thanks guys! I figured out the positioning, although i would be interested to learn more about how the #contposx + %x works exactly...
Well, #contposx and #contposy are the x,y coordinates of where the gump starts for EasyUO... Since gumps can be dragged to different places of the screen, people use that "#contposx + %x" thing to prevent clicking wrong places, in case the gump isn't in the same position as you thought it would be.
For instance, you can open a craft gump and take a look at it's coordinates at easyuo. Let's say they are: #contposx = 20 and #contposy = 20
Let's say you have to click a button on that gump that's 30 pixels to the right, and 90 down, from where the gump "starts".
We could do it like this:
set %clickx #contposx + 30
set %clicky #contposy + 90
click %clickx %clicky
This will set the var %clickx to 20 (#contposx) + 30 = 50 and the var %clicky to 20 (#contposy) + 90 = 110.
Now when you use "click %clickx %clicky" it will click the coordinates (50,110). If the gump was in a different position on the screen, the value here would be adjusted to that.
That's the beauty of TM's offset click generator, it will give you that relative position for the gump automatically.
Hope this was clear enough to understand...
cheers
neo