Author Topic: [UO Herald News] Publish 73.0 Comes to All Shards - 11/17  (Read 2006 times)

0 Members and 1 Guest are viewing this topic.

Offline Spaz FerretTopic starter

  • Elite
  • *
  • *
  • Posts: 962
  • Activity:
    2.4%
  • Reputation Power: 0
  • Spaz Ferret has no influence.
  • I LIKE COFFEE!!
  • Respect: +13
  • Referrals: 0
    • View Profile
[UO Herald News] Publish 73.0 Comes to All Shards - 11/17
« on: November 16, 2011, 07:51:02 AM »
0
Publish 73.0 Comes to All Shards - 11/17
   


Greetings,
We will push Publish 73.0 to all shards during the Thursday's maintenance cycle, in the early morning of 11/17.
In preparation for the publish, we'll pushing out the new clients tonight.
 
Here are the complete notes for your reading pleasure, thanks!
 
Publish 73.0

 
Christmas Gifts – Will be active from December 1st thru January 25th

Customizable Welcome Mats (2 styles)
Vocal Santa Statue
Customizable House type signs
Scroll of Transcendence Book

 

Veteran Reward Items
This year for the 14th year we have added the following in celebration:

1st year Group Bracelet of Binding – This item allows you to bind with 10 people at once.  Handy for those times when part of your group is lost or has issues with running into trees and being left behind.
4th year Seed Box – This box will identify all seeds put into the box, it will hold and organize up to 500 seeds.
14th year Shard Shields – We have added this as the 14th year vet reward.  These are new art that represence a specific  shard.  The shield will give you a character transfer token once a month to the shard it represence.  The token is account bound, so they can not be traded or sold.  If you have a shield in your house and the house decays the shield will disappear. 
7th year Sheep Statue – This statue is a resource giver, it will give you 10 pieces of a random hide or wool.  This caps at 100 resources so make sure you collect your items.

 
Shame Upgrade
Dungeon  Shame has been revised. The monsters have been revised to be a little bit more  challenging and scaled in difficulty for new-to-veteran players.    The  shame loot system has been revised so you should notice less items with  throw-away intensity values on properties, and an overall improvement in the  loot generated.
First  and second levels will provide a good training ground for journeyman to adept  skill levels while level 3 should provide a little more of a challenge.    On  the first 3 levels there will be a renowned monster that can be spawned at a  key point in the dungeon by summoning from an altar to give you a taste of the  monster difficulty at the next level.
All  the monsters within the dungeon have a chance to drop dungeon crystals which  can be used to spawn the renowned of each level.    In  certain areas there will also be a chance when killing creatures for a renowned  version of those creatures to be spawned. Similar to a paragon but not as  friendly.
Level  5:  The monsters on level 5 are a  bit heavier and harder hitting than the other levels.
Overview of Shame’s purpose

All new MOBs to thrill and kill!
Each level more devestating than the last!
MOB corpses possibly contain Shame Dungeon Crystals
Shame Dungeon Crystals may be consumed to increase  player's Shame Dungeon Points... or used for whatever.
Shame Dungeon Points spent on altars in the first  three levels of Shame.
These altars spawn new, tenacious Elite MOBs.
Collect all three, if you dare!
Cave Troll Wall Guardians
You've got to pay the Troll Toll if you want to get  in the bowels of Shame.
The price... death.
Can you clear Shame in just an apron? Few have tried,  none have succeeded.

 
Bard Mastery Adjustments
PvM  Damage is now a chance to interrupt based on damage amount
Upkeep  Cost Reduced for all abilities.
Mana  Cost reduced from 1 for every 2 targets to 1 for every 5 targets
Base Upkeep Cost Reduced by 1
INSPIRE  4
INVIGORATE  5
PRESERVANCE  5
RESILIENCE  4
TRIBULATION  10
DESPAIR  12
Inspire:
Bonus  Damage Modifier: 1 – 15%  To ALL Damage
Resilience:
Regeneration  Increased from  1- 11 to  1-22
Preservance:
Damage  Reduction/Defense Chance  Bonus Increased  from 1-22 to 1-30
Despair:
Damage  Type now selectable through context menu on spellbook.
Spellbooks  without the context menu can be fixed by casting the despair spell once
 
Alchemy/Enhancement Potions

Alchemy       will now provide a similar functionality to enhance potions as magic       resist does to base resistances.
Combined       Enhanced Potions Effect will remain as        Alchemy / 3.3 + Enhace Potions = (30 + 75)
Minimum       Enhance potions effect = Alchemy / 2.0         ( 0-50%)

 
EC Terrain Texture Updates
As I am sure most of you have noticed the difference in the terrain in the Enhanced Client.  Just letting everyone know this is just the first of many more to come.  Next publish we will be updating the Wall tile art, I think everyone will really appreciate the new look.  Below are a few pictures of what is coming:
 

 
Shame Itemization Upgrade
Coupled with the revamp of Dungeon Shame, Publish 73  introduces a new random magic item generation system. This new system will only  create items for monster kills in Shame, and for the lost-and-found items for  the Honesty virtue. Loot drops elsewhere in the game world are unaffected,  though the plan will be to eventually convert loot drops throughout Sosaria to  use this new system.
The new loot generator creates an exciting array of new  possibilities:

Some magic item properties will now appear on  types of items they have not been seen on before.
Many magic items will have negative properties,  such as Cursed, Cannot be Repaired, Brittle, and Unlucky. These items will  receive more power than standard items to compensate for their disadvantages.
Some items will be generated with item  properties designed to fit a theme and work together. These items will be  named.
Luck will play a significant role in loot  generation with this system.

Here are the details:

Any item generated by this new system will have  a line near the bottom of its tooltip:

Minor Magic Item
Lesser Magic Item
Greater Magic Item
Major Magic Item
Lesser Artifact (this is approximately  equivalent to an item Imbued to the max)
Greater Artifact
Major Artifact
Legendary Artifact


The strength of an item generated depends  partially on the strength and toughness of the creature killed.
There is a very small chance that a loot drop  will be a very powerful item.

This can happen with weak creatures, but is  extremely rare
This is more likely to happen with stronger  creatures
Luck significantly increases the chance of this  happening


Item Strength has these effects on loot  generation:

Weak named items will tend to have fewer than 5  properties, leaving open slots for Imbuing
Weak random items will generally have 5 item  properties at low values
Stronger items will tend to have 5 item  properties
Extremely powerful items will sometimes have  more than 5 item properties
Weak items tend to not be named, and to have  random item properties
Stronger items have a better chance of being  generated as Named Items
Weaker items have smaller chances of being  generated with Disadvantages
Stronger items have a much greater chance of being  generated with Disadvantages


Many item properties generated by this system  have more coarse granularity of values:

For example, Luck only appears in increments of  10
For example, Skill bonuses only appear in  increments of 5


Disadvantages:

These appear on items randomly.
More powerful items tend to receive more  disadvantages
Each disadvantage grants the item significantly  more power
The disadvantages are:

Unlucky

Item shows “Luck -100” in tooltip
Item cannot have Luck and Unlucky at the same  time
Provides a small boost to overall item power


Brittle

Item is 25 durability.  Cannot use Powder of Fortification
Item cannot have Brittle and Durability at the  same time
Provides a moderate boost to item power


Cannot Be Repaired

Item cannot be repaired by any means. Cannot use  PoF
Provides a high boost to item power


Cursed

Item cannot be insured or blessed
Provides an extreme boost to item power




Items that are free of disadvantages can be  generated

Powerful items are very rarely “clean”
Weaker items are frequently “clean”


Luck has no influence on the frequency of item  Disadvantage generation


Item Generation

Creatures are assigned a difficulty rating
When the creature is killed, its Difficulty  Rating and the killers’ Luck factor into loot generation

More difficult creatures generate more items
Each item receives a Base Item Property Budget
Each item receive s a Bonus Item Property Budget
The Bonus property budget may be added multiple  times
The higher the killer’s Luck, the higher the  chance of multiple Bonus Budget


After the item budget is determined:

The higher the Budget, the more Disadvantage  Rolls are made for the item
Each Disadvantage Roll has a chance of adding a  new Disadvantage
Each Disadvantage adds a fixed bonus to the  item’s Budget


Once the final Budget is known:

The higher the Budget, the greater the chance of  generating Named Items
The higher the Budget, the more Item Properties  will be added


Finally, the Budget is spent to add Item  Properties to the item


Named Items

There are 12 “packages” of Item Properties.
Each Package contains a group of properties  fitting a purpose or a theme
Each package is associated with a Name Prefix
Each package is associated with a Name Suffix
Items can be generated as:

Unnamed (random properties)
Prefix Only (some properties from one package,  some random)
Suffix Only (some properties from one package,  some random)
Prefix and Suffix (some properties from one  package, some from a different package)





The Name Prefixes and Suffixes
Prefix:  Mighty                 Suffix: of Vitality                     Theme: Strength and Hit  Point-related
Prefix:  Mystic                  Suffix: of Sorcery                    Theme: Intelligence and  mana-related
Prefix:  Animaged            Suffix: of Haste                       Theme: Dex, Stamina, and  Speed
Prefix:  Arcane                 Suffix: of Wizardry                  Theme: Spell casting modifiers
Prefix:  Exquisite              Suffix: of Quality                     Theme: Item Quality /  Durability
Prefix:  Vampiric              Suffix: of the  Vampire            Theme: Leeches and  Drains
Prefix:  Invigorating         Suffix: of  Restoration             Theme:  Regeneration (incl. damage eaters)
Prefix:  Fortified               Suffix: of Defense                   Theme: Damage avoidance
Prefix:  Auspicious           Suffix: of Fortune                    Theme: Luck
Prefix:  Charmed              Suffix: of Alchemy                  Theme: Enhance Potions (incl.  Balanced)
Prefix:  Vicious                 Suffix: of  Slaughter                 Theme: Dealing  Damage (incl. Slayers)
Prefix:  Towering             Suffix: of Aegis                       Theme: Mitigating damage  taken (incl. resists)
 
Example Items
The Ring is free of disadvantages. The Bracelet is Cursed,  which boosts its Item Property strength up to “Greater Magic Item”.

 
 
 
 
 
 
Durabilities are now different for Brittle and Cannot Be Repaired:

If an item is Brittle and does not have Cannot Be Repaired, its durability is 35.
If an item has Cannot Be Repaired and does not have Brittle, its durability is 150.
If an item has Cannot Be Repaired and also has Brittle, its durability is 75.
Self-Repair and Durability Increase cannot appear on any item with Brittle or Cannot Be Repaired.

It is now possible for the following item properties to spawn:

Faster Casting (Jewelry, Weapons, Shields)
Battle Lust (Melee Weapons)
Slayers (Weapons)
Balanced (Bows)
Mage Armor (Non-Medable Armor)
Spell Channeling (Weapons, Shields)
Night Sight (Jewelry)
Reactive Paralyze (Two-Handed Melee, Bows, and Shields)
Use Best Weapon Skill (Melee Weapons)
Gargoyle Earrings will now drop

 
Clean up Britiannia

Added 4 new pigments  - Polished Bronze, Glossy Blue, Black and Green and Deep Violet – 1 charge 250,000 points.  We will be changing this out each month so stock up while you can

 
Arena’s
Arenas Go Live
The arenas located throughout the lands will go live with this publish. The arenas are located in the Lost Lands (both facets), Haven, and Ocllo. The following additions and changes have been made after the public testing done on the arenas test shard:

Match hosts may now choose to allow or disallow Field Spells
Match hosts now choose to allow or disallow potions, or to allow only non-healing potions
A bug that caused some summoned creatures to attack their owner in an arena match has been fixed

Moving forward, we will continue to accept feedback and use it to  make further improvements to the arenas. In an future publish, look for the addition of a wagering system.
 
Bug Fixes

Then a pitcher is filled from a barrel it will no longer have 5 counts of water it will now have 40.
Fixed the issue with TC1 not linking to Ter Mur when wiped
Bird and Bovine slayers should now be factored in imbuing and insurance
You can no longer dye toggled quest items
Thunderstorm  spell should now show the correct effect
Bladeweave will no longer function on non bleedable creatures
Removed Double strike from the list of bladeweave attack options
Added  extra weight to liquor barrels which contains liquor.
Even if  players are on 2 or more NPE skill gain quests and complete one of them, the  buff icon no longer disappear.
Hired  NPCs no longer vanish randomly.
Fix a bug  that players couldn’t re-fill a pot of eggnog.
Loot fix in Shame that was causing player items to       be reformatted.
You can now drag and drop items into  the SOT       Book and Seed boxes
Corrected an issue with obtaining the Seed box in       the Veteran Reward System
Summoned pets will no longer attack each other
Fixed an issue with the respawn timer on the Cave       Troll in Shame

 
Classic Client  7.0.20
 


Cliloc Changes
Players have the ability to ignore other players in Global       Chat, this ignore affects Global chat only.
Trial accounts can only join the Help Channel
Container Crash fix

 
Enhanced Client  4.0.20


Cliloc Changes
Players have the ability to ignore other players in Global       Chat, this ignore affects Global chat only.
Trial accounts can only join the Help Channel
Shopkeeper Gump Crash Fixed

 
 

     

http://www.uoherald.com/node/495
   

Offline NObama

  • Everything I need to know, I learned from Miffy's Item Finder.
  • Elite
  • *
  • *
  • Posts: 3454
  • Activity:
    0%
  • Reputation Power: 43
  • NObama is a force to reckon with.NObama is a force to reckon with.NObama is a force to reckon with.NObama is a force to reckon with.NObama is a force to reckon with.NObama is a force to reckon with.NObama is a force to reckon with.NObama is a force to reckon with.
  • Respect: +161
  • Referrals: 2
    • View Profile
Re: [UO Herald News] Publish 73.0 Comes to All Shards - 11/17
« Reply #1 on: November 16, 2011, 07:57:18 AM »
0
Yay for:

Ignoring people in Global
New monsters to fight
New bugs to find

 ;)

Offline Cerveza

  • Hacksimus Maximus
  • Scripthack
  • *
  • Posts: 5857
  • Activity:
    0%
  • Reputation Power: 80
  • Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!
  • Gender: Male
  • So... Hows that Hopey-Changey thing working out?
  • Respect: +403
  • Referrals: 11
    • View Profile
Re: [UO Herald News] Publish 73.0 Comes to All Shards - 11/17
« Reply #2 on: November 16, 2011, 08:06:38 AM »
0
Boo for new items turning UO into DiablUO.

Gloves of Alchemy? Cmon....
XXXXXXXXXX________________________________________] 20%
I've forgotten more about this game then most people will ever know.
Thank you for controlling your children. Their manners reflect your love for them.
Give a man a fish and you feed him for a day. Don't teach a man to fish, and you feed yourself. He's a grown man. Fishing's not that hard.

Offline Cerveza

  • Hacksimus Maximus
  • Scripthack
  • *
  • Posts: 5857
  • Activity:
    0%
  • Reputation Power: 80
  • Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!Cerveza is awe-inspiring!
  • Gender: Male
  • So... Hows that Hopey-Changey thing working out?
  • Respect: +403
  • Referrals: 11
    • View Profile
Re: [UO Herald News] Publish 73.0 Comes to All Shards - 11/17
« Reply #3 on: November 16, 2011, 08:25:25 AM »
0
Because the Ferret is a Spaz...

Greetings,
We will push Publish 73.0 to all shards during the Thursday's maintenance cycle, in the early morning of 11/17.
In preparation for the publish, we'll pushing out the new clients tonight.

Here are the complete notes for your reading pleasure, thanks!

Publish 73.0


Christmas Gifts Will be active from December 1st thru January 25th

Customizable Welcome Mats (2 styles)
Vocal Santa Statue
Customizable House type signs
Scroll of Transcendence Book

Veteran Reward Items
This year for the 14th year we have added the following in celebration:

1st year Group Bracelet of Binding This item allows you to bind with 10 people at once. Handy for those times when part of your group is lost or has issues with running into trees and being left behind.
4th year Seed Box This box will identify all seeds put into the box, it will hold and organize up to 500 seeds.

14th year Shard Shields We have added this as the 14th year vet reward. These are new art that represence a specific shard. The shield will give you a character transfer token once a month to the shard it represence. The token is account bound, so they can not be traded or sold. If you have a shield in your house and the house decays the shield will disappear.
7th year Sheep Statue This statue is a resource giver, it will give you 10 pieces of a random hide or wool. This caps at 100 resources so make sure you collect your items.

Shame Upgrade
Dungeon  Shame has been revised. The monsters have been revised to be a little bit more  challenging and scaled in difficulty for new-to-veteran players.    The  shame loot system has been revised so you should notice less items with  throw-away intensity values on properties, and an overall improvement in the  loot generated.

First  and second levels will provide a good training ground for journeyman to adept  skill levels while level 3 should provide a little more of a challenge.    On  the first 3 levels there will be a renowned monster that can be spawned at a  key point in the dungeon by summoning from an altar to give you a taste of the  monster difficulty at the next level.

All  the monsters within the dungeon have a chance to drop dungeon crystals which  can be used to spawn the renowned of each level.    In  certain areas there will also be a chance when killing creatures for a renowned  version of those creatures to be spawned. Similar to a paragon but not as friendly.

Level  5:  The monsters on level 5 are a  bit heavier and harder hitting than the other levels.

Overview of Shame's purpose

All new MOBs to thrill and kill!
Each level more devestating than the last!
MOB corpses possibly contain Shame Dungeon Crystals
Shame Dungeon Crystals may be consumed to increase  player's Shame Dungeon Points... or used for whatever.
Shame Dungeon Points spent on altars in the first  three levels of Shame.
These altars spawn new, tenacious Elite MOBs.
Collect all three, if you dare!
Cave Troll Wall Guardians
You've got to pay the Troll Toll if you want to get  in the bowels of Shame.
The price... death.
Can you clear Shame in just an apron? Few have tried,  none have succeeded.

Bard Mastery Adjustments
PvM  Damage is now a chance to interrupt based on damage amount
Upkeep  Cost Reduced for all abilities.
Mana  Cost reduced from 1 for every 2 targets to 1 for every 5 targets
Base Upkeep Cost Reduced by 1
INSPIRE  4
INVIGORATE  5
PRESERVANCE  5
RESILIENCE  4
TRIBULATION  10
DESPAIR  12
Inspire:
Bonus  Damage Modifier: 1 15% To ALL Damage
Resilience:
Regeneration  Increased from 1- 11 to 1-22
Preservance:
Damage  Reduction/Defense Chance Bonus Increased  from 1-22 to 1-30
Despair:
Damage  Type now selectable through context menu on spellbook.
Spellbooks  without the context menu can be fixed by casting the despair spell once

Alchemy/Enhancement Potions

Alchemy       will now provide a similar functionality to enhance potions as magic       resist does to base resistances.
Combined       Enhanced Potions Effect will remain as       Alchemy / 3.3 + Enhace Potions = (30 + 75)
Minimum       Enhance potions effect = Alchemy / 2.0       ( 0-50%)

EC Terrain Texture Updates
As I am sure most of you have noticed the difference in the terrain in the Enhanced Client. Just letting everyone know this is just the first of many more to come. Next publish we will be updating the Wall tile art, I think everyone will really appreciate the new look. Below are a few pictures of what is coming:

Shame Itemization Upgrade
Coupled with the revamp of Dungeon Shame, Publish 73  introduces a new random magic item generation system. This new system will only  create items for monster kills in Shame, and for the lost-and-found items for  the Honesty virtue. Loot drops elsewhere in the game world are unaffected,  though the plan will be to eventually convert loot drops throughout Sosaria to  use this new system.
The new loot generator creates an exciting array of new  possibilities:

Some magic item properties will now appear on  types of items they have not been seen on before.
Many magic items will have negative properties,  such as Cursed, Cannot be Repaired, Brittle, and Unlucky. These items will  receive more power than standard items to compensate for their disadvantages.
Some items will be generated with item  properties designed to fit a theme and work together. These items will be  named.
Luck will play a significant role in loot  generation with this system.

Here are the details:

Any item generated by this new system will have  a line near the bottom of its tooltip:

Minor Magic Item
Lesser Magic Item
Greater Magic Item
Major Magic Item
Lesser Artifact (this is approximately  equivalent to an item Imbued to the max)
Greater Artifact
Major Artifact
Legendary Artifact

The strength of an item generated depends  partially on the strength and toughness of the creature killed.
There is a very small chance that a loot drop  will be a very powerful item.

This can happen with weak creatures, but is  extremely rare
This is more likely to happen with stronger  creatures
Luck significantly increases the chance of this  happening

Item Strength has these effects on loot  generation:

Weak named items will tend to have fewer than 5  properties, leaving open slots for Imbuing
Weak random items will generally have 5 item  properties at low values
Stronger items will tend to have 5 item  properties
Extremely powerful items will sometimes have  more than 5 item properties
Weak items tend to not be named, and to have  random item properties
Stronger items have a better chance of being  generated as Named Items
Weaker items have smaller chances of being  generated with Disadvantages
Stronger items have a much greater chance of being  generated with Disadvantages

Many item properties generated by this system  have more coarse granularity of values:

For example, Luck only appears in increments of  10
For example, Skill bonuses only appear in  increments of 5

Disadvantages:

These appear on items randomly.
More powerful items tend to receive more  disadvantages
Each disadvantage grants the item significantly  more power
The disadvantages are:

Unlucky

Item shows “Luck -100” in tooltip
Item cannot have Luck and Unlucky at the same  time
Provides a small boost to overall item power

Brittle

Item is 25 durability. Cannot use Powder of Fortification
Item cannot have Brittle and Durability at the  same time
Provides a moderate boost to item power

Cannot Be Repaired

Item cannot be repaired by any means. Cannot use  PoF
Provides a high boost to item power

Cursed

Item cannot be insured or blessed
Provides an extreme boost to item power

Items that are free of disadvantages can be  generated

Powerful items are very rarely “clean”
Weaker items are frequently “clean”

Luck has no influence on the frequency of item  Disadvantage generation

Item Generation

Creatures are assigned a difficulty rating
When the creature is killed, its Difficulty  Rating and the killers’ Luck factor into loot generation

More difficult creatures generate more items
Each item receives a Base Item Property Budget
Each item receive s a Bonus Item Property Budget
The Bonus property budget may be added multiple  times
The higher the killer’s Luck, the higher the  chance of multiple Bonus Budget

After the item budget is determined:

The higher the Budget, the more Disadvantage  Rolls are made for the item
Each Disadvantage Roll has a chance of adding a  new Disadvantage
Each Disadvantage adds a fixed bonus to the  item’s Budget

Once the final Budget is known:

The higher the Budget, the greater the chance of  generating Named Items
The higher the Budget, the more Item Properties  will be added

Finally, the Budget is spent to add Item  Properties to the item

Named Items

There are 12 “packages” of Item Properties.
Each Package contains a group of properties  fitting a purpose or a theme
Each package is associated with a Name Prefix
Each package is associated with a Name Suffix
Items can be generated as:

Unnamed (random properties)
Prefix Only (some properties from one package,  some random)
Suffix Only (some properties from one package,  some random)
Prefix and Suffix (some properties from one  package, some from a different package)

The Name Prefixes and Suffixes
Prefix:  Mighty Suffix: of Vitality Theme: Strength and Hit  Point-related
Prefix:  Mystic Suffix: of Sorcery Theme: Intelligence and  mana-related
Prefix:  Animaged Suffix: of Haste Theme: Dex, Stamina, and  Speed
Prefix:  Arcane Suffix: of Wizardry Theme: Spell casting modifiers
Prefix:  Exquisite Suffix: of Quality Theme: Item Quality /  Durability
Prefix:  Vampiric Suffix: of the  Vampire Theme: Leeches and  Drains
Prefix:  Invigorating Suffix: of  Restoration Theme:  Regeneration (incl. damage eaters)
Prefix:  Fortified Suffix: of Defense Theme: Damage avoidance
Prefix:  Auspicious Suffix: of Fortune Theme: Luck
Prefix:  Charmed Suffix: of Alchemy Theme: Enhance Potions (incl.  Balanced)
Prefix:  Vicious Suffix: of  Slaughter Theme: Dealing  Damage (incl. Slayers)
Prefix:  Towering Suffix: of Aegis Theme: Mitigating damage  taken (incl. resists)

Example Items
The Ring is free of disadvantages. The Bracelet is Cursed,  which boosts its Item Property strength up to Greater Magic Item.


Durabilities are now different for Brittle and Cannot Be Repaired:

If an item is Brittle and does not have Cannot Be Repaired, its durability is 35.
If an item has Cannot Be Repaired and does not have Brittle, its durability is 150.
If an item has Cannot Be Repaired and also has Brittle, its durability is 75.
Self-Repair and Durability Increase cannot appear on any item with Brittle or Cannot Be Repaired.

It is now possible for the following item properties to spawn:

Faster Casting (Jewelry, Weapons, Shields)
Battle Lust (Melee Weapons)
Slayers (Weapons)
Balanced (Bows)
Mage Armor (Non-Medable Armor)
Spell Channeling (Weapons, Shields)
Night Sight (Jewelry)
Reactive Paralyze (Two-Handed Melee, Bows, and Shields)
Use Best Weapon Skill (Melee Weapons)
Gargoyle Earrings will now drop


Clean up Britiannia

Added 4 new pigments - Polished Bronze, Glossy Blue, Black and Green and Deep Violet 1 charge 250,000 points. We will be changing this out each month so stock up while you can


Arenas
Arenas Go Live
The arenas located throughout the lands will go live with this publish. The arenas are located in the Lost Lands (both facets), Haven, and Ocllo. The following additions and changes have been made after the public testing done on the arenas test shard:

Match hosts may now choose to allow or disallow Field Spells
Match hosts now choose to allow or disallow potions, or to allow only non-healing potions
A bug that caused some summoned creatures to attack their owner in an arena match has been fixed

Moving forward, we will continue to accept feedback and use it to make further improvements to the arenas. In an future publish, look for the addition of a wagering system.

Bug Fixes

Then a pitcher is filled from a barrel it will no longer have 5 counts of water it will now have 40.
Fixed the issue with TC1 not linking to Ter Mur when wiped
Bird and Bovine slayers should now be factored in imbuing and insurance
You can no longer dye toggled quest items
Thunderstorm spell should now show the correct effect
Bladeweave will no longer function on non bleedable creatures
Removed Double strike from the list of bladeweave attack options
Added  extra weight to liquor barrels which contains liquor.
Even if  players are on 2 or more NPE skill gain quests and complete one of them, the  buff icon no longer disappear.
Hired  NPCs no longer vanish randomly.
Fix a bug  that players couldn’t re-fill a pot of eggnog.
Loot fix in Shame that was causing player items to       be reformatted.
You can now drag and drop items into the SOT       Book and Seed boxes
Corrected an issue with obtaining the Seed box in       the Veteran Reward System
Summoned pets will no longer attack each other
Fixed an issue with the respawn timer on the Cave       Troll in Shame


Classic Client 7.0.20

Cliloc Changes
Players have the ability to ignore other players in Global       Chat, this ignore affects Global chat only.
Trial accounts can only join the Help Channel
Container Crash fix

Enhanced Client 4.0.20

Cliloc Changes
Players have the ability to ignore other players in Global       Chat, this ignore affects Global chat only.
Trial accounts can only join the Help Channel
Shopkeeper Gump Crash Fixed

http://www.uoherald.com/node/495
XXXXXXXXXX________________________________________] 20%
I've forgotten more about this game then most people will ever know.
Thank you for controlling your children. Their manners reflect your love for them.
Give a man a fish and you feed him for a day. Don't teach a man to fish, and you feed yourself. He's a grown man. Fishing's not that hard.

Offline holmedog

  • Jr. Member
  • **
  • Posts: 57
  • Activity:
    0%
  • Reputation Power: 2
  • holmedog has no influence.
  • Respect: +5
  • Referrals: 0
    • View Profile
Re: [UO Herald News] Publish 73.0 Comes to All Shards - 11/17
« Reply #4 on: November 16, 2011, 08:34:50 AM »
0
I got on TC1 and checked out the new Shame.  The items are EXTREMELY powerful for how easy the mobs are to kill.  I mean, by A LOT. 

Tags: