Scripting Resources & Utilities > UO Client Modifications/Tools

So has anyone figured out art mods yet?

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Pennenga:
Haha agree with what gimlet said.  Finding nothing is where my on-again - off-again quest for this always seems to end up.  Trying AssistUO options was neat disabling field animations but I was just playing with their features,  taking same targets seems kind of interesting and I wonder if certain people on atlantic might ever use that  :-\

Still just only play with good old UO Assist tho...

Seeing some recent videos just made me wonder seeing people run on horses with no run animation and trees being like blocks of wood with them having half wall of stones again... makes ya wonder,  I think it might have been a free shard

dxrom:
It's not too difficult. If you knew how to do it before (Just playing around with UOFiddler or even the more efficient route of using MULPatcher to quick patch after new patches) then it's as simple as extracting the MULs from the UOPs, patching/modding them and then re-packing the MULs into UOPs.

Note: With stealth, don't keep the left over legacyMULs in your UO Directory as it will confuse stealth map and affect autowalker and map.

hanfraucher:

--- Quote from: dxrom on December 09, 2013, 01:50:39 AM ---It's not too difficult. If you knew how to do it before (Just playing around with UOFiddler or even the more efficient route of using MULPatcher to quick patch after new patches) then it's as simple as extracting the MULs from the UOPs, patching/modding them and then re-packing the MULs into UOPs.

Note: With stealth, don't keep the left over legacyMULs in your UO Directory as it will confuse stealth map and affect autowalker and map.

--- End quote ---

Pretty much this, I have step by step instructions on my website, www.burningsheep.ch

gimlet:

--- Quote from: hanfraucher on January 16, 2014, 01:05:44 AM ---
--- Quote from: dxrom on December 09, 2013, 01:50:39 AM ---It's not too difficult. If you knew how to do it before (Just playing around with UOFiddler or even the more efficient route of using MULPatcher to quick patch after new patches) then it's as simple as extracting the MULs from the UOPs, patching/modding them and then re-packing the MULs into UOPs.

Note: With stealth, don't keep the left over legacyMULs in your UO Directory as it will confuse stealth map and affect autowalker and map.

--- End quote ---

Pretty much this, I have step by step instructions on my website, www.burningsheep.ch

--- End quote ---

Wow Gaechti - first rate work as usual!

+1 Rep!

Why don't you write us a quick introduction so you become unrestricted.
info here   http://www.scriptuo.com/index.php?topic=1750.0

hanfraucher:
Hey Gimlet, long time no see.

Glad you like it. Keep checking the website, theres udates now and then. Wrote a lil introduction. Thanks for rep. Comming back to UO because of freeshard opening soon. Loads of stuff to catch up. Shiny new tools like uoassist and whatnot..

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