Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BobOzarius

Pages: [1] 2 3 ... 7
1
UO-Related Tutorials / Re: A Lazy Man/Idiots Guide to SOS Farming
« on: August 13, 2018, 05:47:33 AM »
You guys obviously haven't seen the new mapping program that will scan sos' and tmaps, then mark the location on the map for you? And it will add all your open clients to the map automatically. And it uses standard text files for user info so you can script finding idocs with it, and add them to your map when you find them.

2
Off Topic / EasyUO v1.5.1.326 Working.
« on: April 01, 2018, 03:31:55 AM »
Here ya go manw. 326 working. It has been working since patch.  ;)  Sorry this IS on OSI. I should have left the title bar. 

3
Virtualization / Re: Virtual PC
« on: March 01, 2018, 07:07:17 PM »
VM Ware is great because it's the most supported and used I think. Microsoft actually gives away free 90 day virtual machines of pretty much all of their OS software. They are 90 day limited, but have development software and such built in. You can also easily roll them back to fresh by creating a VM snapshot in your favorite software. These work best in VMWare I think, and VirtualBox. VirtualBox actually makes it very simple to create VM snapshots for rolling back also. Just install a VM of choice, install the software you want with it, then create a snapshot to roll back to. And you have a perpetual 90 day activated Windows 7-Windows 10 64 bit preview VM for free. You can also enable the stock Windows VM that comes standard in Windows 7 and get a free Windows XP VM for it also still I think. But it requires some finagling in Windows 10 to get it to work I believe.

https://developer.microsoft.com/en-us/microsoft-edge/tools/vms/

4
I went to an older version as well and it seems to work now too ghost. I have been trying to compare lines but, taking ages lol.

Have you tried tortoiseSVN with scriptUO to debug your scripts? And compare two similar but different scripts? It's pretty handy when you just can't find that small issue of one misspelled word or mistyped variable.

5
+++++ very good thank your bro

Yea, TM tell your bro I said thank you too.

6
Stealth Client / Re: c# and multi-threading
« on: December 07, 2017, 07:35:32 PM »
haha Multi threading is always the way to go. What you need to do is show code. You're just doing something incorrectly upon returning to the attacking thread. Show your work. Or the teachers can't help.

7
Stealth Snippets\Library / Re: Stealth Monster Target snippet.. ( Help )
« on: November 05, 2017, 10:12:34 PM »
There's at least 2 different ways to target anything in UO. More if you include tiles. Monsters and people can be targeted by their TYPE, OR, their ID. Type, includes all items/monsters of that type, so a mongbat's type is the same for ALL mongbats. And a mongbats ID is unique for each and every mongbat, so you can target them individually by ID, or any mongbat by type.

8
Site News / Re: So long, and thanks for all the fish!
« on: October 19, 2017, 02:45:35 PM »
I got 500 bucks burning a hole in my pocket right now.  ;)  In honor of you throwing in the towel, maybe I will too. If anyone would like some free scripting lessons on Pac. Let me know. I'll help out before I quit too. I've been considering quitting for the last 2 or 3 months myself.

9
Site News / Re: So long, and thanks for all the fish!
« on: October 19, 2017, 01:51:02 PM »
When you get to Seattle. Dinner at the Metropolitan Grill is on me. Prime Filet, 4 oz., American Wagyu Filet, 4 oz.  & Ohmi Filet, 4 oz.* 125$ plus Alaskan King Crab Legs. Market price as always. You're paying the tip. They have Hokkaido Snow Beef too, but that's 120$ for a 6 oz. filet. The other way you get to try 3, 4 oz. steaks for 125$. Much better deal. Just let me know.  ;)

10
Scripting Chat / Re: Any ideas how to shorten this up LOL
« on: October 14, 2017, 09:48:45 AM »
That's a tiny portion of a script of his to do that. That portion there does a lot more than Belfry I think. The portion for the Belfry was an after thought according to him. I just asked. He is in vent. Want me to tell him you said hello?

11
Scripting Chat / Re: Any ideas how to shorten this up LOL
« on: October 13, 2017, 08:24:52 PM »
Can you shorten this up while you're at it?  Thanks. hehe

Code: [Select]
  if %belfry <> #true
  {
    finditem * g_ , %distance . #charid
    if #findcnt > 0
    {
      set %area |
      set %charposx #charposx
      set %charposy #charposy
      set %charposz #charposz
      for #findindex 1 #findcnt
      {
        if ( #findrep = 2 && #findid notin %safeIds && #findid notin *pvmSafeIds ) 3 ;|| ( #findrep < 1 || #findrep > 6 ) 5     ; < CHECK THIS CODE COMMENTED! TO SEE IF TILES WORK WHEN IGNORED
          if #findrep = 2 2
          set %safeIds %safeIds , #findid , _
        set *pvmSafeIds %pvmSafeIds , #findid , _
        if #findtype <> yfm && #findtype <> bwe && #findtype <> asc && #findtype <> faj && #findtype <> qaj && #findtype <> xui && #findtype <> zui && #findtype <> jbc && #findtype <> kxb && #findtype <> wwb && #findtype <> ssb && #findtype <> avi && #findtype <> uwgc && #findtype <> fxgc && #findtype <> pac && #findType <> sac && #findtype <> gbc && #findtype <> paj && #findtype <> gaj && #findtype <> iaj
          set %area %area , #findx , _ , #findy , |
      }
      for %w 1 #clicnt
      {
        if ( %charposx . %w , _ , %charposy . %w notin %area ) && ( %charposx . %w < %charposx + 11 && %charposx . %w > %charposx - 11 && %charposy . %w < %charposy + 11 && %charposy . %w > %charposy - 11 ) && ( %w <> #clinr )
          set %area %area , %charposx . %w , _ , %charposy . %w , |
      }
      set %x #charposx %symbol1 . #charid %x . #charid
      set %y #charposy %symbol2 . #charid %y . #charid
      set %check 0
      set %checkingShit |
      set %checkingShit1 |
      set %impassable #false
      for %i 1 4
      {
        for %o 0 4
        {
          if %cursKind . #charid = 4 || %cursKind . #charid = 3 || %cursKind . #charid = 2 || %cursKind . #charid = 1 || %cursKind . #charid = 0
          {
            set %impassable #false
            tile get %x %y 1 #curskind
            tile cnt %x %y #curskind
            set %tileZ #tilez
            set %tileType #tileType
            if impassable in #tileFlags || wall in #tileFlags || tree in #tilename 2
              set %impassable #true
              goto _skipTileCheckYo
            if #tileCnt > 1 && %impassable = #false 7
              for %tileIndex 2 #tileCnt
              {
                tile get %x %y %tileIndex #curskind
                if impassable in #tileFlags || wall in #tileFlags 2
                  set %impassable #true
                  break
              }
          }
          if %impassable = #false && | , %x , _ , %y , | notin %area && ( %x <= #charposx + 10 && %x >= #charposx - 10 && %y <= #charposy + 10 && %y >= #charposy - 10 ) && ( #tilez <= #charposz + 20 && #tilez >= #charposz - 20 ) 7
            set %check %check + 1
            set %checkX . %check %x
            set %checkY . %check %y
            if #cursKind >= 0 && #cursKind < 5 2
              set %checkZ . %check %tileZ
            set %checkT . %check %tileType
            set %checkingShit %checkingShit , %x , _ , %y , |
          else
            set %checkingShit1 %checkingShit1 , %x , _ , %y , |
_skipTileCheckYo:
          set %x %x + 1
        }
        set %y %y + 1
        set %x %x - 4
      }
    }
  }
  set %random #random % %check + 1
  set #ltargetx %checkX . %random
  set #ltargety %checkY . %random
  if #cursKind >= 0 && #cursKind < 5 2
    set #ltargetz %checkZ . %random
    set #ltargettile %checkT . %random
  if #cursKind > 4
    set #ltargetz #charposz
  if %belfry = #true
    gosub belfryTargetSet
  set #ltargetkind 2
  event macro 22
  set %wait . #charid #sysTime + %spellWait
  set #ltargetkind 1
  set %casting . #charid #false
  set %alreadyTargetted #true

12
Misc. Scripts / Re: GBot - Global Bot
« on: October 11, 2017, 03:24:44 AM »
Where is Cerveza anyways? I thought that guy was a fixture here?!

13
Misc. Scripts / Re: GBot - Global Bot
« on: October 09, 2017, 05:28:18 PM »
What are those wait 5s for in that code? Yuck.  ;)  I browsed gbotB after a lot of years, the follow portion might benefit from not using finditem to find the character, and setting a characters location while in the namespace ON that character.  If that doesn't make sense, I'll explain further if anyone has questions.

14
Script Debug / Re: IgnoreItem Issue
« on: October 07, 2017, 08:52:08 AM »
I see how it is. I give the answer and manw gets the credit.  Damn you manw! haha

15
Script Debug / Re: IgnoreItem Issue
« on: October 06, 2017, 01:50:21 PM »
You can only ignore the item once. If you ignore it twice, you basically unignore it.  ;)  Plus while you're doing your while statement, and ignoring your items, #findcnt isn't changing, because it only changes when you do a finditem... doing a for #findindex 1 #findcnt might be a better solution to your problem.

Pages: [1] 2 3 ... 7