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Messages - willian_ii

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1
New member introductions / Re: Hey Folks =]
« on: April 04, 2014, 04:24:04 PM »
Ha!

It is actually "Automation and Control engineering" so it's mostly control, automation is kind of secondary.

Coming from computer science, where we are thought to program and to thing in high level, I hated the damn PLCs ( most of them are programmed in ladder).

On the other hand, I love python, now I have problems with languages with brackets and static typing =P

2
Stealth scripts / Re: [python] Taming macro
« on: April 04, 2014, 03:50:00 PM »
Introduced!

Yes I liked the lib!

StealthUO is awesome but lacks a few things.
Gump management is one that confused me a little =P

3
New member introductions / Hey Folks =]
« on: April 04, 2014, 03:40:25 PM »
Hello there!

My name is Willian, i got to know UO around 2005, I think.
I only ever played on Freeshards, first sphere(it was weird!), then RunUO.

Close to 2007 I learned about Easyuo, and played a lot with it, developed some scripts for myself, and used lots of ready ones.
In 2008, I started studying Computer Science, and eventually stopped playing.

2010, however, after failing the same class twice, I decided to switch to Automation Engineering.
Before starting the new course, in 2011, I used the free time to get into RC airplanes, and now multicopters.
(My hobbies are pretty much programming, electronics, robots, and flying things.)

So a few months ago, during summer vacations, I got a beta invitation for The Elder Scrolls Online... And hated it.
Then I decided to re-install UO. As I would have to up some skills again, I also decided to look if there was any tool for scripting in Python, and for my happiness, there was StealthUO.

Funny thing about me: I may like scripting more than I like playing.

So I First made a taming script(already shared here), got my taming to 95.0, and then a script for scanning vendor items and putting them on a database to find the better deals (not published, depends on a django backend =| )

As my vacations are now over, I decided to share my work here, even though is not quite finished.

And I don't know what else to type, I'm not the best with Introductions =P

4
Stealth scripts / [python] Taming macro
« on: April 01, 2014, 06:12:31 PM »
Hey folks,

I Developed 2 or 3 months ago a taming macro in Python

It requires peacemaking and instruments, to kill the tamed pets.

Here's what it does:

Starting, if there's no rail file, it begins writing a rail. just run through the path you want, and it begins writing a new rail.
walk in a circular path, and when you get close to the end, the rail is written to a file.

If there's already a rail, he scans for pets around you.

then he goes on each spot on the reail, tames a pet, then calms it and kills it. And repeats until there are no more animals close to that spot.

It's not working 100%, but I got to 94.4 taming on it, so it's good enough. I was going to implement a gui using tk, but lost the interest(started implementing a player vendor item search bot).
I should also probably fix some things before releasing, but I would probably just postpone it forever, and never release it.

I developed and tested it on Demise.

What to change:

on the begining of the file, you can see:
Code: [Select]
polar_bear = [0x00D5]
white_wolf = [0x0025, 0x0022]
walrus = [0x00DD]
snow_panther = [0x0041, 0x0040]

types = snow_panther + white_wolf
instruments = [0x0E9C, 0x0EB2]
REWRITE_RAIL = False

the types of animals to be tamed are defined on
Code: [Select]
types = snow_panther + white_wolfIf you want to tame an animal not pre defined, all you have to to is create a new variable for this animal, like :
Code: [Select]
new_animal = [0xnewcode]and then
Code: [Select]
types = snow_panther + white_wolf + new_animal
You also have to put the types of instruments to play on the "instruments" list.

The code can be downloaded here:https://www.dropbox.com/s/9n27z1bhkpbjpiq/tamingmacro.zip

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