Author Topic: Location x/y Database/Table  (Read 2507 times)

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Offline Endless NightTopic starter

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Location x/y Database/Table
« on: September 21, 2010, 12:55:00 PM »
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I am wondering if anyone has a location database/table of UO spots or knows of where one exists...  towns, Dungeons. etc

Ie Luna is   ?? < X > ??   , ?? < y > ??

Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
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Re: Location x/y Database/Table
« Reply #1 on: September 21, 2010, 01:22:25 PM »
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UOCartographer? :)

Offline Superslayer

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Re: Location x/y Database/Table
« Reply #2 on: September 21, 2010, 04:04:02 PM »
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Aside from my bank location sub, I've also covered moongates, shrines, islands (excluding Tokuno atm) and the Malas secret pouch locations and the areas they lead to. That any help?

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Re: Location x/y Database/Table
« Reply #3 on: September 21, 2010, 04:33:51 PM »
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Aside from my bank location sub, I've also covered moongates, shrines, islands (excluding Tokuno atm) and the Malas secret pouch locations and the areas they lead to. That any help?

Super Slayer any data i dont have to collect myself is going to help :)
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Offline Superslayer

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Re: Location x/y Database/Table
« Reply #4 on: September 21, 2010, 04:47:15 PM »
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Shrines, works for both tram and fel:
Code: [Select]
Sub SS_Shrineloc
  set #result N/A
  if ( #charposX > 1250 && #charposX < 1350 ) && ( #charposY > 580 && #charposY < 680 )
    set %shrine 1300_632 ; Justice
  if ( #charposX > 1400 && #charposX < 1500 ) && ( #charposY > 790 && #charposY < 890 )
    set %shrine 1457_844 ; Chaos
  if ( #charposX > 1800 && #charposX < 1910 ) && ( #charposY > 800 && #charposY < 950 )
    set %shrine 1857_874 ; Compassion
  if ( #charposX > 3300 && #charposX < 3410 ) && ( #charposY > 225 && #charposY < 350 )
    set %shrine 3356_289 ; Sacrifice
  if ( #charposX > 4225 && #charposX < 4325 ) && ( #charposY > 3650 && #charposY < 3750 )
    set %shrine 4274_3697 ; Humility
  if ( #charposX > 2425 && #charposX < 2525 ) && ( #charposY > 3875 && #charposY < 4000 )
    set %shrine 2491_3933 ; Valor
  if ( #charposX > 1675 && #charposX < 1775 ) && ( #charposY > 3500 && #charposY < 3600 )
    set %shrine 1723_3527 ; Honor
  if ( #charposX > 1525 && #charposX < 1625 ) && ( #charposY > 2425 && #charposY < 2525 )
    set %shrine 1594_2489 ; Spirituality
  if ( #charposX > 4150 && #charposX < 4275 ) && ( #charposY > 525 && #charposY < 625 )
    set %shrine 4212_563 ; Honesty
  if ( #charposX > 775 && #charposX < 675 ) && ( #charposY > 1200 && #charposY < 1100 )
    set %shrine 717_1159 ; Makoto
Return %shrine
;----------------------------

Islands large enough to place a house on, excluding Tokuno and New Haven:
Code: [Select]
Sub SS_Islandloc
  set %Island N/A
  if ( #charposX > 2100 && #charposX < 2210 ) && ( #charposY > 3890 && #charposY < 4015 )
    set %Island Amoeba
  if ( #charposX > 2300 && #charposX < 2420 ) && ( #charposY > 3380 && #charposY < 3535 )
    set %Island Bald
  if ( #charposX > 2060 && #charposX < 2165 ) && ( #charposY > 2635 && #charposY < 2840 )
    set %Island Barrier
  if ( #charposX > 2165 && #charposX < 2210 ) && ( #charposY > 1965 && #charposY < 2005 )
    set %Island Blanche
  if ( #charposX > 3850 && #charposX < 4310 ) && ( #charposY > 160 && #charposY < 770 )
    set %Island Dagger
  if ( #charposX > 1025 && #charposX < 1138 ) && ( #charposY > 3080 && #charposY < 3230 )
    set %Island Dragon
  if ( #charposX > 1635 && #charposX < 1780 ) && ( #charposY > 1920 && #charposY < 2045 )
    set %Island Eiffel
  if ( #charposX > 4100 && #charposX < 4860 ) && ( #charposY > 3070 && #charposY < 3980 )
    set %Island Isle , #spc , of , #spc , the , #spc , Avatar ; (Fire )
  if ( #charposX > 2000 && #charposX < 2215 ) && ( #charposY > 2062 && #charposY < 2215 )
    set %Island Horseshoe
  if ( #charposX > 1260 && #charposX < 1285 ) && ( #charposY > 510 && #charposY < 550 )
    set %Island Justice; (Island in lake)
  if ( #charposX > 1831 && #charposX < 1980 ) && ( #charposY > 2050 && #charposY < 2160 )
    set %Island Marble
  if ( #charposX > 1042 && #charposX < 1235 ) && ( #charposY > 3360 && #charposY < 3700 )
    set %Island North , #spc , Jhelom
  if ( #charposX > 2000 && #charposX < 2142 ) && ( #charposY > 1918 && #charposY < 2044 )
    set %Island Ocarina
  if ( #charposX > 2930 && #charposX < 2985 ) && ( #charposY > 2120 && #charposY < 2255 )
    set %Island Skull
  if ( #charposX > 2428 && #charposX < 2565 ) && ( #charposY > 3540 && #charposY < 3660 )
    set %Island Temple
  if ( #charposX > 2386 && #charposX < 2550 ) && ( #charposY > 3870 && #charposY < 1050 )
    set %Island Valor
  if ( #charposX > 4240 && #charposX < 4740 ) && ( #charposY > 790 && #charposY < 1525 )
    set %Island Verity ; (Moonglow)
  if ( #charposX > 3340 && #charposX < 3805 ) && ( #charposY > 2360 && #charposY < 2920 ) && #curskind = 0 ; FEL ONLY!
    set %Island Ocllo
Return %Island
;-------------------------

Malas secret pouch locations:
Code: [Select]
Sub SS_Determine_MSL_Pouch_Location
  if ( #charposX > 1605 && #charposX < 1621 ) && ( #charposY > 135 && #charposY < 150 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 1
  if ( #charposX > 2167 && #charposX < 2183 ) && ( #charposY > 315 && #charposY < 330 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 2 ; Grimswind Ruins
  if ( #charposX > 900 && #charposX < 927 ) && ( #charposY > 180 && #charposY < 205 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 3 ; inside small Orc fort
  if ( #charposX > 865 && #charposX < 890 ) && ( #charposY > 800 && #charposY < 825 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 4
  if ( #charposX > 1036 && #charposX < 1068 ) && ( #charposY > 1420 && #charposY < 1450 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 5 ; inside Hanse's Hostel. Inn/stable
  if ( #charposX > 1310 && #charposX < 1342 ) && ( #charposY > 507 && #charposY < 539 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 6
  if ( #charposX > 945 && #charposX < 960 ) && ( #charposY > 535 && #charposY < 550 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 7 ; Luna
  if ( #charposX > 415 && #charposX < 435 ) && ( #charposY > 185 && #charposY < 195 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 8 ; Outside Doom entrance
  if ( #charposX > 1296 && #charposX < 1328 ) && ( #charposY > 1098 && #charposY < 1130 )
    set %MSLLoc Malas , #spc , Sec. , #spc , Loc. , #spc , 9 ; Orc's and pixies nearby
Return
;-------------------------

Malas secret locations:
Code: [Select]
Sub SS_Return_Msl_Location
  if #charposX > 1180 && #charposX < 1220 && #charposY > 1240 && #charposY < 1320
    set %msl 1
  if #charposX > 1530 && #charposX < 1567 && #charposY > 145 && #charposY < 175
    set %msl 2
  if #charposX > 980 && #charposX < 1030 && #charposY > 1012 && #charposY < 1065
    set %msl 3
  if #charposX > 1020 && #charposX < 1080 && #charposY > 1085 && #charposY < 1165
    set %msl 4
  if #charposX > 1050 && #charposX < 1100 && #charposY > 1183 && #charposY < 1247
    set %msl 5
  if #charposX > 1165 && #charposX < 1220 && #charposY > 1510 && #charposY < 1556
    set %msl 6
  if #charposX > 1000 && #charposX < 1020 && #charposY > 965 && #charposY < 995
    set %msl 7
  if #charposX > 2248 && #charposX < 2335 && #charposY > 1463 && #charposY < 1515
    set %msl 8
  if #charposX > 1102 && #charposX < 1190 && #charposY > 400 && #charposY < 470
    set %msl 9
Return %Msl
;-----------------------


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