Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Insideout

Pages: 1 ... 9 10 [11] 12 13
151
_C2_ Script Library / Re: C2's Trick or Treater 2.0
« on: October 01, 2013, 10:44:22 PM »
Also for the special drops MZFC Brutrins Head on a stick

152
Off Topic / Re: My neighbors are filthy...
« on: October 01, 2013, 10:23:59 PM »
I know here in Podunk USA where I live we have nuisance ordinances. Which covers a wide list of things from junk to not cutting your grass.  Might be worth looking into.

153
_C2_ Script Library / Re: C2's Trick or Treater 2.0
« on: October 01, 2013, 08:38:02 PM »
Okay making sure it just wasn't something I did. But i noticed in the loot Ids there was ; Where it should have been _  was it me or is it that way in the script? Not trying to nit pick as I'm grateful for you making this script

154
Scripting Chat / Re: Well here we go But a few questions
« on: September 27, 2013, 10:30:49 AM »
And today went flawless hmmmmmm

155
Scripting Chat / Re: Well here we go But a few questions
« on: September 26, 2013, 09:23:59 AM »
Okay it's adding a ghost in both secure and in backpack.

156
Well I found a Keg Emptier somewhere so it's all good but damn having to buy Bottles from non faction vendors suck. Makes me miss Baja lol

157
Scripting Chat / Re: Well here we go But a few questions
« on: September 26, 2013, 03:49:04 AM »
Okay got it converted to fit my needs for the most part. Only thing it's having a problem with is it is picking up a ghost plant that it has already cut into clippings. Is this a timing issue? Or is this the problem

%dragStack ( ( 500 - #WEIGHT ) / 2 )

as it is really only moving one plant I just haven't read up enough on how to alter this.



158
Scripting Chat / Well here we go But a few questions
« on: September 26, 2013, 02:34:35 AM »
Okay as I have never been one for engineering I have some questions. I need a script that will use the clippers to make the plant clippings for the natural dyes and or baskets. Now that being said here comes the questions.

1. I have found an old logs to boards script that I would like to use as a base. Even though I'm making changes in the majority of the code where do I add props to the creator.

2. Being I have no real code knowledge it will be trial and error I'm sure.  But I see in the script event macros can some one point me on where to read up on these.

159
_C2_ Script Library / Re: C2's Ultra Beggar W/Guide Trainer
« on: September 16, 2013, 04:30:57 PM »
Works Great :)

160
Okay to set it to use kegs I'd just need to change the ID from Pot bottle to the Keg Id right?

161
Receipes / Easy peanut butter Fudge
« on: September 12, 2013, 01:32:40 AM »
Okay i make a double batch each time as it's easier due to the fact the smaller  jars of PB are 2 cups already :) and the powdered sugar comes in a 2 lbs package also.


EASY PEANUT BUTTER FUDGE

2 sticks butter
1 cup creamy peanut butter
1 tsp. vanilla
1 lb. powdered sugar

Melt the butter and peanut butter (you may use microwave). Stir in vanilla. Beat in powdered sugar. Quickly spread into a buttered 8x8-inch square buttered dish. Chill to set. Cut into 64 squares.

162
Scripting Tutorials / Confused as normal
« on: April 30, 2013, 12:19:07 PM »
Okay been reading the script tutorials. For bandages and such. How does the script know when your wounded etc to use these items? Read something about journal scanning ?

163
Off Topic / Re: Decentralized Virtual Currency AKA Bitcoins
« on: April 28, 2013, 05:30:02 PM »
Okay so do you need a different wallet for litecoins lol

164
Thanks a ton to all that have a hand in this script :) . Changed the lockdown ID from the plant bowls to the plants and worked like a champ. Saved me from throwing out a ton of plants. Next is trying to see if I can add the vanilla and sugar cane plants so it will collect the resources:) Thank again guys.

165
Thanks thats what I figured but wasn't sure.  I'll try to figure it out I found the sub will see about dropping the Item Id in there one I figure out how to find it lol

Pages: 1 ... 9 10 [11] 12 13