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Ultima Online Fan Board => General UO Chat => Topic started by: Rheeanna on July 23, 2010, 10:14:26 AM

Title: New Treasure Hunter
Post by: Rheeanna on July 23, 2010, 10:14:26 AM
I am in the process of making a new treasure hunter.   My problem has always been time.   I have lots of things against me.  My learning curve has lowered a bit due to the fact that I'm getting older (don't ask, i'm old though LOL), I work for attorneys and my brain is fried at the end of the day as it is.  I haven't been in UO for two years, so much of what is written makes me scratch my head and say, WTH is that>....LOL

So, I have a lot of questions and I'm hoping I don't get on your nerves with so many questions :)

To start,  is there a template that is best to solo even level 6 tmaps?   I know that I'll need Cartography and Lockinpicking.   I'm not sure if I should go with  Music/Provoke or taming.   What about magery and mining?   

Thanks in advance.  and if i'm being a pest, let me know :)
Title: Re: New Treasure Hunter
Post by: onlyindreams on July 23, 2010, 11:34:37 AM
Instead of bard skills you could probably just add mysticism/focus. Then you could just cast rising colossus and hide.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 23, 2010, 12:34:44 PM
Tmappers have always been my favorite characters to play and I have Tmappers on most every server to prove it! ;)

I tested and played, played and tested and by far the easiest way to solo level 6 maps that I found has always been with a Bard. My typical template goes something like this:

120 Music
120 Peace
120 Provoke
110 Magery
100 LP
100 Cart
50 Med

Then play with these numbers dependent on the skills you have on your bracelet, etc. I can't tell you when the last time was I died on this template, every single one that I play maintains Glorious Lord just from maps :D

I've also played around with decoding all of my maps then swapping out the Cart for 120 Disco (soulstones 4tw). This template rocks tmap spawn hardcore.

If you're training see my library and test out my Cartography and Lockpicking trainers!

X
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 23, 2010, 10:22:55 PM
thanks 12X

I love love love love love my bard
and since I have her barding skills already at 120 (except provo i have to use
jewels)

That would mean just the cart/lockpick 

the scripts here rock, and i most certainly will try out the scripts.   

I appreciate the help.   I kept thinking, omg i'm gonna have to scroll up and work up taming (which is only 90ish right now i have to use jewels).    I started getting the shakes thinking of all that taming I would have to do.

I have also learned something else with this post.

You only need Cart to decode the maps.  I would have never thought of switching out.   

The new bard mastery book, do you have a path there you think is best?   I did the quest, I have the book.  I tried the spell once but my mana flew out the window.   So now I'll have to pick your brain on suits to have ....

Luck, lrc, or mana ones? Gotta remember I have old stuff and no inbuder yet...and all those lovely things on my to do list :)

Title: Re: New Treasure Hunter
Post by: Ultima on July 23, 2010, 10:59:29 PM
I can't tell you when the last time was I died on this template, every single one that I play maintains Glorious Lord just from maps :D
Isn't the player that opens up the chest pretty much the sacrificial lamb and dies right on the spot. I think I remember doing 20 Level 6's where one time I got out alive. Almost identical to the player who tosses the White Net that summons the Leviathon. Got nowhere to hide :(
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 24, 2010, 05:05:10 AM
I can't tell you when the last time was I died on this template, every single one that I play maintains Glorious Lord just from maps :D
Isn't the player that opens up the chest pretty much the sacrificial lamb and dies right on the spot. I think I remember doing 20 Level 6's where one time I got out alive. Almost identical to the player who tosses the White Net that summons the Leviathon. Got nowhere to hide :(

The initial spawn pops up when you dig the trunk up, not when you open.

Here's how I solo a tmap:

1) Recall to spot, test dig to make sure I'm at the right spot but don't finish the dig, kill off or lure any random spawn hanging around
2) Mark a rune from the spot I'll be digging from (how many times this has come in handy I can't tell you)
3) Find a route I can run without getting stuck. I prefer a straight line. I test a couple directions from my marked rune spot until I figure out the best way to run. You don't want to get hung up running from 3 Ancient Wyrms and a Balron!
4) Drop two EV's
5) Dig up the trunk
6) Wait a couple "ticks" of the trunk rising and prime a Peace
7) As soon as the trunk pops and the spawn pops out there is a second delay before they target. In this second the EV's attack, I hit my area peace, I run up my route a couple of screens, and I Invis.
8) Finally, slowly work back picking the spawn off with provoke, ev's, peace, etc.

I usually take everything out of the trunk to get as much spawn as possible because the items on the spawn are often as good or better than the items in the trunk. The crap I drop in a corpse, not the ground - makes it a lot easier. Not sure how much of this will need to be adjusted with the new changes, I'll probably wait until production before playing with it.

Hope this helps.

XII
<edit>
Forgot to add, Rheeanna, I still haven't played with the whole Bard mastery thing. I figured I'd wait until a couple updates went by first. I do need to get in there and play with them asap though.

I often play with a luck suit because the goal of this process is to never get hit but, if you do get hit, you "ooOOOooOOOooo" quickly! If Imbuing I would go 100 LRC, max +Mana and MR as you're running with little to no Med, and resists. Skills on the jewels open this temp right up as well, probably get you to not have to soulstone Cart off to get Disco on.

Anyhoo...

Title: Re: New Treasure Hunter
Post by: baldielocks on July 24, 2010, 11:32:55 AM
P :Dretty much the same as mine XII. I use Two EE's though, and pre-cast invis. Effect still the same.

Got me to wondering about two things though. (can't verify atm), doesnt a sysmessage come up when it pops? If so, could a script be timed to that to do the above, and / or drop a greater confusion pot? We can get ultima to that 100% survival rate easy!

P.S> - Putting carto on a stone is one of the best things you can do! I decode stacks of miasma maps at a time, then stone it off. Your tmapper is then a capable dungeon picker as well.
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 24, 2010, 12:19:00 PM
sweeet.  I only have two soulstones, but I have a bunch of fragments right now and I see from what I've been reading that you can craft fragments now?   Not sure on how hard the mats are to get.

I'm very excited about this.   Lots of work to do to get there.   
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 24, 2010, 02:02:09 PM
What server you on Rheeanna? I'd be happy to do a map or two with ya if I happen to have a tmapper there :)
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 24, 2010, 03:07:05 PM
Lake Superior.      However, I'm willing to xshard a toon.  I just don't want to make a hasty decision to do it right away. I paid to transfer them once and ended up with no peeps after a month.  eaps.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 24, 2010, 05:44:08 PM
Lake Superior.      However, I'm willing to xshard a toon.  I just don't want to make a hasty decision to do it right away. I paid to transfer them once and ended up with no peeps after a month.  eaps.
I happen to have a playable tmapper on LS, was just on him last night. Problem with him is that I was trying a Bard/Mage thing as an experiment and have never done Provoke on him!! Makes it a little hard to kill off the initial spawn - drag, peace, ev to death hehe.

X
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 24, 2010, 06:07:30 PM
but with two bards...its gotta rock.  I think i would do okay
except with the ancients.  i'm watching Lord of the Rings with the
kids tonight.   I'll try and hook with ya tomorrow sometime?  let me know.  ICQ in my profile i'll have it up tomorrow
Title: Re: New Treasure Hunter
Post by: Outlaw Josey Wales on July 24, 2010, 07:05:01 PM
Personaly I have tried taming mage t hunger bard t hunter as well as mage t hunter  also have tamer bard mage t hunter and mystic t hunter.
Pros to the T hunter tamer mage: 120 tameing 110 lore 100 magery 100 eval 85 vet 100 lock 100 cartog
have tank to take on the stuff that pops out of chest
very easy to say all kill
Cons if the mobs retarget your dead man if you don t cary traped box cause not enough room for resist

Pros to the bard mage: template 100 magery 100 eval 80 resist 100 cartog 100 lock 120 peace 120 music
very good survival rate
can area peace everthing off ya
cons
none that i can think of

Pros to the Tamer bard mage t hunter template 120 music 120 peace 120 tameing 110 lore 100 lock 100 cartog 50 mager need skill jury to get to 85
have tank to kill the monsters
very good survival
can area peace stuff off ya
cons
no eval so reliant on pets
not abel to ress with out use of soulstone or resing potions from alcemist

mystic t hunter
pros template 120 mysticism 120 focus 100 magery 100 eval 80 resist 100 lock 100 cartog
very survivable
gives u tank
alot of ways to heal
cons none that i can thnk of
my favorite is the plain old mage t hunter 110 magery 110 eval 100 med 100 cartog 100 lock 100 resist hope this helps







in my oppinion the best two templates are the tamer mage and mystic mage
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 24, 2010, 07:10:45 PM
thank you for the information Josie.  I'll try out the different templates.  I have the bard ready except for cart/lock.     I'd have work up mystic and taming to do the other templates.   Doable, but on the to do list :)
Title: Re: New Treasure Hunter
Post by: Outlaw Josey Wales on July 24, 2010, 07:14:06 PM
thank you for the information Josie.  I'll try out the different templates.  I have the bard ready except for cart/lock.     I'd have work up mystic and taming to do the other templates.   Doable, but on the to do list :)

Good luck on the lockpicking thats one skill i don t want to ever work again lol id rather beg npcs left nut off then work it up again
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 25, 2010, 01:29:45 AM
Pros to the T hunter tamer mage: 120 tameing 110 lore 100 magery 100 eval 85 vet 100 lock 100 cartog
have tank to take on the stuff that pops out of chest
very easy to say all kill
Cons if the mobs retarget your dead man if you don t cary traped box cause not enough room for resist
Con - very tough to manage initial spawn when soloing with this template. I have popped 4 Ancient Wyrms at the same time before. How are you dealing with this as a tamer? You can't say "all kill" when your dead. This used to be a workable template back before they juiced up all the spawn a few years ago, now uh-uh.

Quote
Pros to the bard mage: template 100 magery 100 eval 80 resist 100 cartog 100 lock 120 peace 120 music
very good survival rate
can area peace everthing off ya
cons
none that i can think of
Not sure what you're going to kill with this template. Peacing is wonderful to quiet things down but 100 Magery isn't high enough to reliably cast EV's and you have no mana pool so you can't direct kill the spawn. I'll bet you this templae would have a difficult time, at best, killing a single Ancient or Balron. I say "Con: Can't ever do anything because is always dead during a level 6". For this template to come even close to working you need maximum damage output and a ton of regen and this makes for a very tight template but I've done it with 120 Peace, 120 Music, 120 Eval, 110 Magery, 100 Cart, 100 LP, 50 Med + Jewels on a high SDI suit. Still worked but I died WAY more often and took MUCH longer than necessary to complete the map - thus not the best template.

Quote
Pros to the Tamer bard mage t hunter template 120 music 120 peace 120 tameing 110 lore 100 lock 100 cartog 50 mager need skill jury to get to 85
have tank to kill the monsters
very good survival
can area peace stuff off ya
cons
no eval so reliant on pets
not abel to ress with out use of soulstone or resing potions from alcemist
See the first one. Very tight template and not very self-reliant. This would be a great team template but solo'ng a 6?? I'll take my bard.

Quote
mystic t hunter
pros template 120 mysticism 120 focus 100 magery 100 eval 80 resist 100 lock 100 cartog
very survivable
gives u tank
alot of ways to heal
cons none that i can thnk of
I don't know Mysticism enough to comment but I would venture to guess that this would have some major mana issues as well.

Quote
in my oppinion the best two templates are the tamer mage and mystic mage
Then you haven't solo'd a level 6 tmap in a while ;) but seriously, if you tried it with a bard/mage you would agree that there is no more efficient template than that. Believe me, I've tried them! I don't mean to sound like there is only one way to do it, I'm just saying that this was the most efficient way of solo'ng a level 6.

I have been thinking about playing with a Sampire type template but it's very cramped so would be tough to pull off, maybe something like:

120 Swords
120 Tactics
120 Parry
120 Bushido
100 Lockpicking
100 Cartography/120 Spirit Speak swapping with stone
20+ Necro (+ items to cast Wraith reliably at least)

Thinking that, with the right whirlwind weapon and a good suit, this could possibly take out the initial spawn most of the time but I question whether it could pull off four Balron's or Ancient's simultaneously.

Great conversation though, I love it! Thanks :D

X
Title: Re: New Treasure Hunter
Post by: SolidSnake on July 25, 2010, 07:55:54 AM
I used to use a mage bard (provo) for lvl 6 but have switched to a mystic / bard. Very successful and haven't died yet. But with the random locations coming in after the initial 30 day period after the publish hits, I am going to have to figure out a way to put 50-100 mining on.
Title: Re: New Treasure Hunter
Post by: baldielocks on July 25, 2010, 08:15:03 AM
swap out carto for mining after decode?
Title: Re: New Treasure Hunter
Post by: Outlaw Josey Wales on July 25, 2010, 08:42:33 AM
First things first dealing with spawn as tamer easy part. park your drag little ways away dig up the chest and right before the chest pops up invis spawn pops know run little bit aways and invis again hopefull this spread your spaw out bit know lure spawn up one time to drag and kill it.

second option start to dig chest up have rune marked little ways away all ready in your bag cast recall just as the chest is about to pop up hit the rune and u will pop up few feet away in safety as the spawn pops know lure stuff up one at time to drag


okay bard mage use above ways to deal with initial spawn  then cast your evs and lure spawn up one at time area peace if u get to much spawn lureing

tamer bard mage makes lureing easier when useing the above method can area peace if u get to much

mystic mage the rising colosus eats ancient for breakfeast
Title: Re: New Treasure Hunter
Post by: SolidSnake on July 25, 2010, 09:05:49 AM
That is what I was thinking Baldie..probably the direction I will go
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 03:00:42 AM
By the way, Lockpicking is pretty easy. Use my script to get to 95 then go to Twisted Weald, get yourself Disco'd by a Satyr, kick the script back up, and follow the Satyr around. I've gone from 95 to 100 in an hour or less several times.

X
Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 03:40:29 AM
You get 2 earth elementals up and stand them to the EAST about 10 squares and have them stay. When the chest is coming up you pre-cast invis. When the spawn pops target yourself with the invis.

Spawn will eventually target the EE's, or a couple will... that's when you make your break for it. Run WEST and invis.

Deal with spawn however you want at that point.
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 26, 2010, 05:09:36 AM
i'm most comfortable with my Bard so i'm gonna try that one first.
but right now i'm having those damn migraines again.  *holds head and goes back to bed* makes playing hard. Thanks for all the input
Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 05:26:27 AM
My Provo T-hunter works pretty well. I handle spawn just like I said in the previous post.

EE's, Invis, RUN... then come back and provo stuff. EE's or EV's on the stronger spawn.

When pulling from the chest keep 2 EE's up at all times, "All Kill" gives you time to setup. I'll run off and then call the EE's to me along the way... Just to get the monster away from the chest. Then go back and doit again. When I get 2 monsters I provo them.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 06:02:29 AM
One thing you'll find with the Invis method is that you WILL get revealed more often than you would like. When you area peace and run instead you never get revealed and the EV's don't require an "all kill" ;)

Then, like I said, work back in and pick 'em off.

Many ways to do it, these are just the ways we've done it. You'll get your own groove after doing just a couple!

X

Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 06:12:02 AM
I've had 100 Peace on my t-hunter in the past and gave it up for Magery based skills, Eval or Med.

100 Points was just too much when the Invis method worked very well. It's all about the timing. You have to know what the chest looks like on the last dig and hit invis. If you haven't been targetted, you won't be revealed.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 06:40:03 AM
I've had 100 Peace on my t-hunter in the past and gave it up for Magery based skills, Eval or Med.

100 Points was just too much when the Invis method worked very well. It's all about the timing. You have to know what the chest looks like on the last dig and hit invis. If you haven't been targetted, you won't be revealed.
Sounds like we'll agree to disagree ;) After literally 100's of level 6 maps I'll choose the bard over mage skills anyday!

Either way, that's why this game is so great, there is always more than one way to do the same thing.

X
Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 06:46:59 AM
My buddy swore by hiding/stealth on his t-hunter LOL.
Title: Re: New Treasure Hunter
Post by: Paulonius on July 26, 2010, 08:11:32 AM
I wonder if we are going to need mining on the template again...
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 08:20:24 AM
I hope the eff not, I was baffled by SolidSnake's comment - care to elaborate my friend?

X
Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 08:29:28 AM
With mining you have a greater "dig radius" for finding the chest. With 0 mining you pretty much need to be on the exact tile of the chest to find it (easy with mapping tools). If you have random map locations then you will have very little chance of hitting it spot on. Add in some mining and you get a 2x2 or larger area to find the chest. At GM it's pretty large radius.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 08:44:13 AM
With mining you have a greater "dig radius" for finding the chest. With 0 mining you pretty much need to be on the exact tile of the chest to find it (easy with mapping tools). If you have random map locations then you will have very little chance of hitting it spot on. Add in some mining and you get a 2x2 or larger area to find the chest. At GM it's pretty large radius.
Are you sure this is still the case? I'm looking to see if I can find anything on Stratics, would love to read that somewhere!

X

<edit> Found it, from UOGuide:

"Mining skill is not required to dig up a treasure chest. However, the higher a character's Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where the chest is buried. Mining skill was helpful long ago before treasure map rune libraries created by players existed. "
Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 08:50:07 AM
While searching, your mining skill will come in handy. The higher your mining skill, the larger your dig radius.

    * 0 to 50.9 mining: You must dig from 1 tile away from the treasure chest.
    * 51.0 to 80.9 mining: You can dig from 2 tiles away from the treasure chest.
    * 81.0 to 99.9 mining: You can dig from 3 tiles away from the treasure chest.
    * 100 mining: You can dig from 4 tiles away from the treasure chest.
    * Number refer to enhanced skill levels, not "real".
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 08:52:19 AM
That's a lot of skill points to get a 4-tile boost! Guess I'll wait and see what the randomization does before I commit any points to it.

I'm still interested in how the sextants will play a role and what the randomization will really look like.
Title: Re: New Treasure Hunter
Post by: Cerveza on July 26, 2010, 09:01:13 AM
Before the great mapping tools it was just a little more difficult to do the maps, not impossible.
Title: Re: New Treasure Hunter
Post by: Paulonius on July 26, 2010, 10:10:41 AM
At the moment though, 12X is 100% correct obviously, you don't need any mining and its a big fat waste to have on your treasure hunter.  Mine is a GM miner because I have not changed it since I made it when the system first showed up and you had to find 100s of treasure maps to decode to make GM.  Uhg.
Title: Re: New Treasure Hunter
Post by: baldielocks on July 26, 2010, 10:15:21 AM
Buying all +5 miner gloves. I think I see a market for imbued ones!
Title: Re: New Treasure Hunter
Post by: SolidSnake on July 26, 2010, 10:51:22 AM
Once the publish hits...for 30 days..mining will not matter. After that..it will be HUGE. Remember..GM mining gives you the "treasure chest is nearby" (or words to that affect) when you get close, outside of 4 tiles. Since the locations will be random, this will be an absolute must to track down any given chest's location.
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 26, 2010, 10:55:28 AM
hmmm.

I know its gonna be random, but its not like it can pop up say underneath someone's house right?   It will still be generally spawning somewhat nearby some old spots.  The new maps lmages look cool.   I'm hoping they don't make it too difficult
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 26, 2010, 11:38:15 AM
Once the publish hits...for 30 days..mining will not matter. After that..it will be HUGE. Remember..GM mining gives you the "treasure chest is nearby" (or words to that affect) when you get close, outside of 4 tiles. Since the locations will be random, this will be an absolute must to track down any given chest's location.
The 30 days is only for the maps you have already decoded, anything you decode after the patch goes in is immediately random.

I'm thinking nay on the Mining still, shouldn't be too difficult without. The maps themselves are pretty easily translated and I'm assuming it will somehow be integrated into the resource grid thus only randomized in an 8x8 area perhaps, or something along those lines.

X
Title: Re: New Treasure Hunter
Post by: jvu316 on July 27, 2010, 10:49:41 PM
Do you need GM Mining to treasure hunt?
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 28, 2010, 02:37:34 AM
Do you need GM Mining to treasure hunt?
Dude? Seriously? Read the damn thread.

X
Title: Re: New Treasure Hunter
Post by: Taz Devil on July 28, 2010, 03:53:13 AM
Almost identical to the player who tosses the White Net that summons the Leviathon. Got nowhere to hide :(
I thought you could hide once the net has been cast, als if you cast protection before digging wouldn't it be possible to get off an invis (don't quote me on this as I'm a bit dusty about game mechanics from my long absence).
Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 03:57:07 AM
Yes, like I said, you pre-cast invis while the chest is coming up. There's like 12 dig sounds (don't quote me on the number) as long as you pre-cast invis and have yourself targetted, you can release the spell when the MOBS spawn.

You will be invis and since they weren't aggro'd to you, they won't reveal you. Instead they attack the 2 Earth Elementals you summoned and put a few steps to the side. When at least 1-2 target the EE's you run the opposite way.

Deal with the spawn however the char is setup to. I use Provoke and EV's myself. Then come back in and get the chest fired up. If something spawns while dragging out items, it won't attack the second it shows up. You have time for a spell... invis, pre-cast heal, etc...
Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 04:00:22 AM
Do you need GM Mining to treasure hunt?
Dude? Seriously? Read the damn thread.

X

That's the problem with the internet generation. They want no work - full reward. If the answer isn't in the post DIRECTLY ABOVE THEM they aren't willing to work a bit to get the information.

Lets hope that this teaches a lesson and we convert at least one person away from this trend.
Title: Re: New Treasure Hunter
Post by: Paulonius on July 28, 2010, 09:26:08 AM
Hey. So wait. Do I need GM mining to treasure hunt? 
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 28, 2010, 09:28:00 AM
Hey. So wait. Do I need GM mining to treasure hunt? 
ROFL!!! I just nearly wasted a whole sip of good rootbeer! :D
Title: Re: New Treasure Hunter
Post by: baldielocks on July 28, 2010, 09:32:21 AM
I have GM mining. Do I need GM cartography too? :-\
Title: Re: New Treasure Hunter
Post by: SolidSnake on July 28, 2010, 09:52:40 AM
Forget Lockpicking..you just don't need it
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 28, 2010, 09:57:03 AM
My new Tmapper template:

120 Imbuing
100 Herding
100 Fletching
100 Camping
100 Item Eval
100 Tracking
77 Spirit Speak
23 Swordsmanship

Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 10:01:47 AM
I'm warming something up for you guys.....

(http://landofthefreeish.com/wp-content/uploads/2009/11/ban-hammer-1024x688.jpg)
Title: Re: New Treasure Hunter
Post by: Paulonius on July 28, 2010, 10:09:54 AM
Sux that I can't view that picture for some reason... My best guess is its a shiney hammer...
Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 10:15:53 AM
Not so shiny....
Title: Re: New Treasure Hunter
Post by: Outlaw Josey Wales on July 28, 2010, 12:10:14 PM
With the way u can use soulstones these days u can easily cycle your skills real fast so with that being said do  100 mining on one and switch it out with the other with what ever else goes on your template use the old recall trick when spawn pops run in switch mining off toon and put back your other skilll then recall in kill the monsters.  Just my opinion but some peeps will say i don t want to do that cause takes to much time.  Well as the old marine would say YOU CRY BABYS MAKE ME SICK MAYBE WE SHOULD GO OFF TO MANDY PANDY LAND WERE EVERTHING IS MILK AND COOKIES. GROW UP BE A MAN LIFES TOUGH GET WITH THE PROGRAM!!!!!!!!!!  Okay there is my attempt at humor for today.  Other option put mining on and don t use resist use trap box.
Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 12:17:35 PM
Ok, here's how you do this you nubs....

1 - store maps til you have a bunch
2 - 100 cartography to decode ALL maps
3 - stone off carto and add in mining
4 - profit

You don't need cartography after the maps are decoded.
Title: Re: New Treasure Hunter
Post by: Outlaw Josey Wales on July 28, 2010, 12:21:02 PM
Ok, here's how you do this you nubs....

1 - store maps til you have a bunch
2 - 100 cartography to decode ALL maps
3 - stone off carto and add in mining
4 - profit

You don't need cartography after the maps are decoded.
I was trying to make them think of what they could soulstone off cerveza and u gave it away lol.  Make them work for it not give it to them on silver plater lol
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 28, 2010, 12:22:42 PM
Of course though, Cerv, everyone already knows that because they have read this entire thread and saw where stoning Cart off was a good idea.

I still say to eff with mining. Take cart off and add disco or something more useful. Mining won't be that helpful, wait and see...

Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 12:32:12 PM
I'll get it for my t-hunter. It sucked last Thanksgiving trying to find those stupid turkey nests... imagine the same thing with maps....
Title: Re: New Treasure Hunter
Post by: baldielocks on July 28, 2010, 03:40:44 PM
My new Tmapper template:

120 Imbuing
100 Herding
100 Fletching
100 Camping
100 Item Eval
100 Tracking
77 Spirit Speak
23 Swordsmanship


shouldnt you have 100 forensics instead of imbuing? For best thunt results, you want taste id as well. and 20 points left over for cooking. You almost tricked me by putting USEFUL skills in there.
Title: Re: New Treasure Hunter
Post by: Khameleon on July 28, 2010, 05:28:52 PM
I was able to find the nests from last thanks giving pretty easily.. once we get the patch, I might start to compile images of the maps so maybe we can integrate it into some sort of new Library.
Title: Re: New Treasure Hunter
Post by: Cerveza on July 28, 2010, 06:08:59 PM
I don't think a library will work. From whats being said it's a random location each time.
Title: Re: New Treasure Hunter
Post by: Cerveza on July 29, 2010, 11:39:17 AM
Here's some notes from people testing:

Quote
The bad news is that I think I need mining. I cannot find the spots without it.
Treasure chests used to spawn only 4 guardians but now I think they spawn at least 6. Also, some of the areas are a lot more dangerous. Trammel has relatively easy overland spawn, but the other areas are not so easy.
Quote
I tried a similar template on test last night but seemed to not get any help from mining closing in on the 'X'. It took several tries each time to get the right spot to dig up the chest it seems. Do you notice help from mining skill? Thanks
Quote
It's difficult for me, even with mining. Without mining I could not find any spots.
Quote
I put 100 mining on my mage TH. I am hating this hunt and peck. Due to the scale of the Tmap, I find it very hard to locate the chest.[/qutoe]
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 29, 2010, 11:52:28 AM
Interesting comments. Thanks Cerv. Let's hope there is enough outcry from the Stratics TH forum that the devs reconsider the way all of this will work or at least give us a modified Sextant that will assist in finding the spots. Otherwise this is ridiculous.

X
Title: Re: New Treasure Hunter
Post by: Cerveza on July 29, 2010, 11:56:48 AM
I used the old method of trying to track them down by hand... back when 100 Item ID was a necessary skill. Trust me, they suck at making maps. You could look at the pin and be NO WHERE near where the chest was.

As I recall, Fire Island was especially bad, but most locations were off. If they are randomizing spots it's going to go back to that type of system. I know there were spots that I would dig and dig for a LONG time and nothing.... I'd get online and get the location and it was like 4 screens away.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 29, 2010, 04:27:53 PM
Note - Just went out with my tmapper on a level 6 I just decoded. I had no problem at all finding the map location and had zero mining.

X
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 29, 2010, 05:06:36 PM
My new Tmapper template:

120 Imbuing
100 Herding
100 Fletching
100 Camping
100 Item Eval
100 Tracking
77 Spirit Speak
23 Swordsmanship



Ok, I thought I was having a flashback, thanks guys :P
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 29, 2010, 05:08:17 PM
Ok, here's how you do this you nubs....

1 - store maps til you have a bunch
2 - 100 cartography to decode ALL maps
3 - stone off carto and add in mining
4 - profit

You don't need cartography after the maps are decoded.
Great, except I'm already throwing off Carto after decode and adding back 120 Discord. I know, I know, but discord is such a lovely little spell
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 29, 2010, 05:11:45 PM
Note - Just went out with my tmapper on a level 6 I just decoded. I had no problem at all finding the map location and had zero mining.

X


Yeah, ok, I tried it on a level one with my new thunter then just threw the map out on the ground LOL.   It doesn't help that I'm having hell week with the lawyers, migraines, and guests popping in tomorrow. (sometimes living at a beach isn't a great thing).

So, I'm hoping to be able to get up with you this weekend 12X so you can edumacate me on how to find these damn spots :P
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 30, 2010, 02:53:14 AM
How I did it last night:

1) Decoded the map
2) Found the spot on the stratics UO Treasure Hunters map
3) Went to a rune library with the "old" treasure map locations and recalled to the one that seemed to be closest
4) Fired up UOP Cartographer
5) Turned off "Tilt Map" so it was the same angle as thte Tmap picture, zoomed out until the picters were about the same size
6) Got myself to a location that seemed reasonably close to the map and started digging, hit it after just a few tries.

X
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 30, 2010, 02:59:26 AM
excellent thank you.
Now to find UOP

BTW  95 lockpicking from 80 after 3 hours on your script.
ROCKIN!
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 30, 2010, 04:58:19 AM
BTW  95 lockpicking from 80 after 3 hours on your script.
ROCKIN!
Glad to hear it!! I've trained up to GM using that script (and Twisted Weald after 95) about 8 times now.

BTW, here is the Link to the Treasure Hunters map at Stratics (http://uo.stratics.com/thb/info/maparchive/Archive1.shtml)

On a sad note, I was unable to kill an Ancient Wyrm last night with my, currently incomplete on that shard, Bard and this meant that I could not even open the treasure chest I popped. Apparently, one of the changes made was to make all of the initial spawn "Guardians" and you cannot unlock the trunk until they are all dead! This killed my previous tactic which was to move that last moster off the screen then start looting the trunk until something else popped up that I could provoke onto the first monster. I would do this through the entire trunk. Time to rethink now, I couldn't even keep the Ancient peaced long or often enough (at 120 Peace and 115 Music currently) for my EV's to even be effective! This was with a Dragon Slayer instrument as well.

Oh, and I got hit with 2 x bloods, 2 x poisons, 1 x Balron, and 1 x Ancient Wyrm when the trunk popped so I have confirmed that more spawn is popping with the trunk than before. It was easy to kill everything else but the Ancient Wyrm was impossible for my template.

X
Title: Re: New Treasure Hunter
Post by: Paulonius on July 30, 2010, 06:50:00 AM
I think you could have killed it if you had sicked the rest of the spawn on it, but it would have required you to do that from the beginning.  Good to know that you don't have to have mining.  I am going to start re-working my T hunter.

Could you put up some links to the other tools you used?  It sounds like the map utilities would be helpful, and I have not figured out a go to map utility since UOAM died.
Title: Re: New Treasure Hunter
Post by: 12TimesOver on July 30, 2010, 06:57:28 AM
I think you could have killed it if you had sicked the rest of the spawn on it, but it would have required you to do that from the beginning.  Good to know that you don't have to have mining.  I am going to start re-working my T hunter.

Could you put up some links to the other tools you used?  It sounds like the map utilities would be helpful, and I have not figured out a go to map utility since UOAM died.
Yeah if I had started from the beginning killing off the Ancient first I may have had a better chance but I think Disco would have saved some major time either way.

As for the tools, I only used:

a) The Stratics THB map I posted above
b) UOCartographer - there is a whole thread here on the site about that including a URL to the Stratics thread
c) A rune library with the standard map runebook set to at least get me in the vacinity

X
Title: Re: New Treasure Hunter
Post by: Rheeanna on July 30, 2010, 12:32:27 PM
http://www.uocartographer.com/

I'm gonna try it with disco, but I'm gonna attempt a Level 5, maybe 4 until
I get in a rhythm of how it works.


Title: Re: New Treasure Hunter
Post by: Rheeanna on August 01, 2010, 03:45:34 AM
12X, I have just GM'd lockpicking, i could kiss you!

Thanks for that script
Title: Re: New Treasure Hunter
Post by: 12TimesOver on August 01, 2010, 04:01:31 AM
12X, I have just GM'd lockpicking, i could kiss you!
Hehe, careful I've been married for a long time! ;)

Glad it worked out for you Rheeanna!

X
Title: Re: New Treasure Hunter
Post by: Rheeanna on August 01, 2010, 09:52:02 AM
haha, I've been married LOTTSA years, met my hubby when I was 15, married at 17.

BUT

That was awesome, gm lockpicking was a breeze with that script.

I've done up to level 4 maps with my toon, without discord.

Finding the maps on the mainland seems to be very difficult, i.e., the spots do not appear to be accurate at the pin when the dig is.   On the islands, its very accurate. 

At least that appears to be my take.   

I haven't tried it on the test yet.   I may try the harder maps there.


Finding them is a royal pain
Title: Re: New Treasure Hunter
Post by: Oracle on August 01, 2010, 11:25:18 AM
I am looking forward to playing my Treasure Hunter again.  From what I understand, all the maps will be randomized and the T-Map Runebooks and the Startics T-Map Page will become obsolete?  Also, it looks like doing T-Maps in Felucca will yield SOT's which are always very useful for players that do not have the time or patience to train up Skills... The Murder Count Pardons should sell at a Premium Price for the first couple of months they are available...

Title: Re: New Treasure Hunter
Post by: Outlaw Josey Wales on August 02, 2010, 01:44:47 AM
I am looking forward to playing my Treasure Hunter again.  From what I understand, all the maps will be randomized and the T-Map Runebooks and the Startics T-Map Page will become obsolete?  Also, it looks like doing T-Maps in Felucca will yield SOT's which are always very useful for players that do not have the time or patience to train up Skills... The Murder Count Pardons should sell at a Premium Price for the first couple of months they are available...


Agreed