Author Topic: TrailMyx's Simple Fast House Placer 0.15  (Read 35917 times)

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Offline TrailMyxTopic starter

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TrailMyx's Simple Fast House Placer 0.15
« on: June 09, 2008, 12:38:05 PM »
+1
Code: [Select]
;-----------------------------------------------------------
; Script Name: TrailMyx's Simple'n'Easy House Placer
; Author: TrailMyx
; Version: 0.15
; Client Tested with: 5.0.2
; EUO version tested with: 1.5 106
; Shard: OSI, FS
; Revision Date:  3/17/2007
; Public Release: ...
; Global Variables Used: None
; Global Namespaces used: none
; Purpose:
;  Places a house for you by monitoring an IDOC sign.
;  When sign dissappears, house will be placed.  Setup is as follows:
;  1) Target house sign
;  2) Ghost the image of the house you want to place and target and place where
;     you want the house to go.
;  3) Ghost the house again.  The script will now wait for the house sign
;     to dissappear and place for you.  Only one attempt will occur.
;

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idoc_simpleplace15.txt
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Offline Khameleon

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #1 on: January 14, 2009, 06:16:35 PM »
+1
has anyone ran this injunction with the idoc monitor/looter?
I'm aware that both scripts work together, I haven't ran either of them that much yet, gonna give it a whirl on a idoc i just found, house is pretty much empty, more interested in the placement.

Offline TrailMyxTopic starter

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #2 on: January 14, 2009, 06:24:23 PM »
+1
Well the 2.0 looter and placer work well and co-exist with one another and have used them quite successfully before. 

However, with the new housing placement rules, you can't do place-->loot anymore with a single script.  If you are waiting for placement, you'll never get to the looting phase. 
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Offline Xclio

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #3 on: January 15, 2009, 06:13:29 AM »
+1
Like TM can't place and loot anymore  >:(

Offline TrailMyxTopic starter

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #4 on: January 15, 2009, 10:50:13 AM »
+1
Like TM can't place and loot anymore  >:(

Nope, nobody can anymore.  We have to wait X amount of time after the place falls to place.  Kinda lame, but it does keep people from setting up temporary "loot hideouts" to place pad/loot/lockdown/move items/remove pad.
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Offline Khameleon

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #5 on: January 15, 2009, 03:51:26 PM »
+1
so the timers when you can place it random?
5-10 minutes? hours?
how many times can you use the tool before your in a lockout? how long is the lockout for?

Offline TrailMyxTopic starter

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #6 on: January 15, 2009, 04:27:44 PM »
+1
I honestly haven't even tried to place using the new ruleset.  Hopefully someone can enlighten us.
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Offline Xclio

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #7 on: January 15, 2009, 06:56:34 PM »
+1
To my knowledge the current timer is pretty random and can vary from 10 minutes up to an hour, as for the lockout on the tool I am not sure, Iam guessing it is somewhere near 10 or 12 but I haven't ever tested it myself.

Offline Anil22

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #8 on: July 19, 2009, 10:43:17 AM »
+1
How can i get the script?

I cant see the script please help me i need Fast house placer scripts.

Offline Theosibo

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #9 on: July 19, 2009, 10:50:19 AM »
+1
How can i get the script?

I cant see the script please help me i need Fast house placer scripts.

*glances at the Newbie Restricted status of the user*

You might try following the direction in the FAQ of this site.  It's quite helpful for decyphering the code required to download the script. ;)

http://www.scriptuo.com/index.php?topic=1750.0

Give that a go, and see if it helps you out.

Offline kenshin87

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #10 on: February 14, 2010, 10:51:58 AM »
+1
i see no one has posted here in a bit as i am going through the house placing scripts i just want to enlighten people that it may take up to 2.5 hours to place a house. so i believe the time is 15 minutes to 2.5 hours. correct me if i am wrong on that. also has anyone noticed a correlation between the size of houses and the placing time. out of the couple idocs i have been to since the new rule has been set in play it seems that the larger the house the more time it is to wait. if it is true can someone confirm that possibly? thank you and thanks tm for the placer while it lasted

Offline darian

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #11 on: April 09, 2010, 10:59:59 AM »
+1
I'll try to keep this updated as i go, house fell 15 minutes ago, was a keep, still cant place but when I can i'll report back how long it took, assuming im not a complete idiot and forget. lol


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Offline darian

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #12 on: April 09, 2010, 01:19:50 PM »
+1
ok, It fell and i placed another keep 46 minutes later. Didnt get locked out of the placement tool at all. So now I have two keeps side by side, woot



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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #13 on: June 22, 2010, 07:37:34 AM »
+1
The House Placement tool gave me an error that I tried using the tool too many times and told me to try again later.  The error occurred after using the Tool for the 12th time.

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Offline tk43

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Re: TrailMyx's Simple Fast House Placer 0.15
« Reply #14 on: February 01, 2012, 04:52:53 PM »
+1
If a house collapses and a signboard disappears, a script will stop Simple Fast House Placer.

this script which adds the next --
 ("it waits until it receives packet of release of construction regulation")
 ("construction will be performed if a packet is received")
I think that it operates normally.

It is necessary to find out the packet number of construction deregulation.

Tags: TrailMyx IDOC Tools