Author Topic: [UO Herald News] City Loyalty Ratings Explained  (Read 3417 times)

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Offline Spaz FerretTopic starter

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[UO Herald News] City Loyalty Ratings Explained
« on: February 13, 2012, 08:17:02 AM »
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City Loyalty Ratings Explained
   


For each city, each player character has individual ratings for Love, Hate, and Neutrality. These values are numeric and the raw values are not displayed.

Performing beneficial acts in a city causes the city to gain Love for that character
Performing negative acts in a city causes the city to gain Hate for that character
Any time a city gains Love for a character, a small fraction of the city’s Hate for that character is converted into Neutrality
Any time a city gains Hate for a character, and that city already had Love for that character, some of that Love is converted into Hate
Any time a city gains Love for a character, all other cities will convert some of their Love for that character into Neutrality.
Hate for a character decays at the slowest rate
Love for a character decays at a moderate rate
Neutrality for a character decays at a rapid rate

A character’s loyalty rating from a city consists of two parts: how well the character is known, and how “pure” the character’s actions are. There are essentially three possible outcomes:

If the character only performs beneficial actions for one city, the character gains positive ratings
If the character only performs harmful actions for one city, the character gains negative ratings
If the character performs a mixture of actions for a city, or performs beneficial actions for multiple cities, the character will tend to gain positive or negative ratings to a lesser degree or will gain distrustful ratings.

Here are all the possible ratings:

Tier 0

“Unknown” – this is the default rating and all characters will remain Unknown until they have taken several actions to modify their loyalty rating from the city


Tier 1

Positive: Commended
Neutral: Doubted
Negative: Disfavored


Tier 2

Positive:

Respected (most positive)
Esteemed


Neutral:

Distrusted


Negative

Disliked
Detested (most negative)




Tier 3

Positive

Adored (most positive)
Admired
Honored


Neutral

Disgraces


Negative

Loathed
Despised
Reviled (most negative)




Tier 4

Positive

Venerated (most positive)
Revered
Exalted
Lauded


Neutral

Denigrated


Negative

Scorned
Shunned
Vilified
Abhorred (most negative)





Notes about the system:

It is possible to shift a city’s favor slowly over time, but this is much more difficult for those with checkered pasts
Negative deeds are worth more hate than positive deeds are worth love
Negative deeds are remembered longer than positive ones
While the world is in chaos, all cities distrust each other. This is why trying to be devoted to multiple cities will just earn neutral ratings from all. However, this will not always be the case…


     

http://www.uoherald.com/node/549
   

Offline onlyindreams

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Re: [UO Herald News] City Loyalty Ratings Explained
« Reply #1 on: February 13, 2012, 12:08:14 PM »
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But still no reason to favor one city over another...

Offline NObama

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Re: [UO Herald News] City Loyalty Ratings Explained
« Reply #2 on: February 13, 2012, 05:02:34 PM »
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Not until they release the list of rewards!  MUAHAHAHA!

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