ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Gold Farming => Topic started by: TrailMyx on June 28, 2008, 06:39:45 PM

Title: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on June 28, 2008, 06:39:45 PM
Code: [Select]
;===================================================================
; Script Name: TrailMyx's Fish Treasure Hunter 1.6
; Author: TrailMyx
; Version: 1.5
; Shard OSI / FS: OSI / FS(Alexandria)
; Revision Date: 08/29/2007
; Purpose:
;     Completely automate the operation of fishing up MIBs/Nets/Tmaps/pearls/scales/hides
;
; Features:
;     . Utilizes 4x4 resource gathering to hunt for sea serpents containing treasure.
;     . Automatically fishes until a sea serpent is encountered
;     . Utilizes Offensive selection until sea serpent is dead
;     . During combat, your character is healed using your Healing methon.
;     . Boat automatically moved to dead serpent location
;     . Sea serpent may be carved for hides, scales
;     . All loot is collected based upon user selections.
;     . All trash is deposited on dead sea serpent corpses
;     . Automatically travels to bank to deposit treasure and back to boat
;     . Script continues to run until selected ending condition is achieved.
;     . Once ending condition is achieved, your character will transport to save location
;       and automatically logout
;     . Save/Load user preferences
;     . Saves session loot to a log file.
;     . Many statistics collected.
;     . Randomly uses runes in rune blocks.
;
; Requirements:
;     . SMALL boat in deep water
;     . Runebook in main pack with:
;         rune 1 = Inn 1
;         rune 2 = Inn 2
;         rune 3 = Bank 1
;         rune 4 = Bank 2
;     . Boat key in main pack
;     . Container in bank for non-stackable items
;     . Container in bank for stackable items
;     . 100% LRC suit.  On OSI, it's best to have self-repair items.
;     . Scissors for cutting leather
;     . Dagger, knife for skinning sea serpents
;     . Offensive ability using Necromancy or Magery only
;     . Defensive healing ability using Magery, Necromancy, Chivalry, or bandages
;     . Start script standing on your boat at the key recall point.
;
;===================================================================

This is a very old but still pretty stable version of my Full Auto Fisher.  It's not nearly as fast or has the features of the FaF, but it does bring in the MIB/Pearls/CNETs.  Please read the list of requirements in the header.  There are only three things you HAVE to setup for this to work:

1) MIB container in your bank
2) Stackable container in your bank (scales, hides, gold, pearls)
3) You have to setup your runebook according to what's described in the header!!
4) You should probably not use Razor/UOA.  This script writes to your window header for status.
5) Boat anti-blocking and serpent navigation requires you to have your boat pointing North.
6) Small boat, don't use a large one!

I just ran this as of 6/28/2008 on OSI, and it still works after all these years.  I also successfully fished up 1000s of MIBs on Alexandria (RunUO) with this script. 

You're pretty much on your own setting it up; I can't support it much.  Quick questions can be asked in the feedback thread, but other than that you are on your own.

For history's sake, I went back to an old archive to determine when I first wrote this script.  The first archived version I had of this was written 10/7/2004.  So this thing is OLLLLD!  Hopefully you'll find some use for it.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Hardyz on July 09, 2008, 06:50:40 PM
Hey TM.  I've noticed that the fisher has been crashing here and there on me.  It also hasn't always been looting the serpents sometimes.  I've been trying to figure it out, but its so rare to happen.  I figured I'd post this here as a marker.  I'll let you know if I find out what is wrong or how to reproduce it.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 09, 2008, 06:57:35 PM
tis the exevent drag/drop.  You'll have to fire Cheffe for that.  Not a whole lot I can do about it.  I know why it's not looting sometimes, but that was mostly-fixed in the FaF.  For this version, I'll let someone else fix it.  ;)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nicar on July 10, 2008, 05:13:20 PM
I'm assuming the full auto, and I have not been experiencing this issue. Only thing I am experiencing are ghost blocking in the water at times and one of my runes is on top of Yew bank and it doesn't like to find the banker some times.   But easy fix, change the rune, the other one.. well.. i don't care. I'd rather TM spend his time on SUO rather than fix it.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 10, 2008, 05:51:41 PM
I'm assuming the full auto, and I have not been experiencing this issue. Only thing I am experiencing are ghost blocking in the water at times and one of my runes is on top of Yew bank and it doesn't like to find the banker some times.   But easy fix, change the rune, the other one.. well.. i don't care. I'd rather TM spend his time on SUO rather than fix it.

Yeh, the ghost blocking only happens when you are approaching a server boundary.  If you set yourself up correctly, you can pretty much avoid that issue.  I remember addressing this in a very much previous version of the fisher, but I don't think I ever really found a good fix for it because it would break another function that was working.  What's there would let me fish from server up to server down assuming my path was clear.  Almost might be worth a sail around the world to be sure there's nothing blocking you.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nicar on July 10, 2008, 05:59:48 PM
Like I said, I could care less  :)  i play to get things I want, not to sell or whatever, just for my own entertainment, and I'd rather see SUO come together before an issue gets fixed with this script or any other  :) 

(borrowed some your subs in your full quester to help with only selecting "toggle quest item" , just in my own personal use snippet  :)   )   
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 17, 2008, 11:07:34 AM
Hey TM.  I've noticed that the fisher has been crashing here and there on me.  It also hasn't always been looting the serpents sometimes.  I've been trying to figure it out, but its so rare to happen.  I figured I'd post this here as a marker.  I'll let you know if I find out what is wrong or how to reproduce it.

Hardyz, I was thinking about this more and I think I addressed this one by just increasing the waits for the exevent stuff.  It's amazing how much affect by adding a little wait to an exevent drag/drop.  Too fast and you can crash constantly, however slow enough and you can *almost* remove all crashes.  They never completely go away however.

Also, I looked at the old fisher compared to the FaF, and I believe the fix for it not looting the corpse is that you need to put an additional wait into the script after you sense the corpse.  You basically have to 1) detect corpse 2) wait xx 3) detect corpse again because of the way UO spawns items.  (ever notice why there are more than one name that pops up on a monster when it spawns? There's a split second time when it spawns with another #FINDID) 
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Hardyz on July 19, 2008, 10:34:53 AM
Hey TM.  I've noticed that the fisher has been crashing here and there on me.  It also hasn't always been looting the serpents sometimes.  I've been trying to figure it out, but its so rare to happen.  I figured I'd post this here as a marker.  I'll let you know if I find out what is wrong or how to reproduce it.

Hardyz, I was thinking about this more and I think I addressed this one by just increasing the waits for the exevent stuff.  It's amazing how much affect by adding a little wait to an exevent drag/drop.  Too fast and you can crash constantly, however slow enough and you can *almost* remove all crashes.  They never completely go away however.

Also, I looked at the old fisher compared to the FaF, and I believe the fix for it not looting the corpse is that you need to put an additional wait into the script after you sense the corpse.  You basically have to 1) detect corpse 2) wait xx 3) detect corpse again because of the way UO spawns items.  (ever notice why there are more than one name that pops up on a monster when it spawns? There's a split second time when it spawns with another #FINDID) 

Well I haven't crashed.  I was unable to reproduce the crash too.  The going to fast could be it.  For some reason sometimes the uo client suddenly jumps and starts consuming massive cpu speed...which is probably cutting into the script causing hardware lag which essentially probably lead to the crash.  I haven't had problems past few days though.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 19, 2008, 10:49:26 AM

Well I haven't crashed.  I was unable to reproduce the crash too.  The going to fast could be it.  For some reason sometimes the uo client suddenly jumps and starts consuming massive cpu speed...which is probably cutting into the script causing hardware lag which essentially probably lead to the crash.  I haven't had problems past few days though.

I have gotten that a couple times in a few scripts now, but I was finding that EUO was just about to crash; then EUO will just close.  Odd for sure; I always attributed it to the fact that I'm running WinXP-64.  *shrugs*
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nicar on July 19, 2008, 06:58:43 PM
I've gotten about 600k + points with the fisher and at times it runs 10-11 hours before i stop it, or the bank is full. The only thing is, occasionally it gets stuck on a spot in water trying to go back one or right one.. oh, and it doesn't like to find the banker at yew bank occasionally.

Anyways, check out my guys new suit....
Sorcerors Suit
Luck Ring/Bracelet
Fishing pole with SDI 12, Int 8, LMC 5, SC -1  (luck jewels give me 3/6, so, no biggie)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 19, 2008, 07:21:36 PM
I've gotten about 600k + points with the fisher and at times it runs 10-11 hours before i stop it, or the bank is full. The only thing is, occasionally it gets stuck on a spot in water trying to go back one or right one.. oh, and it doesn't like to find the banker at yew bank occasionally.

Anyways, check out my guys new suit....
Sorcerors Suit
Luck Ring/Bracelet
Fishing pole with SDI 12, Int 8, LMC 5, SC -1  (luck jewels give me 3/6, so, no biggie)

Yeh, the Yew bankers tend to wander a lot more than others, so if they aren't in range, they won't react to "bank" and that'll mess things up.  I used to use Yew myself but recently have moved to a bank with more bankers and they wander less.

There are some old sailing issues..  Oh well, 99.9% of the time it's ok.  ;)  The problem is that it has logic to be sure that the serpent doesn't get stuck on the ship when you close into it for looting, but due to lag/timing sometimes the logic can fail.  At one time there wasn't any logic preventing this, so you'd end up sailing alot more than you see now. 

Nice suit, I nearly have one of those myself. 
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Hardyz on July 20, 2008, 10:36:28 AM
I've gotten about 600k + points with the fisher and at times it runs 10-11 hours before i stop it, or the bank is full. The only thing is, occasionally it gets stuck on a spot in water trying to go back one or right one.. oh, and it doesn't like to find the banker at yew bank occasionally.

Anyways, check out my guys new suit....
Sorcerors Suit
Luck Ring/Bracelet
Fishing pole with SDI 12, Int 8, LMC 5, SC -1  (luck jewels give me 3/6, so, no biggie)

Yeh, the Yew bankers tend to wander a lot more than others, so if they aren't in range, they won't react to "bank" and that'll mess things up.  I used to use Yew myself but recently have moved to a bank with more bankers and they wander less.

There are some old sailing issues..  Oh well, 99.9% of the time it's ok.  ;)  The problem is that it has logic to be sure that the serpent doesn't get stuck on the ship when you close into it for looting, but due to lag/timing sometimes the logic can fail.  At one time there wasn't any logic preventing this, so you'd end up sailing alot more than you see now. 

Nice suit, I nearly have one of those myself. 

Yeah. I prefer to use banks in a smaller town less visited.  They never move really.  I was thinking of getting that sorcerer suit, but I'm not sure.  It depends how many points I can get.  I get most of them from the fisher...but that takes a while.  I started farming anti-virtue artifacts again.   Also sail by the server line and you usually won't get that problem.  My boat has never gotten stuck. 
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: gateCrasher on July 25, 2008, 05:10:36 PM
Thanks TM :) As soon as I'm done with  my super bard, I'm going to make a fisherman. I started on one, but got sidetracked by the limelight of being a bardical rockstar :)

/gC
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 09, 2008, 10:38:58 AM
Updated to 1.6.

Fixed some finditem typos.
Added dagger to list of items to gut fish with
Added afvanced journal scanner to keep from missing certain fishing events.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on August 09, 2008, 10:32:21 PM
cool.. one of these day's I'm gonna take up fishing.... and when I do. beware :P
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 14, 2008, 08:04:14 PM
cool.. one of these day's I'm gonna take up fishing.... and when I do. beware :P

I recommend the FaF for you then, Kham.  I'm not going to be fiddling with this version much.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 18, 2008, 10:29:12 AM
Speaking of fiddling, this does run pretty well on a freeshard (RunUO).  There's a couple of quirks, but really it nothing you can't live without.  There's actually a few other more serious annoyances with the FaF version.  But if you just want MIBs, this'll work.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: coyan2 on October 24, 2008, 07:28:47 AM
Damn, I guess i took a game break at the wrong time... I missed out on the entire clean-up thing.. :( I would love to be able to get some of that armor..

But anyway, I will be giving this script a workout, as I am a big fisherman. Guess all I get to do now is just reap the rewards of the chests themselves.. :)

Thanks for this TM, Once again, you prove your scripting prowess is unmatched..
Coy..
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on October 28, 2008, 11:52:11 PM
Heh, well if you are looking for scripting prowess, you shouldn't look at this one.  It does the job, but it's really really old.  Its Bell-Bottoms chafe, and the mullet is completely outa control!

But yes, the clean up program netted me (pun intended) lots of extra points in the program for both the heartwood quester and fishing.  I think Nicar beat me fishing however; I got started late in the fishing point experience.  I was hooked on the heartwood quest for points because I had much wood (again, pun intended).
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: coyan2 on October 29, 2008, 03:19:36 AM
Well, for a Full Auto, It rocks.. I had been using one from EUO, but it was not full auto, it it kept sailing around the world, and getting stuck in some spots, usually on the server lines. and Ive lost quite a few piles of hides, and scales, as it doesn't do bank runs. I tried to put them in, But at that time I still sucked at scripting.

This "TrailMyx's Fish Treasure Hunter 1.5" is what I have dreamed of for along time... And it works super.. :)

Well it wont track pearls, BUT, I'm not into all the tracking stuff anyway..

Thanks again...
coy
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nicar on October 29, 2008, 06:26:15 AM


This "TrailMyx's Fish Treasure Hunter 1.5" is what I have dreamed of for along time... And it works super.. :)

Well it wont track pearls, BUT, I'm not into all the tracking stuff anyway..

Thanks again...
coy

Now if you have dreamed about this, and have heard about fishing tales, then, there are rumors going around, that those of an elite status, have seen TMs Fully Auto Fisher. And yes, I got tons of points, I got all 3 armor sets and 2 of the jewels sets basically with the Auto fisher. I did waste tons of points though, wedding was around the end of the clean up and I was too busy to finish fishing up SOS that i had collected that were within about 2-4 screens of eachother.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: coyan2 on October 29, 2008, 07:37:23 AM
Well, Im going to be working on my elite status.. Just need to know a little more on how to get there.. :)

So far, Everything that i have seen of TM's has been some of the best of the best..
I can only imagine what is in the elite section...
Anyway, thanks to everyone that contributes to this site...

Coy.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on October 29, 2008, 09:07:30 AM
The pearl tracking for 1.5 was an added hack. It works much better in the FAF.  :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on October 29, 2008, 09:33:23 AM
Oh and Nicar beat the crap out of me in the points arena.  I only got 2 full suits and 1 set of jewels.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: zelda on November 20, 2008, 10:10:47 AM
just used the fishing script worked very well oh and used it on lexia shard thanks so much for posting it
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on November 20, 2008, 10:29:44 AM
just used the fishing script worked very well oh and used it on lexia shard thanks so much for posting it

I run it there on Alexandria all the time.  ;)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on November 21, 2008, 11:17:36 PM
Alexandria is a great shard if you like fishing.  snicker7 has given fisherman much love including artifacts and bumped gold/container.  You get 5K there.  Too bad the magic loot still sucks monumentally.  But don't get me started with that problem..... ;)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on November 22, 2008, 12:55:13 PM
What Problem?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on November 22, 2008, 05:01:47 PM
What Problem?

I chimed in some time ago when one of the other Alexandria players was griping about the magical looter generator being totally useless on Alexandria.  I have done 100s of chests and have kept *1* item.  At that point, I would recommend just not generating ANY loot just to save server CPU bandwidth and just give the gold.  But Warlock had kittens when everyone was railing on their loot generator, so instead of getting a tread-lock by beating the obviously dead horse, we let the tread die.

At least on OSI you get a useful item once in a while.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: aphoffis on March 07, 2009, 05:34:34 AM
this script is god!!
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on March 27, 2009, 03:53:04 AM
ok so I finally broke down, made a fisher and tried this script out..

It fishes just fine.. kills serps fine too.. after serpent is dead however it says "back one" over and over.. doesnt stop.. doesnt loot (even though loot options are checked) doesnt dump fish/shoes in serpent..

Did I do something wrong in the setup?

Thanks all
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 27, 2009, 03:56:32 AM
It got stuck in a loop for some reason not seeing the serpent.  You'll have to debug it a bit more to see what's up.  I just ran this one recently and it worked fine for me, so something is different in your setup.  So you'll have to try and identify what's borked.

One thought is the serpent corpse went up onto your boat.  There's safeguards for that in the 2.0 hunter, but not as many in the 1.x version.

It seems to be working well for others since after 50 downloads, there's no feedback.  lol.

That's one of the requirements of this script is a SMALL boat.  If you are using a large boat, then that will cause issues with serpents getting lodged on your deck just out of looting reach.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on March 27, 2009, 05:26:25 AM
or! he was sailing South instead of North :P
(I told you I wasn't the only one that made this mistake) - update instructions :P
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 27, 2009, 07:07:32 AM
(I told you I wasn't the only one that made this mistake) - update instructions :P

In that case:

RTFM
Quote
5) Boat anti-blocking and serpent navigation requires you to have your boat pointing North.

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: easyuo on March 27, 2009, 08:31:42 AM
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on March 27, 2009, 11:46:12 PM
no Response yet... I'm really wounder if that was the problem :P
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on March 28, 2009, 02:42:29 AM
Im testing again.. hehe.. and yes I had the damn boat pointing the wrong direction..
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 28, 2009, 11:15:25 AM
You and Kham musta got drunk at the same bar.  Hope someone hid your keys!!!  lol.  Have fun with it!  That one got me 1000s of MIBs.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on March 29, 2009, 05:07:56 AM
no kidding, I had to turn off the Mid Collector at one point and just loot the ASOS's. is that option in the public release? opps, I might have let out a secrete.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 29, 2009, 08:55:25 AM
no kidding, I had to turn off the Mid Collector at one point and just loot the ASOS's. is that option in the public release? opps, I might have let out a secrete.

You're just a big'ol tease..  :p
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on March 30, 2009, 01:17:41 AM
Once I turned the boat around its working great now.

Only thing it doesnt do is bank for me. I hit the bank button and it will recall to and open my bank box.. but doesnt unload to any bags. I looked at the coding and there are 2 files not in my directory so I was just going to make them and see if that worked.

_fishinglog.txt and
_setup.txt

those arent anywhere on my pc.

Im still learning the fine art of hardcoding script stuff so excuse the noob (me)

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on March 30, 2009, 01:57:25 PM
those are just setup files, not actual script files... did you run the guided setup before you hit start?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 30, 2009, 02:35:58 PM
Are you using Vista, Drak?  Since you have to setup those bags, you have to be able to save your setup.  Once you figure out that bit, then all will work fine.

Also it looks like there some corruption in the file.  I'll have to look into that one....  Surprised nobody has mentioned that.

Edit:

I'm not sure what happened to the first two code lines.  But replace these: (around line 64)

Code: [Select]
set #SHARD , _fishinglog.txt
set #SHARD , _setup.txt

with these
Code: [Select]
set %logfile #CURPATH , #SHARD , _fishinglog.txt
set %setupfile #CURPATH , #SHARD , _setup.txt
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on April 03, 2009, 02:46:16 AM
I replaced those lines and there is no guided setup.. just a screen the flashes super fast (looks like a dos screen).

Im running XP

So far about 4 hours running and the only thing it doesnt do is bank.. everything else is friggin GREAT
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on April 03, 2009, 04:18:20 AM
In order to get the banking stuff working, you have to put the #FINDID of the two bags inside your bank box into the script.  This script is old and I didn't include a facility for it, so you have to add that to these variables:

Code: [Select]
set %container_MIBs N/A
set %container_Stack N/A
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on April 03, 2009, 05:02:40 AM
yeah for some reason I restarted the script and it asked me to do that.. never did that before.. so Im running it again  :)

30 mibs and no asos yet  :(   
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on April 03, 2009, 02:42:46 PM
It took over 100 for my first one.....  But then I got like 100 more.... ;)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on April 03, 2009, 04:17:01 PM
ok ran it for a total of 8.5 hours today straight and unattended.. pulled 85 SOS's one being an ASOS

YAY


also got a nice bit of horned leather 18 white pearls a bunch of green nets and 2 other colored nets.

Fantastic Script!!
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on April 03, 2009, 04:27:34 PM
Glad it's working for you.  This is one of the older ones in my library..

This one just has a small number of features compared to 2.0 FaF!  But it does farm the MIBs.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on April 03, 2009, 07:46:55 PM
you will definaly farm tons of SOS Maps, and Pearls... scales are good for donations.  I get about 2-3 ASOS's a day if I Fish All Day.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on April 03, 2009, 10:10:49 PM
Just have to watch out for that rare occurrence when you can fish out 2 deep sea serpents.  That's the only time I ever came back to a ghost ship....  ;)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Drak on April 04, 2009, 02:18:43 AM
Yeah I came back to the pc and saw I had 2 dss's and my guy was casting like a madman!  heh.. I didnt die though  YAY!!

I think I play better afk then I do when Im at the comp
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on April 05, 2009, 04:30:30 PM
oh hehe, I have a Spell Channeling Xbow Snake Slayer that kills them in about 2-3 hits, a Snake Slayer Spell Book that I does about 98-100 Hp's. if I had a little bit of SDI I'm sure I'd kill Serpents in 1 Ebolt.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: delta313 on April 26, 2009, 05:24:20 PM
On some freeshard, the fishing pole must be equiped to be able to use it. The problem is that when casting the fishing pole is removed from your hands because its is not spell channelling.

Then the script cannot use it anymore until we re-equip it manually.

I think what we need here is a little rearming sub that will be called before we start fishing, to make sure the fishing pole is in your hand. I can probably rig something quick...
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on April 26, 2009, 07:31:29 PM
well I'm not sure, but TM usualy doesn't alter a script for Free Shards, but your more than welcome to create a sub (We are more than Willing to assist you along the way) to rearm the Fishing Pole.  The way it works on OSI shards it automatically Re-arms when you try to use the fishing pole.

A Re-Arming Sub shouldn't be to difficult.. you may get some idea's from the Auto Defend part of the script since it is used to Arm a Spell Book or Archery Weapon ( that is in this version right? )
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on April 26, 2009, 10:04:42 PM
You're on your own with that.  I know this script works well on OSI.  I believe I ran it on RunUO too, but that may have been the FaF.

@ Kham:  You love teasing them about the features of the FaF, don't you?  lol.  (this version is magic only, no slayer book)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on April 27, 2009, 01:07:07 AM
lol maybe I've been running FaF to much.

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: delta313 on April 27, 2009, 09:05:08 AM
You're on your own with that.  I know this script works well on OSI.  I believe I ran it on RunUO too, but that may have been the FaF.

@ Kham:  You love teasing them about the features of the FaF, don't you?  lol.  (this version is magic only, no slayer book)

I think I can manage ;) the EUO language does not seem too hard (anyone ever tried cobol ?)

The basic actions would be
1) get id of fishing pole
2) get id of any shield you might be using on your paperdoll

The shard where I play does not permit the equiping the fishing pole unless the shield is removed, so everytime its time to fish I need to run that sub
1) check if fishing pole is equiped
2) check if the shield is equiped
3) if none are equiped, equip both and exit
4) if only the shield is not equiped, equip the shield and exit
5) if the fishing pole is not equiped but the shield is, remove the shield, equip fishing pole, equip the shield in that order

I suppose the paperdoll must be opened to be able to read what is equiped or not? or I could probably just scan the backpack to see it the fishing pole or the shield are lying there.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Masscre on April 27, 2009, 09:20:20 AM
Yea i used to program in cobol and fortran in the late 80's but been a long time ago :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: delta313 on April 27, 2009, 01:20:49 PM
Yea i used to program in cobol and fortran in the late 80's but been a long time ago :)

Wow I tough that race was exctinct...:'(

I have managed to read the ID of the fishing pole and shield on my paperdoll so I can rearm, but there seem to be a bug, the character Status gump must be opened and minimized for that trick to work...? :P


other than that I am now a happy fisherman, I will let the script run for a few hours to see if I have other freeshard issues
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Scrripty on May 09, 2009, 09:09:57 AM
You and Kham musta got drunk at the same bar.  Hope someone hid your keys!!!  lol.  Have fun with it!  That one got me 1000s of MIBs.

Great script. :)  Works flawlessly right out of the box.  Nice job.  Gawd I need to learn menu's, they make everything look so professional. :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on May 09, 2009, 09:51:17 AM
Tm does a great job on the interface..
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on May 09, 2009, 09:57:26 AM
Glad it works for you.  Are you running on OSI?

My menus aren't all that special.  I don't spend a bunch of time on colors, but rather on function.  The CLAw is probably once of my most functional interfaces to date.  The illusion of tabs is kinda cool.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on May 09, 2009, 10:02:57 AM
there's alot going on at the same time with this menu... tons of statistics...from Current Run to YTD... which I find quiet amazing... even though I'm at .135 mibs/hr at 253 running hours. 8 Serpents an hour. and over 2000 Killed Serpents.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on May 09, 2009, 10:05:29 AM
there's alot going on at the same time with this menu... tons of statistics...from Current Run to YTD... which I find quiet amazing... even though I'm at .135 mibs/hr at 253 running hours. 8 Serpents an hour. and over 2000 Killed Serpents.

Lol, you keep teasing the masses about features of the FaF.  You're plain Evil, KHam.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on May 09, 2009, 10:20:41 AM
Hey Show Me something worthwhile and Nominate you... if your lucky :P
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: kevdog1842 on June 30, 2009, 06:09:34 PM
Thanks for making this, it's awesome. The only suggestion I have to anyone else using it is to make sure you can actually handle killing 2 or 3 serpents at a time. My dumb ass paid 40k for a set of LRC armor and got smoked by a couple deep sea serpents. Anyways, its a bad ass script, by far the best one I've seen around.


                                                                                -Thanks
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on June 30, 2009, 06:20:25 PM
Don't forget to cast "Protection" on yourself so you don't fizzle when the deeps cast on you.  With that up, you'll never fail your spell casting and you'll eat all those deep sea serpents.

On RunUO, you'll know that Protection is active because your Physical AC will be lower than all the others.

Also, if you get suck on your boat, you can also petition HELP (on your paperdoll) to transport to a city.  

Don't forget to insure your armor and your boat key!!!  That way you won't loose anything.  :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: kevdog1842 on July 01, 2009, 05:36:03 AM
Yeah, I figured out insurance. I wished I had known about that before. I guess i'm just an old school UO player. Everything is working good on this script, but I can't get it to do bank drops. He recalls to the bank, the bank opens, my bags in the bank don't open and the items stay in my main pack. Is this because I have a bunch of different bags in my bank? Or is it because i'm using the wrong containers? I cant figure it out.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 01, 2009, 05:43:18 AM
That script doesn't have an automatic setup for the storage containers so you have to set them by hand.  At line 95 and 96, you must put the #FINDIDs of the two containers into these variables:

Code: [Select]
set %container_MIBs N/A
set %container_Stack N/A

(Just replace the N/As with the appropriate container values)

You can just double click on the container you want to use and look at the right column of EasyUO to see what the #LOBJECTID value is, or use this script and just target the container to get all the necessary information:

http://www.scriptuo.com/index.php?topic=188.0
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 01, 2009, 05:49:14 AM
Lol, and you are an old school UO player.  The last time I remember you playing UO, that was even before AOS (Age of Shadows), but after Trammel.  I still remember when you lost your first house deed to PKs.  Boy, you were sad that day!  heh
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: kevdog1842 on July 01, 2009, 07:27:48 AM
Yeah, that was messed up! I mined stinkin ore and made chainmail coifs for a week to save up the whole 30k it took to get the deed. Then that ass took it with one e-bolt. I can honestly say that was no fun. Oh, I got the stinkin bank drops for the fisher to work. I read through some tutorials and figured out how to set the bag id (kind of) it works now but I messed something up so its just dumping everything into one bag. Oh well, i'll figure the rest of it out later. it works for now. Thanks.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: KilroyIsDead on July 11, 2009, 05:34:03 PM
so I'm thinking about fishing.  Never did this before...

I saw this template...
Taming 110
Lore 110
Vets 100
Archery 115
Tactics 100
Chivalry 65
Fishing 100

But taming can be a lengthy, and I need an inscription person on one of my accounts.  So what about this?

Magery 110
EI 110
Inscription 100
Archery 115
Tactics 100
Med 85
Fishing 100

Is barding valid instead of archery? Music/Peace instead of arch tacts and the pen trick to keep stuff always calm while casting?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 11, 2009, 05:41:35 PM
I pretty much just use magery only for the fisherman.  I wrote the FaF to use archery too, but along with EOO/Consec it's just overkill.  Now if you are looking for a template to start also fishing up the nets, the taming one might be a good'en.

Maybe the pally-fisher would work well as well for the nets.  Does one of the slayer bows handle leviathans?  Snake/Reptile work well for the serps, but you also have to contend with the kraken and leviathans.

Kevdog and I were killing the kraken pretty easily in Shame the other day; no biggy with a basic pally.  Leviathan might be different.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: KilroyIsDead on July 11, 2009, 05:49:28 PM
oh boy taming in my future (.)(.)

And apparently I need to put inscription elsewhere
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: KilroyIsDead on July 11, 2009, 07:01:24 PM
part deux.  WHat should the stats on this char be?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 11, 2009, 07:10:11 PM
Lots of strength and int for the mage type.  Hard to do chiv when you have such low dex.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: KilroyIsDead on July 11, 2009, 07:28:25 PM
the chiv I think is primarily the mode of trans not so mcuh a battle mechansim.

I'll start looking for fast Life and stam leech bows for when cool stuff gets fished up
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: KilroyIsDead on July 12, 2009, 06:39:48 AM
Is this script as good as any other for just training fishing?  Of is there a mininmum value in fishing to have before starting this?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Scrripty on July 12, 2009, 07:35:29 AM
As good as any other?  This thing rocks. :)  I used it from zero to 100.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on July 12, 2009, 09:02:34 AM
buy up to 30 fishing, then take this this script over to a server line.. you can get all the way up to 70? or what ever the mark is for Deep Sea Fishing.  once you hit Deep Sea Fishing move away from the server line about 30? tiles you will gain all the way up to GM from there.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Hoby on July 29, 2009, 03:49:12 AM
Im having issues with this and the FaF, they worked fine before like two days ago.  First problem is its not saving the setup.  When I go through guided set up and save i get the black box that flashes but when i go to restart it at a later time its not finding it.  The second problem now is when I start it I get to the point where it starts to fish, but never actually targets the water to cast.  It stays there asking where would u like to fish, or what ever the msg is. I restarted euo, the script, my comp.  Doing the same thing for both versions.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on July 29, 2009, 08:49:31 AM
Are you running UOA or Razor?  Also try dragging the fishing pole to your character before you start the script.  I've been running the fisherman nearly 24/7 to feed my MIB autofarmer and it still works fine for me.  So something must have changed on your end since the FaF and the 1.6 fisherman are totally different scripts.

As for saving, if you are running Vista then you have to get rid of the C:\.  If not, then if it did work at some time, then you changed something on your end.  Just try and figure out what you changed and unchange it. hheh

Trust me, the script didn't modify itself. heh
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Hoby on July 29, 2009, 09:11:32 PM
I am running vista, have to make that change.  Thanks.  

Quote
Just try and figure out what you changed and unchange it. hheh

Cant for the life figure out whats goin on.  Im not using uoa or razor.  I make sure the fishing pole is equiped.  Now i really dont understand.  I tried it with my other accounts fisherman, same setup and it works.  The only thing i can think of is that the one im having trouble with is fishing next to the server line and has like 30 fishing. 
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Dootndoo on August 05, 2009, 03:02:28 PM
I just wanted to say again, that this is the the greatest fishing script ever, I don't have to do anything. I GMed my NecroMage and he works perfect with this script! The only thing is I don't have time to sit and fish all of this crap up. I just need Trailmyx to release the second part, then there will be no end to the amount of virtual bankroll that my character can accumulate. Muhahahaha  :D.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 05, 2009, 03:11:28 PM
At least on Alexandria, they make it pretty lucrative to do the chests.  At 8K/each, if you get a large enough cluster of them together and a full pot of coffee, you can make around 80-200K/hr.  Really depends on the pre-chest junk you get.  OSI is still 1K-3K per chest, so there's really no reason to fish the chests since you can make more by farming gold from lowbie creatures.

With that 2nd part you are talking about, I have already fished up 10M+ gold not including artifacts.  So it's coming along nicely.  ;)  Most of the time I'll off on a hike.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Hoby on August 05, 2009, 03:52:34 PM
Shortly after my last post I moved my fisher over about thirty spaces to the left and its working fine now.  Must have been to close to the server line.  I have two fishers going and a hw quester all running at the same time.  Sweet!
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Dootndoo on August 05, 2009, 07:45:45 PM
For some reason i'm getting a delay after it kills a serp. It just sits there for a few mins, then it decides to skin and loot the monster. Any ideas why i'm experiencing this problem?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 05, 2009, 09:38:41 PM
Not sure.  Try making sure you have your fishing pole equipped.  I ran into that at one point and I'm not sure how I fixed it.  What did you start doing differently?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Scrripty on August 05, 2009, 11:44:34 PM
Not sure.  Try making sure you have your fishing pole equipped.  I ran into that at one point and I'm not sure how I fixed it.  What did you start doing differently?

Sometimes you have to completely close down euo and reload all scripts... I have wierdness like that happen occasionally too.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Dootndoo on August 07, 2009, 01:22:30 PM
I tried to equip the fishing pole, but that wasnt it. I'll try to just restart everything and see if that helps next time. thx
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 07, 2009, 01:47:35 PM
I tried to equip the fishing pole, but that wasnt it. I'll try to just restart everything and see if that helps next time. thx

You may have to learn a bit about how the code is executing.  You might try and pause the script, then single step through the code to see where it's delaying at.  I can't for the life of me remember what was causing it, but it turned out to be something stupid like the backpack was closed, equipped fishing pole or some nonsense like that.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 24, 2009, 04:22:34 PM
For some reason i'm getting a delay after it kills a serp. It just sits there for a few mins, then it decides to skin and loot the monster. Any ideas why i'm experiencing this problem?

BTW, I know why the script sometimes pauses after you kill a serpent.  There's seems to be a bug in EUO where the last killed enemy gets stuck in #ENEMYID even after the serpent is dead.  I have that fixed in the FaF version of the script, but I haven't adapted the fix to this script just because I wasn't really support it too much.

For the time being, you have to 1) wait, or 2) restart EUO/UO.  It will timeout in about a minute.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Toptwo on September 05, 2009, 05:06:54 AM
thanks

Thanks for what??? You certianly havent been able to downlaod this script from this site. You might want to go here:

http://www.scriptuo.com/index.php?board=55.0

and read the rules. You will need to post up a GOOD first post on this board:

http://www.scriptuo.com/index.php?board=20.0

before you get access and are able to d/l scripts
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Petkiller on September 05, 2009, 05:18:48 AM
It is working great for me, I have fished up over 100 pearls so far.  I haven't kept records but I know I have over 4k of horned leather and a ton of scales.  I think the only thing I had to edit was %container_MIBs and
%container_Stack.  The only time it has messed me up was having too many items in my bank box.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: rufush on October 14, 2009, 07:49:31 AM
Great script.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Coragin on October 30, 2009, 02:02:43 AM
TM love this script, quick questions.

1. Can or is it possible to use a BoS to send big fish to bank?  Would that be hard?  Can you point me to an easy way to do it?  Also using BoS to send leather to bank?  I assume this would be an easy task to add multiple items, such as set %bositems XXX_XXX_XX_ ect....

2. Do serps drop rope at all?

3. Whats a good weight of a big fish?  Got 90 stones so far :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on October 30, 2009, 08:34:08 AM
There is some BOS subs in the snippets section.  Should be easy to add.

Rope? Nope.

225 I think is the biggest fish on OSI, so you got yourself a goldfish.  :p
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on October 31, 2009, 03:18:14 PM
GMed fishing with the timer showing 20:20:46.  So almost 1 full day from starting at 50 Fishing.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Coragin on December 04, 2009, 09:46:29 AM
TM you said you will give a little help with this.  So here we go, my one small problem...

Banking, picks up stack and drops it back in backpack.

changed this and have these items in my bank...

Code: [Select]
set %container_MIBs ZJF_
set %container_Stack CKF_

Running Windows XP Pro x64

Do not have any files with shard_setup, ran interactive setup...

Didnt ask me to target any bags...

EasyUO dir...

C:\Easy UO\

Can you hel me here?  pls
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on December 04, 2009, 11:04:42 AM
umm, this:

Code: [Select]
set %container_MIBs ZJF_
set %container_Stack CKF_

Is for the #FINDID of the container, not the #FINDTYPES of the items.  Ergo the "container" label.  :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Coragin on December 04, 2009, 01:48:32 PM
umm, this:

Code: [Select]
set %container_MIBs ZJF_
set %container_Stack CKF_

Is for the #FINDID of the container, not the #FINDTYPES of the items.  Ergo the "container" label.  :)

Okay would those be the bags in my bank or backpack?  I am assuming bank.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on December 06, 2009, 04:18:41 AM
put normal bags in your bank.


Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Coragin on December 06, 2009, 04:37:53 PM
Got it thanks. 
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Oracle on November 09, 2010, 03:13:17 PM
I haven't used this script yet after the changes to Fishing ie the new fish and other things that you can fish up from it.  Does it handle the new fish and other items brought about during the High Seas updates?  Does it take advantage of the new ships and the increased hold?   So far, I have only fished manually doing the Fishing Quests trying to get an elusive Fishing Power Scroll!

I m so glad that they updated Fishing.  It is one of my favorite things to do in the game.  There is a reason to save the regilar SOS Bottles too because they have 3 levels of them.  The 2nd and 3rd level there is a chance for a rare and the first level at least nets you 10k gold.  the Ancient net you 40k gold and always have at least one rare in them.

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on November 09, 2010, 03:24:46 PM
this script was meant to support Finding and fishing up MIB Chests so you shouldn't be pulling up any fish at all.

and to answer your question about the new ships.. that is a Negative.. it only uses legacy boats....
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on November 09, 2010, 08:00:37 PM
This script won't be updated for the new content.  Perhaps the FaF, but this one was released with an "you're on your own" clause some time ago.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Oracle on November 09, 2010, 11:33:13 PM
Thanks for your swift reply!  Looks like I need to take my new ship out of the water and put a Legacy boat back in, so that I can continue to fish up more SOS Bottles.  The contents of SOS bottles are better than Treasure Maps now and MUCH EASIER to locate.  Plus you dont have to fight off anything guarding the chests!!!

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on November 10, 2010, 12:47:05 AM
why? do you only have one character? because you can place one boat per Character....
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: UoLugnutz on November 20, 2010, 02:30:57 PM
Hope its okay to add a few suggestions. Just did a quick edit to keep some of the fishes in bank for questing

Code: [Select]
SET %NEWFISH NMZ_OMZ_RMZ_SMZ_UYZ_ZYZ_WYZ_TYZ_FQD_EQD_GQD_DQD
Code: [Select]
GOSUB TRANSFERITEMS NULL %NEWFISH -1 #BACKPACKID %CONTAINER_STACK
Seems to work fine but have not ran the script very long.

Thank you TM for the public sharing of the script and doing all the hard work
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: gruntman on November 26, 2010, 02:37:18 PM
On occassion when I fish up a serp it will kill it without an issue. However, at times it kills the serp when it is out of range for me to loot. Does anyone have a fix for this? Like make the boat move onto the corpse so that it can be looted.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: UoLugnutz on November 26, 2010, 03:51:06 PM
On occassion when I fish up a serp it will kill it without an issue. However, at times it kills the serp when it is out of range for me to loot. Does anyone have a fix for this? Like make the boat move onto the corpse so that it can be looted.

I think the reason for this is recalling to boats will not land you at the same spot every time and can put you out of position to loot sometimes. You would need to add a pathfind sub to get you to the same location every time or for a quick fix that should work see below

Look for the following lines of code
Code: [Select]
if #CHARPOSX - #FINDX < -2
Code: [Select]
if #CHARPOSX - #FINDX > 2
Change them to the following
Code: [Select]
if #CHARPOSX - #FINDX < -1
Code: [Select]
if #CHARPOSX - #FINDX > 1
This should move you one spot closer to the corpse......I think. Try it out and hope it works for you
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on November 26, 2010, 08:21:20 PM
Be careful with changing that to 1 instead of 2.  If you get a serpent stuck on your boat, you might confuse the movement logic and you'll "left one" forever.

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: gruntman on November 29, 2010, 06:43:53 PM
Seems to work fine thus far - thank you - and thanks TM  I will keep an eye out for that to happen.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: seeriusly on November 29, 2010, 08:10:34 PM
This is something I worked on for another script I use...  this could fix your looting issue without worrying about anything. It moves your character to old recall spot.  This works for me. :)

Code: [Select]
gosub movesouthofmast   ; << insert this after " gosub UpdateHeaderFishingGainRun " on line 215

;-----------------------------------and insert this sub at end of script
sub movesouthofmast
repeat
    finditem ENX g_8 ;find tillerman
    wait 20
until #findkind <> -1
    set %southofmastX #findx - 1
    set %southofmastY #findy - 3
repeat
    if #charposx = %southofmastx && #charposy = %southofmasty
    {
    return
    }
    else
    {
    event pathfind %southofmastx %southofmasty
    wait 10
until #charposx = %southofmastx && #charposy = %southofmasty
    }

    return
;----------------------
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: kaiserguilherme on January 12, 2011, 10:12:57 AM
i simple added in the sub BankItens the line:

Code: [Select]
  gosub TransferItems NULL GQD_EQD_SMZ_WYZ_NMZ_RMZ_ZYZ_UYZ_DQD_TYZ_OMZ -1 #BACKPACKID %container_Stack ;HIGH SEAS FISHES!
and it worked transfering the new fishes to stack container. I run this script for 24hours (in a tokuno ship) without stoping and it dont crashed. Just need to make the ship faces North when starting.

why? do you only have one character? because you can place one boat per Character....
No. If ANY of your chars have a High seas ship, you cant place another ship of any kind.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: gimlet on January 12, 2011, 10:50:24 AM

"No. If ANY of your chars have a High seas ship, you cant place another ship of any kind."

Not true - I don't think
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: kaiserguilherme on January 13, 2011, 06:50:18 AM

"No. If ANY of your chars have a High seas ship, you cant place another ship of any kind."

Not true - I don't think
So, try. :D
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on January 13, 2011, 07:07:11 AM
You can Place 1 ship Per Character..
everyone bitched that you could only place 1 boat per account pre High Sea's and demanded that the ships to be automatically refreshed.  so they changed it to one boat/ship per account at the launch... :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Kane12 on August 16, 2011, 08:54:34 PM
Anyone else notice that when this cuts up "big fish" it is also cutting up some of the keeper fish since they have the same ID as the Big fish do? I removed the fish cutting option to eliminate this but sometimes have the overweight problem with the big fish.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on August 16, 2011, 08:57:18 PM
People are still using this?!?!   lol, amazing.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khadez on August 29, 2011, 04:12:24 AM
I just started amazing scriptt!!!

Post Merge: August 29, 2011, 08:30:48 PM
I just find out 1 problem.....

Its doesnt recognize the new type of fish..... so it doenst cut and ur backpack get full!!!
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: enrod on September 04, 2011, 09:29:42 PM
It's a shame fishing scripts haven't been updated for high seas, as with the update I feel it's much more useful and profitable now more than ever  ;)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on September 04, 2011, 09:33:05 PM
If you surf through this thread, you'll find the ways to fix things.  When I posted this script, I said it wouldn't be updated since it was so old.  I keep my FaF updated for the Elites.  However, if you're serious about using this one, people have already contributed the necessary fixes.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Khameleon on September 05, 2011, 05:19:40 PM
ya I think I changed it to check for a name or something.. been a while since I looked at this script though...
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on March 10, 2013, 10:36:27 AM
i play to get things I want, not to sell or whatever, just for my own entertainment

Me too, but then again, Origin is so un-populated, I don't see how anyone could benefit from have a vendor.  I haven't tried this script yet.  I just discovered it, after I bought the big Gargoyle ship.   :-\  But, I have a little boat too, and I want to try this one.  By the time I'm done decorating, my little house is not going to have any room!   ;D
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Crisis on March 10, 2013, 11:07:57 AM
i play to get things I want, not to sell or whatever, just for my own entertainment

Me too, but then again, Origin is so un-populated, I don't see how anyone could benefit from have a vendor.  I haven't tried this script yet.  I just discovered it, after I bought the big Gargoyle ship.   :-\  But, I have a little boat too, and I want to try this one.  By the time I'm done decorating, my little house is not going to have any room!   ;D

I uses the FAF but saving the fish is beneficial even if vendors are not practical. You turn them in for quests and use/sell the rewards. I am sure that the higher end things will sell, even if it is only to shard hoppers that will take the stuff to other servers. If nothing else, you will have a lot of baits and PS and hooks and what not.  :D
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on March 10, 2013, 12:49:03 PM
[TrailMyx's Fish Treasure Hunter 1.6


Am I missing anything important that isn't showing up in the menu?  Bits and pieces are cut off.

Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 10, 2013, 01:07:35 PM
You should consider using the FaF anyhow.  I released this script back in the day when the Full Auto Fisher was still and Elite script.  Since that script is now available, this one really has no real use.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on March 10, 2013, 02:14:22 PM
You should consider using the FaF anyhow.  I released this script back in the day when the Full Auto Fisher was still and Elite script.  Since that script is now available, this one really has no real use.

You're saying I should be using the one that has to have claw running?
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on March 10, 2013, 02:28:04 PM
You should consider using the FaF anyhow.  I released this script back in the day when the Full Auto Fisher was still and Elite script.  Since that script is now available, this one really has no real use.

I'm trying to make TrailMyx's Fish Treasure Hunter 1.5 work.  Most of the lines in the menu are overlapped, but I've not seen any easy way to fix that. It's a pretty big script.  That, and it tends to recall me to the Inn or the Bank and doesn't do anything in either place.  It recalls more than it fished, I don't get it.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 10, 2013, 04:46:46 PM
Which version of Windows are you using?  Menus shouldn't have issues unless there's something going on that's making the controls look strange.  You might post a pic of the window so we can see what you're seeing.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on March 10, 2013, 04:56:09 PM
Which version of Windows are you using?  Menus shouldn't have issues unless there's something going on that's making the controls look strange.  You might post a pic of the window so we can see what you're seeing.

I use Windows 7... here are the pictures of both menues.
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 10, 2013, 04:58:46 PM
Hunt around in your windows setup and unclick where you are asking the system to use "big fonts".  Unsure where exactly that is....
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 10, 2013, 05:15:55 PM
This is how it looks on my system (though I'm running Win2003 on my virtual machine....)

(p.s. I edited your post to remove 1 picture since the title shows your character name....)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on March 10, 2013, 05:32:13 PM
This is how it looks on my system (though I'm running Win2003 on my virtual machine....)
(p.s. I edited your post to remove 1 picture since the title shows your character name....)

Mine looks like yours now...  :) and, thank-you!   :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: TrailMyx on March 10, 2013, 05:44:29 PM

Mine looks like yours now...  :) and, thank-you!   :)

Awesome!
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Nouveau on December 31, 2014, 02:14:37 PM
Just wanted to extend a thank-you for this... it still works beautifully, and I dunno how many houses lost from not being able to play over the years to today, I still always go back to fishing.  Happy New Year to you, and all the great peops here!  :)
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: lexutto on January 23, 2021, 11:38:28 PM
Hello, great script, but 1 problem, fishsteaks are not droping into serpents corps, are there any solution about this? TY
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: Crisis on January 24, 2021, 07:12:59 AM
Hello, great script, but 1 problem, fishsteaks are not droping into serpents corps, are there any solution about this? TY

You are much better off trying his FAF (Full Auto Fisherman). It is an updated and more advanced version of this script. http://www.scriptuo.com/index.php?topic=41.0
Title: Re: TrailMyx's Fish Treasure Hunter v1.6
Post by: chuns1ran on October 29, 2023, 12:38:25 AM
thx bro.