
« on: October 29, 2011, 11:59:52 AM »
Code: [Select]
I use something like this:

 [code]
event property #findid
   set %temp_sid #property
   str pos %temp_sid $
   set %del #strres - 1
   str left %temp_sid %del
    set %prop #strres


http://www.scriptuo.com/index.php?topic=8387.0[/code]

Exactly what I needed, thank you.

43
New member introductions / Re: Hi, I'm Holmedog
« on: October 27, 2011, 04:05:05 PM »
Welcome home!

side note: Ask Chopper Bug Testers are better than most people. it's a widely believed fact.

So I've heard :)  If I remember names correctly, there are more than a few people here from there. 

44
Submit your Script / Holmedog's MOB Killer
« on: October 26, 2011, 02:26:48 PM »
Ok, this is my most up to date unattended fighter.  I made this as noninvasive as possible while making it sleek and menu driven (Finally a GUI!).

For starters; this is a bit stripped down of a version of my Paladin script.  However, I found a far better script to handle actual fighting events (EoO, lightning strike, etc) and I found I *NEVER* fight places you can recall directly into.  I will go into more details about this below.

So, without further ado:

Holmedog's AFK Hunter/Killer

Features:
  • GUI Driven monster selection
  • Pathing to monsters
  • Peacing of targets
  • Honoring of targets
  • BoS support
  • Up to 3 targets
  • Hotkey for killing script (handy if running away)
  • Noninvasive as possible

Suggested use
I use this in conjunction with:
LAME (http://www.easyuo.com/forum/viewtopic.php?t=47286)
BM autolooter (http://www.easyuo.com/forum/viewtopic.php?p=102743#102743)
CEO Medic (http://www.easyuo.com/forum/viewtopic.php?p=13869#13869)

I use this on a sampire, but it could easily be used on any fighting template.


Setup
Have a high durability dexxer suit or self repair items (don't get mad at me if you break your stuff AFK)
Setup hotkey for pausing
Go to where you want to hunt and press play

Tips
Go to easy to kill, fast spawning spawns.  Ilsh is great for this.
Turn pathing off if the monsters won't run and you just have to attack them to lure them in.  Pathing on can do some funny things over the course of a few hours.


Updates

Made some minor performance tweaks and updated some variables.  I ran it for ~6 hours today farming arties and it seems to be in good working order. 

45
Inactive Submissions / Re: Holmedog's AFKHunter
« on: October 26, 2011, 01:53:21 PM »
EDIT:  I will leave this script here for histories sake, but I have since found a far better buff bar scanner program / paladin caster.  I will be making a new post with the edited version of AFKHunter that works with this.  Feel free to delete this post.

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