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SA Creature Types, Item Types & Event Macros

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Alpha:
All the "Creature ID's" are #findtypes aren't they?

Cerveza:
Don't confuse the item/creature ID with TYPE

ID = unique
TYPE = generic

Using an example from the list:

Abyssal Cloth - BUI

Thats the item's TYPE. Now if you were to examine each one of them you find they will all have a different item ID.

Paulonius:
My bad confusing type and ID Cerv I think I adopted the misnomer while putting together the list...  These are both Type lists for use in scripting.

_C2_:
looks like we need to add these... I didn't see them in there but they could be there.
Any thoughts about ABC order?

delicate scales UDHB
arcanic rune stone ODHB
Elven fletching HDHB
CRYSTAL SHARDS SDHB
VOID ORB   QDHB
GOBLIN BLOOD YCHB

Endless Night:
Annoyingly   

Unravel Magic ITem Bag , Salvage Bag  and Regular Bag of the same look are all CKF

(You have to get the properties to identify)

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