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Messages - unisharp

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181
Crafting / Re: Making a -15 Mage Weapon
« on: April 13, 2014, 07:51:15 PM »
whetstone is made combining 3 items that you get from the 3 bosses that are summoned in shame.  doing the bosses in fel gives 100% drop rate on the ingredients

182
Crafting / Re: Making a -15 Mage Weapon
« on: April 11, 2014, 08:00:26 AM »
you get a higher chance AND use less charges without using powerful :)

183
Backpack filled after 11 bods, sbod was Jester suits, it made plain dresses - which was the sbod prior.  So I guess it kept making last?

I love this script cause it's extremely fast, I just can't get it to be consistent.

184
Script stopped after 7 bods, sbod was for Shirts, it made Wizard Hats.

185
Anyone have a solution for bone bods?

186
IDOC tools / Re: TrailMyx's IDOC Monitor/Looter v1.0c
« on: October 29, 2013, 02:20:51 PM »
Would it be against board rules to ask if anyone would like to share their looting file?  I read over the rules, didn't seem to be a problem, figured I'd double check by asking.

187
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 11, 2013, 10:02:56 PM »
I added a wait 20 in before the open door script, currently flawless.

188
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 08, 2013, 02:04:38 PM »
Script has been working perfectly except for one thing...  Every hour or two, my client will close and the script will stop.  Every time it does this, my character is standing at my door.

Anything wrong with my return code?

Code: [Select]
if #CHARPOSY >= %pathfindrangestart && #CHARPOSY <= %pathfindrangewindow
   {
   repeat
   event pathfind 2037 1271  ;x/y of first location (not recall point)
   until #charposx = 2037 && #charposy = 1271

  ;*** Add this in for doors!
   finditem FJC_HJC g_3
   set #lobjectid #findid
   event macro 17
   wait 10
   

 ;  wait 40 ; because of teleporter- take out if not using teleporter
   ;do not edit below-this is your original starting point
   repeat
   event pathfind %movedx %movedy
   until #charposx = %movedx && #charposy = %movedy
   }

189
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 04, 2013, 01:25:55 PM »
11 is complete set :)

190
_C2_ Script Library / Re: C2's Trick or Treater 2.0
« on: October 02, 2013, 09:32:40 PM »
VZFC_WZFC_SZFC_XZFC_JZFC_LZFC_YZFC_MZFC_RZFC_UZFC_TZFC

This may be a complete list.

191
_C2_ Script Library / Re: C2's Trick or Treater 2.0
« on: October 02, 2013, 01:33:16 PM »
LZFC Stethun's

Post Merge: October 02, 2013, 01:34:38 PM
Also, I got a Brutrin's that was MZFC

192
ill let this fly for you when at work for the day and post my results .. If it works well you will make me a happy camper  :P

Did it do bone for you?

193
Has anyone had success with bone armor?

194
I'm not on a free shard, trying to fill bone BODs.  For some reason, it's constantly getting hung up.

A common place it gets hung is under the move sub:

Code: [Select]
  repeat
    event property !bag
  until Stones in #property || Weight in #property || Deeds in #property

195
Crafting / Re: Trapped Box Maker
« on: July 28, 2012, 09:56:41 AM »
All the chests I make "Appear to be locked" ?

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