Author Topic: TrailMyx's Full Auto Fisherman  (Read 482864 times)

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Offline Shawn

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Re: TrailMyx's Full Auto Fisherman
« Reply #435 on: March 08, 2013, 03:00:19 PM »
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Just an update....  I have destroyed the script multiple times trying to figure out how to make it move to the corpse to loot and back again.  In a positive note I have learned a lot of other things. ::)
I know I am probably making this harder then what I need to.
Once again you script devs are amazing.  Especially for the time it takes you to produce these scripts for us!

Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #436 on: March 10, 2013, 02:30:02 PM »
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I'm getting an error pop up before the script really does anything.  It says:  Looter did not initialize. Make sure you are running in another tab?

Offline Khameleon

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Re: TrailMyx's Full Auto Fisherman
« Reply #437 on: March 10, 2013, 02:48:38 PM »
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I'm getting an error pop up before the script really does anything.  It says:  Looter did not initialize. Make sure you are running in another tab?

You also need to be running this script at the same time
http://www.scriptuo.com/index.php?topic=17.0;highlight=claw

Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #438 on: March 10, 2013, 03:00:03 PM »
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You also need to be running this script at the same time
http://www.scriptuo.com/index.php?topic=17.0;highlight=claw

I am running that one at the same time. I'm not getting that first message now, but when she goes to the bank, she doesn't put anything in the bank.  She opens it up, but she doesn't put anything in it. Crap, she just crashed... again...

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #439 on: March 10, 2013, 03:08:24 PM »
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You also need to be running this script at the same time
http://www.scriptuo.com/index.php?topic=17.0;highlight=claw

I am running that one at the same time. I'm not getting that first message now, but when she goes to the bank, she doesn't put anything in the bank.  She opens it up, but she doesn't put anything in it. Crap, she just crashed... again...

You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

Code: [Select]
;-------------------------------------------------------------------------------
sub BankItems
  menu set EUOStatus Bank run...
  gosub TM_RandomRunebookTravel %travelmethod %bankrune1 %bankrune2 %runebook
  if #RESULT = #TRUE
  {
    display ok Error in runebook travel.
    stop
  }
  wait 40
  gosub FindBanker
  if #RESULT = #FALSE
  {
    display Cannot locate banker.  Exit.
    stop
  }
  gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL SVH_XVH_HTD_UDF_EQD_UVH -1 #BACKPACKID %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack   ; pearls
  wait 20
  gosub TransferItems NULL POF -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL IND_STO_JJG -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL IND_STO_JJG_HND_UDHB -1 #BACKPACKID %container_Stack ; Leather, Scales, Raw Fish Steak, Yellow Tail Burricuda Fishsteak
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ -1 #BACKPACKID KYJWKND ; Fish Bag 1
  wait 20
  gosub TransferItems NULL OMZ_NMZ -1 #BACKPACKID AYJWKND ; Fish Bag 2
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ_NMZ_OMZ_ZJF_TYZ_WYZ -1 #BACKPACKID HYJWKND ; Fish Bag 3
  wait 20
  gosub TransferItems NULL FQD_EQD_GQD_DQD -1 #BACKPACKID PYJWKND ; Fish Bag 4
  wait 20
  if %offencetype in 4_5
  {
    finditem %ammotype C_ , #BACKPACKID
    set #RESULT %maxarrows - #FINDSTACK
    if #RESULT > 0
      gosub DragStack %bankbox #BACKPACKID %ammotype #RESULT
  }
  if %defencetype in 3_4_5_6
  {
    finditem ZLF C_ , #BACKPACKID
    set #RESULT %maxbandages - #FINDSTACK
    if #RESULT > 0
      gosub DragStack %bankbox #BACKPACKID ZLF #RESULT
  }
  set %bankruncount %bankruncount + 1
return

Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #440 on: March 10, 2013, 04:32:17 PM »
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You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

I got it working, thank-you bunches!  I also have a better understanding of Claw now too.  You guys write some pretty amazing stuff.  I'm in awe of most of it, and find it fascinating!

Only thing now is that both menues have lines that overlap in them, so I'm not sure if I'm getting the right things checkmarked.  Do you have that problem too?

Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #441 on: March 11, 2013, 10:08:32 AM »
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This script is awesome, or maybe I already said that, I forget!  I got it to stop asking for Claw, so now I don't have to run Claw to fish.  But, even though I don't have it set to carve fish, it's still cutting up the fish each time I'm ready to recall to the bank.  Where do I tell it not to do that?  My weight is never over the max.


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Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #442 on: March 11, 2013, 11:08:30 AM »
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Actually I think there's a bug in there somewhere...  I never had a chance to figure it out...
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Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #443 on: March 11, 2013, 12:10:13 PM »
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Actually I think there's a bug in there somewhere...  I never had a chance to figure it out...

Bugs, yep...  I can account for 2 silverfish in my bathroom last night, and not just in my bathroom, in my bathtub!  No worries boss man, it's prolly just a few fish, but you're welcome to come take care of the silverfish any time!  :)

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #444 on: March 11, 2013, 12:47:34 PM »
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You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

I got it working, thank-you bunches!  I also have a better understanding of Claw now too.  You guys write some pretty amazing stuff.  I'm in awe of most of it, and find it fascinating!

Only thing now is that both menues have lines that overlap in them, so I'm not sure if I'm getting the right things checkmarked.  Do you have that problem too?

You may want to try to download fresh copies and then try editing the bags again. I have a feeling that removing CLAW from the FAF script may have affected something. I run both scripts constantly and never have any problems with menus or it cutting up my fish. It puts them in the bag for me instead of cutting them up. I can PM you my copy of FAF with the editing done where all you have to do is change the backpack id's. CLAW is great and I have it loot regs and other stuff that FAF does not.

Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #445 on: March 11, 2013, 01:01:16 PM »
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You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

I got it working, thank-you bunches!  I also have a better understanding of Claw now too.  You guys write some pretty amazing stuff.  I'm in awe of most of it, and find it fascinating!

Only thing now is that both menues have lines that overlap in them, so I'm not sure if I'm getting the right things checkmarked.  Do you have that problem too?

You may want to try to download fresh copies and then try editing the bags again. I have a feeling that removing CLAW from the FAF script may have affected something. I run both scripts constantly and never have any problems with menus or it cutting up my fish. It puts them in the bag for me instead of cutting them up. I can PM you my copy of FAF with the editing done where all you have to do is change the backpack id's. CLAW is great and I have it loot regs and other stuff that FAF does not.

I've downloaded fresh copies a bunch of times.  Made a change or two here and there.  It seems to be doing what I need at the moment.  Sure I'd love to see your version of it.   :)

Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #446 on: March 12, 2013, 04:52:34 AM »
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Here is an example of how I edited it to work for me.

I can't get the gold or pearls to stack in the bank box, though.  Do they need a backpack ID and have to go inside a backpack to work, rather than just plop them in the bank box itself?

Code: [Select]
gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL HTD -1 #BACKPACKID RFOHQMD %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack ; pearls
  wait 20
  gosub TransferItems NULL POF -1 #BACKPACKID %container_Stack ; gold
  wait 20
  gosub TransferItems NULL UDF -1 #BACKPACKID TFOHQMD ; nets
  wait 20
  gosub TransferItems NULL XVH -1 #BACKPACKID QFOHQMD ; maps
  wait 20
  gosub TransferItems NULL STO_JJG -1 #BACKPACKID UFOHQMD %container_Stack ; Leather, Scales
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ -1 #BACKPACKID ZNZORND ; Fish Bag 1
  wait 20
  gosub TransferItems NULL OMZ_NMZ -1 #BACKPACKID MUUFQMD ; Fish Bag 2
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ_OMZ_ZJF_TYZ_WYZ -1 #BACKPACKID GOZORND ; Fish Bag 3
  wait 20

Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #447 on: March 12, 2013, 08:43:01 AM »
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Hmm, that should happen automatically when you drag a stackable item to a destination.  I have no idea....
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Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #448 on: March 12, 2013, 11:28:57 AM »
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Omg, can you believe this!  And, I'm alive and well!   :)


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Offline Nouveau

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Re: TrailMyx's Full Auto Fisherman
« Reply #449 on: March 12, 2013, 11:31:11 AM »
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Hmm, that should happen automatically when you drag a stackable item to a destination.  I have no idea....

Okie dokie... thanks!

Tags: TrailMyx Fishing