ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: baldielocks on August 10, 2010, 05:20:01 PM

Title: Champ spawn info / advice
Post by: baldielocks on August 10, 2010, 05:20:01 PM
Okay, I admit it. Since the initial release of champ spawns I have been an objector. Most of that was due to a dev (Fiery Ice) not willing to entertain constructive criticism. Two years later, we got power scrolls and regulated spawn.
Now, Oh so many years later, I have gotten the champ spawn bug. Of course, noone ever envisioned us SOLO'ing them.
So, I am looking for input on which skil sets work BEST at each spawn. I am fond of Rikktor. Mainly due to no casting. What do yu use there?
I used my Sampy, and worked rather well. I think I need to do some tweaking though, as it seems to take too long. I use a 70% cold reptile slayer LBOE ( 25% ssi, 55% life leech, 55% mana leech, 55% DI). From what I have seen, a whammy with high SS would actually be better for this fight.


Title: Re: Champ spawn info / advice
Post by: NObama on August 10, 2010, 05:23:43 PM
Ultima is our resident boss expert.  Maybe send him a PM, or perhaps he will respond here.
Title: Re: Champ spawn info / advice
Post by: Cerveza on August 10, 2010, 05:29:32 PM
Use a Feint weapon and hammer him. Or use a composite bow and AI him.

When you hear the wing sounds, his EQ attack is coming. Get a feint off, or run off screen.
Title: Re: Champ spawn info / advice
Post by: Masscre on August 10, 2010, 05:29:55 PM
Actually an archer is alot faster and safer to kill ricky ricardo with.

Stay mounted and keep on the move and you can take him out in a few mins.
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 10, 2010, 05:44:34 PM
I have a problem with the wing sounds. Read that before. I cant use sound on my comp. NOT a hardware issue. Wife and I  have noise as migraine triggers.
Title: Re: Champ spawn info / advice
Post by: Masscre on August 10, 2010, 05:46:49 PM
I have a problem with the wing sounds. Read that before. I cant use sound on my comp. NOT a hardware issue. Wife and I  have noise as migraine triggers.

Right before he EQ he also pauses to stomp and then do the EQ so you dont need the sound you can watch for when he pauses to eq everyone.
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 10, 2010, 06:00:06 PM
 ;D Gotcha mass! Will watch for that! Thanks!

Any more tips on speding up toe to toe?
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 14, 2010, 04:44:41 PM
Found a way around putting archery on. Since I am a die hard macer, I went with a hammer pick. BEAUTIFUL jousting wep. THe slow speed is actually a bonus, since I can get 93 mana and life leech. With 5% SSI and 181 mana, speed aint TOO bad. But I get near constant mana leech for Armor ignores. Time to take down riktor went from 40 mins to 20.
Title: Re: Champ spawn info / advice
Post by: Ultima on August 14, 2010, 08:26:03 PM
Actually an archer is alot faster and safer to kill ricky ricardo with.

Stay mounted and keep on the move and you can take him out in a few mins.

I don't see how it can be faster than standing toe to toe with him. Safer Yes....Faster...no! I'm not saying your wrong I just don't see how it's possible....

What kind of Bow? How long to drop Rikktor?

@Baldielocks are you fighting Rikktor at full strength or are you discording him and then engaging him?

Discorded Rikktor toe to toe will drop usually in under 5 minutes unless you get some bad rolls and miss two in a row. Then it could be monochrome time and add a few minutes to regroup.

Without discordance the chances of him dropping your are much higher and there is going to be alot of backpeddling to heal up and re-engage.

I always use constant Lightning Strike followed by Counter Strike on the Cream of the Crop Bosses (Rikktor makes it on the list).   Evade as often as the timer will allow. I prefer one handed radiants so I can drink alot of potions as well.
Title: Re: Champ spawn info / advice
Post by: Scrripty on August 14, 2010, 08:30:29 PM
I think what he was saying is that multiple xhealing archers with dragon slayers that auto follow each other, and a disco archer in the group... makes it nice and easy and fast. :)  I wrote something like this for someone so they could chain out Rikki's really fast on their archer duo.  Auto discos and everything.
Title: Re: Champ spawn info / advice
Post by: Masscre on August 16, 2010, 08:02:38 AM
I think what he was saying is that multiple xhealing archers with dragon slayers that auto follow each other, and a disco archer in the group... makes it nice and easy and fast. :)  I wrote something like this for someone so they could chain out Rikki's really fast on their archer duo.  Auto discos and everything.

Yep I dont have this script but have seen it in action and it is smoothhhhhhhhhhhhhhhhh !!
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 16, 2010, 11:48:58 AM
Full strength. I could toe to toe him, but my reflexes are jsut fast enough to run, not button mash. The pick works well. And boy does it surprise peeps who see it in action. I dont do a full length joust, just run a couple tiles out of range. But no death rikki solo is pretty awesome for me.
besides, whoever thunk to see a pick used at a champ spawn? It tickles the perverse side of me. ???

Update: got it down to exactly 3 EOO's in time.
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 17, 2010, 05:40:57 PM
Some notes from the spawning (I am addicted). 17 champs pwned solo
1- My drop rate is around 23% for replicas ( Two archmage statues, a slime, a crown)
2- I have gotten 17 relics from unravel from items
3- I have noted that MOST of the time, monster damage is calculated and applied before player damage. THis is a GOOD thing, as your leech will heal you after your hit
4- EVERY time, I have lost all honor at least twice. With 45 HCI and 30% HLD on mace and shields.
5- Chugging pots and using confidence, I was able to get total kill time down to two full EOO's.
Title: Re: Champ spawn info / advice
Post by: Ultima on August 19, 2010, 02:12:05 PM
Looks like your on a roll Baldielocks! 2 EoO's would be be just under 6 minutes, I'm not sure one can do much better. Not bad at all for a full strength Rikktor.

Spawning can be an absolute blast.  I love testing out different weapons and templates to see what's effective. Good to see you enjoying one of the best aspects of the game.

I've seen a few guys running around with Hammer Picks so your not alone. It's not like you Macers have a bunch of choices....
Title: Re: Champ spawn info / advice
Post by: NObama on August 19, 2010, 04:23:00 PM
Can you post a screeny of your weapon, or at least the stats?

Also - Your template.  I'm thinking it's time to start spawning again...Might need to start with DH or something easier...
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 20, 2010, 04:15:32 AM
@ ultima Thanks!!!
Some updated stats:
1) 28 bosses, three drops. 10.71% drop rate of replicas
2) after much observation, it turns out that base hit area is around 24 points (need confirmation, may be due to wep damage).
3) It also turns out that hit area is affected by consecrate! Hit spell is not, so this is a huge plus
4) They ALWAYS loot gheals if you die during spawn. Solution is to put single pots in pack. This is also nice if you get pk'ed. freezes them for a while looting everything

@noboma
(http://images2e.snapfish.com/232323232%7Ffp537%3C6%3Enu%3D3396%3E764%3E%3A%3A%3B%3EWSNRCG%3D3338%3B48874346nu0mrj)

Template is under construction still, got some minor tweaks.
120 bushi
120 mace
69 vamp (30 from jewels)
34 spirit speak (for 2 second curse wep)
100 parry
100 anatomy
100 tactics


Title: Re: Champ spawn info / advice
Post by: Ultima on August 20, 2010, 08:52:27 AM
How are you getting 90% Intensities on your weapon?

Title: Re: Champ spawn info / advice
Post by: baldielocks on August 20, 2010, 09:58:50 AM
No trick really. The slower the wep speed, the higher the possible leech intensity. If you put SSI on a wep, it drops leech max in a ration with it. That is why pick is so perfect for jousting. AI + 93% mana leech!

For swords, try the long sword. should be around max 90 leech. And has AI!

Lance and other SLOOWWW weps can get to 100% leech.

Title: Re: Champ spawn info / advice
Post by: Cerveza on August 20, 2010, 10:01:17 AM
It's a slow weapon without SSI. You can get 100% on Lances if you wanted it.

I'd like to imbue up a Hally with max leeches sometime. WW would be insane on it.
Title: Re: Champ spawn info / advice
Post by: 12TimesOver on August 20, 2010, 10:08:54 AM
It's a slow weapon without SSI. You can get 100% on Lances if you wanted it.

I'd like to imbue up a Hally with max leeches sometime. WW would be insane on it.
I've got a Hally right now with a couple of 100's on the home shard, unimbued. Just had it for deco really, never done anything with it.

X
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 20, 2010, 11:23:10 AM
problem with slow weps and WW is speed. great for small monsters, but i dont see it working well in dragons n such. fun to try, i might be surprised ( goes to imbue war hammer)

*edit* Observation at spawns show that WW with more than 4 targets (especially with hit area) will always keep you at max health / mana. So speed may be your friend there.

Also, swords guys, try large battle axe. 3.75 speed will get you close to 100%, but not be quite as slow as hally.

On my blackstaves, (WW), I use three different set ups

1) level 1-2 spawn:
62 HML
62 HLL
40 DI
Slayer
Hit area (chosen by lowest avg for spawn, but see above about consecrate)

2) level 3-4 spawn
62 HML
62 HLL
40 HLA
Slayer
40 DI

3) general wep
62 HML
62 HLL
50 HLA
40 HSL
40 DI

sheesh, third edit.
Halberd can imbued to 100%. (WW)
Large battle axe and warhammer can be imbued to 93% (WW)
longsword can be imbue to 87% (AI)
war axe can be imbued to 81% (AI)

Fencing
Lajatang can be imbued to 87 (FWW)
Leafblade can be imbued to 65% (AI)
spear can be imbued to 68% (AI)

wait wait wait. Anyone else recalls oemthing about polearms types (halberd) being given a range of two tiles?

Title: Re: Champ spawn info / advice
Post by: baldielocks on August 20, 2010, 01:39:14 PM
Okies, tried the war hammer. Imbued to
93 HLL
93 HML
50 HLA
40 DI
44 Hit area

Holy schmoly  ???
At times, i was seeing damages in excess of 100 points. WITHOUT enemy of one or honor or slayer. I can only suppose that the WW damage was stacking with hit area, which stacks per hit.
attack area is one tile. not sure about other weapons yet.

Got pwned by a stackup of 14 zealots and drakes, but that could be due to the lack of a slayer. I was handling stacks up to that point of 6. With blackstaff, can handle up to 16, more is death.
Title: Re: Champ spawn info / advice
Post by: NObama on August 20, 2010, 05:46:45 PM
Baldie -

Thanks for the template info and the screeny.  I think I might try a version with swords.

Why not a Dragon Slayer weapon for the actual champ?  300% DI against Rikky instead of 200%...

Title: Re: Champ spawn info / advice
Post by: Cerveza on August 20, 2010, 06:44:06 PM
You have to watch you don't overdo the 300% side...

I was just doing RIKITIKIRATTATOUE in the Abyss...

Repond slaying weapon + Vermin Talisman + EoO = 104, 111, 117 hits
Repond slaying weapon + Vermin Talisman = 104, 111, 117 hits

So I knew I was maxed and didn't have to bother with the EoO at all.

Good to know that Divine Fury can take you over the 300....

Repond slaying weapon + Vermin Talisman + Divine Fury = 108, 115, 122 hits
Title: Re: Champ spawn info / advice
Post by: baldielocks on August 20, 2010, 09:25:05 PM
@ cerv
I have noticed the divine fury too, but attributed it to my being at 95% DI. I only get a 1 point boost.
Title: Re: Champ spawn info / advice
Post by: Cerveza on August 20, 2010, 09:31:07 PM
Nope, divine takes you over the 300%. It's not a lot, but worth noting. Especially in my case above, I didn't need EoO so I could just spam DF instead and get the extra SSI and that little damage boost.
Title: Re: Champ spawn info / advice
Post by: baldielocks on September 17, 2010, 05:53:28 PM
soory not posted so long.work has been unreal. PLus my new addiction to Rikki. Now routinely doing no death spawns. Average time is 45 minutes. Average time to kill rikki is 7 minutes. a little less than 6 is my fastest.

Sunday, I attempted stygian with the same hammer pick in the pic. First time, killed him in 45 minutes, and 4 deaths. Second time, 1 death and 35 minutes. I swapped out my ring for an Ecru. This made a HUGE difference. Third time, no deaths and 30 minutes.
Title: Re: Champ spawn info / advice
Post by: manwinc on September 17, 2010, 07:09:44 PM
With a 40 Swing Dragon Slayer comp bow and enough stamina/ extra swing on the suit you can shoot ai's at 1.75 seconds (1.5 is cap on a comp bow) hitting for upwards of 140 damage a shot. With the right template you can almost ai every time. I can drop him in 20 minutes on one guy with the right suit/template/bow.



Template
100 archery (HH)
120 bushido
120 Tactics
100 anatomy
90 healing
60 chivalry
80 ninja
50 med

Suit:
40 lmc
at least 11-13 mr
+30 Stamina would be good
Mana increase (RBC would be good)
45 hit chance
DI depends on if you want to use EO1 or not
Resists

Weapon:
Dragon Slayer
40 Swing
Mana Leach
HLD
Damage Increase
Title: Re: Champ spawn info / advice
Post by: baldielocks on September 18, 2010, 05:35:29 PM
I'm at 2 sec swing. 1.75 with Divine Fury, and hitting for up to 186. my biggest hold up now is getting template rearranged to fit in 18 more LMC to reach 40. Then I can do near constant AI.
The big advantage of pick versus a bow is 93% mana leech. PLus its just plain fun. I think I can get it down a little more with practice. Not sure how fast I can get it to yet.
Title: Re: Champ spawn info / advice
Post by: Canuker on September 18, 2010, 09:39:14 PM
There is a thread on stratics about a guy who has lumberjacking and uses a hatchet to AI on the Rikki, he said that 60+ mana and some level of lmc that he has got 40 AI's off in a row. 

I have been buring dull hammers in hope of a 100% cold dashio which I would be able to bash Rikki with but no luck so far.  Disco'd he is simple if you have sound on and hit feint at the correct time.  If I get this cold weap I'd never have to cons again which would save my limited mana pool greatly.