if poisoned 'self'
cast "Cure" 'self'
endif
if hits < 100
cast "Heal" 'self'
endif
if followers < 4
cast "Energy Vortex"
pause 2500
targettileoffset (0 0 0)
pause 350
else
@getenemy 'enemy' 'gray' 'criminal' 'closest'
if @inrange 'enemy' '10'
cast 'Lightning' 'enemy'
endif
pause 350
endif