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Messages - Crisis

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1981
Thank you EN, I fixed those in version 2.1 which was just uploaded.

Also added in the ability to hardcode the 8 different secures if you store your magery scrolls by spell circle.

I ran this 5 times with secures hardcoded and 5 times setting secures through the setup at the beginning of the script.

1982
I added version 2.0

Revisions:
1.1 fixed typo in mysticism scrolls
2.0 Added support for magery scrolls kept in secures by spell circle

Let me know how it works!

1983
Crafting / Re: Crisis Quick and Painless Spellbook Filler 1.0
« on: April 06, 2015, 06:54:50 PM »
yup works good,( just I have my spells in 8 different bags each bag for a circle so I have to remove them and pile them all in one container), If you could make it so I could keep them separated  that would be better, but still it beats filling by hand :) thx ;)

I am in the middle of that now, I have them separated by circle as well. I will hopefully have it ready tomorrow. :)

1984
Crafting / Re: Crisis Quick and Painless Spellbook Filler 1.0
« on: April 06, 2015, 05:36:07 PM »
Updated to fix typo in mysticism

1985
General UO Chat / Re: Spellbook filling script
« on: April 06, 2015, 05:29:51 PM »
Try mine and please let me know on that thread how you liked it. :) http://www.scriptuo.com/index.php?topic=12440.0

1986
That looks like a great snippet, I will have to give it a try!

1987
World of Warcraft / Re: What's the Best Online Game?
« on: April 04, 2015, 10:02:52 PM »
WoW gets old quick, as do many other games out there. What draws one person to a game may drive another away. You have to look at what interests you and go from there. Many games also have a free trial period to test out the game. That would be your best opportunity to find out for yourself.

1988
Off Topic / Re: Verizon 4g Unlimited Data Users Heads up
« on: April 03, 2015, 06:52:44 PM »
I have been using Sprint for the past 4 years and have had no issues. This is the first phone company that hasn't screwed us after the first 2 years. We are no longer on a contract and saving $70 per month.

1989
Manwincs' Script Library / Re: Mwinc. Blacksmith Recipe Checker
« on: April 03, 2015, 11:22:33 AM »
Code: [Select]
Gosub Save_Pix 173 332 ; Area 1 for the Red text
if #Result <> %False
Gosub Save_Pix 173 352 ; Backup Area for the red Text in some of the Recipes
Return #Result

If I wanted to add something above that location, can i do something like this?

Code: [Select]
Gosub Save_Pix 173 312 ; Area 1 for the Red text
if #Result <> %False
Gosub Save_Pix 173 332 ; Backup Area for the red Text in some of the Recipes
if #Result <> %False
Gosub Save_Pix 173 352 ; Backup Area for the red Text in some of the Recipes
Return #Result

or will that not work? I am not sure if it will go to the next after the first
Code: [Select]
if #Result <> %False statement

1990
New member introductions / Re: Hello, Xeer is here!
« on: April 03, 2015, 06:36:31 AM »
Welcome to SUO! I agree with Chrome, that was the funniest one have seen in a while. I loved the code story!

1991
Manwincs' Script Library / Re: Mwinc. Blacksmith Recipe Checker
« on: April 03, 2015, 06:20:31 AM »
MW, question for ya, on this line here:

Code: [Select]
set %False 206
out of this part:

Code: [Select]
set %False 206
set %Fletching_Tools UFG
set %String

What is the 206? does that look for "you have not learned this recipe" or does it have an entirely different purpose?

I am going through different scripts, reading them and trying to understand the flow and logic. I understand what set % False does but not sure what the 206 on the end does. I love your coding, it is simple to understand but very specific. Many times, I get lost in the logic or complexness of the code.

1992
UO Reference Information / Zolaf's Imbuing Calculator
« on: April 02, 2015, 07:15:53 PM »
I don't know if anyone uses imbuing excel sheets or not but this one is by far the best that I have ever seen. It allows for imbuing, reforging, artifacts and everything involved for a suit. You can enter in prices of materials for your shard and it will come up with the cost of the suit for your own knowledge or to make it easier for you to price. This has been a great asset since I started making suits. I can try and answer questions as I have used it extensively.

Since it is not mine, I won't upload it but I will link to Stratics where you can download it and the forums post for it as well.

Download Zolaf's Imbuing Calculator: https://community.stratics.com/resources/zolafs-imbuing-calculator.4/history
Stratics Forum Thread: https://community.stratics.com/threads/new-imbuing-calculator.229839/





**Edited to update links**

1993
Wow, feel like a real moron but I am stumped. I have run this in the past many times with no issues but now I have one and I think it is the dreaded......wait for it.....wait for it......windows 8 issue.

Since switching over to win8 last year I have had no issues running scripts before now. I open the claw and load the sample script with what to keep (I know I don't need to use that as I can make my own list up but it is a good list and I am being lazy here.) I then start the HWQuester and run the guided setup which worked great. Now is when the problems start, if I click save, nothing happens and then the pointer goes up to the top left corner and every time I move it, it goes back. I closed out and ran it all again and hit start but the same thing happened. I was already running EUO and UO as admin so I took advice and tried changing it to run as compatible with win7 and same issue, winXP SP3, same issue and CLAW would get an error trying to load saved loot setup. So now I am stumped.

I have found a work around however!!

Common sense (yeah I know, I probably don't have any and just got lucky) told me that the issue seems to be with saving or running the set up. I remove the run as compatible since I had no issues before and start looking through the script. I am looking for the saved id's which I found here:
Code: [Select]
sub LoadSetup
  gosub TM_GetPersistantVariable CONFIGURED
  if #RESULT <> #TRUE
  {
    display ok No default configuration found for this character.
    return #FALSE
  }

  gosub TM_GetPersistantVariable quest_type
  menu combo select EUOComboBoxQuest #RESULT
  if #RESULT = 1
    set %quest_type FLETCHING
  if #RESULT = 2
    set %quest_type CARPENTRY
         
  gosub TM_GetPersistantVariable secure
  set %secure #RESULT
  gosub TM_GetPersistantVariable lootstorebag
  set %lootstorebag #RESULT
  gosub TM_GetPersistantVariable lootstorebag_bank
  set %lootstorebag_bank #RESULT
  gosub TM_GetPersistantVariable lootbag
  set %lootbag #RESULT
  gosub TM_GetPersistantVariable runebook
  set %runebook #RESULT
  gosub TM_GetPersistantVariable beetle
  set %beetle #RESULT
  gosub TM_GetPersistantVariable beetlepack
  set %beetlepack #RESULT

So I replace #RESULT with the id number and BOOM, it runs great!!  I hope this helps anyone else with win8 who is having issues running this script of pure awesomeness!

1994
There are a lot of really good lumberjack & mining scripts available but if you don't know how to mark your runes, you are hurting yourself.  Marking weak runes for these scripts would be the same as buying a 68' Camaro, pull the V8 engine, and drop in a Yugo engine. Many don't know how the the resource spots work but there are a couple of scripts that can help you mark some powerful runes.

Resource spots are 8x8 squares. What that means to you is that if you deplete one spot in that 8x8 grid, you have depleted any others in there as well. Take lumberjacking for instance, there may be 4 or 5 trees that can be chopped in that grid. If you keep chopping one until you get the message that "there is not enough wood to harvest", chopping any of the other tress in that grid will get you that same message. Ideally in mining and lumbejacking, you want to stand where 4 corners meet so you can hit 4 different 8x8 grids from that spot. This allows you to deplete all 4 grids without moving, thus making it a powerful spot. This is where you want to mark a rune. How do you find these grids you may be asking, well I am happy to show you.

The first 2 scripts are found on easyuo.com written by cyberpope for the original easyuo program.

1. Cyberpope's Lumberjack Radar: http://www.easyuo.com/forum/viewtopic.php?p=220864#220864 which is great for finding good spots. It's downside is that it does not work in Ter Mur.
2. Cyberpope's Mining Radar: http://www.easyuo.com/forum/viewtopic.php?p=77252#77252 Again, it does not work in Ter Mur.

Why am I showing you scripts that don't work in Ter Mur? The answer is that they still work great in the other facets and I lile the function that shows you depleted grids. When I mark my runes using these scripts, I will deplete each section before moving on to make sure that I don't accidentally overlap another rune. I want to make sure that each rune has the most spots available to mine or chop. Here is what it looks like when you first start it up when near trees:



The yellow blocks with question marks (?) are trees that can be chopped for resources and the red lines are there to outline 8x8 grids. The light/bright green square is where I am standing. You will now see that I am in a corner of 4 different grids and there is one tree available to chop. This is not an ideal location to mark a rune. If you click on the question mark, it will start chopping the tree.




So now wander around while keeping on eye on the radar for where you are at and good spots to mark a rune at. Remember, you must be stopped for 2 seconds for it reset and show the new location so only take a few steps at a time or head for large groups of trees that are close together. Once you have found a good spot, it should look something like this:




From this spot, I can chop successfully from 3 trees completely depleting each one, I always click on the question marks to make sure that I can actually chop from each one before marking the rune. If you deplete a section, it will looks like this on the radar:



Lets now look at Cyberpope's Mining Radar, which runs nearly identical. The place to go for 4 spots and 3 spots is mining caves. On the sides of mountains you may be able to get 3 but it is rare, most are only 2. Here is how it looks inside a mining cave or tunnel:


You will notice that I am standing on the corner of 4 different grids, it has the same question marks and if you click on a question mark, it will start mining. Always test all 4 grids before marking a rune, you will notice that sometimes the grid shows like it can be mined but when you try it will tell you that "there is no more metal to be mined." When a section is depleted, it will look like this:



I wish the Lumberjack Radar did this as well but alas it does not. After depleting all 4 sections, mark your rune and then start moving. Again, only take a few steps and stop so the radar can reset. Make sure that when you find your next 4 section, none of it is red. Deplete each grid and then remark if it is a good location.

The last script that I want to tell you about is a great script. It is an Open EasyUO script but it is fairly easy to get going. As always, read the directions and user comments before asking questions if you have difficulties. There is a good chance that it has already been asked and answered.

This is wvanderzalm's Visual Grid Editor: http://www.easyuo.com/forum/viewtopic.php?f=38&t=46203

This has multiple uses but I love it for mining and lumberjacking, especially lumberjacking. It gives you a large grid that goes over your entire screen:


You will notice bright green boxes and red boxes. The red boxes are trees with resources but out of reach, the bright green boxes are trees with resources that are within chopping range. In the location that I am at, I have trees in 3 different grids that I can chop. Unfortunately this script does not show depleted grids but for lumberjacking, I prefer it. This one updates as you walk so you can run or walk and see that it keeps up with you and shows exactly what is available which is awesome. You have the ability to turn mining and lumberjacking nodes on or off so you can have them both showing at the same time or just one or the other. I found out that there were places to mine that I had not realized. In this next picture in the same location, you will see the mining node as well:


Here is the same script only being used in a mining cave. All of the areas start out as red questions marks with a small bright green grid where you are. The bright green grid is the area within reach that you can mine. I am standing in a corner of 4 different 8x8 grids. I mined one section and you can see that it shows iron. All the scripts have the option to show what you are mining but since I play OSI, I don't worry about it since the resource will change.


This is pretty much it for this guide, I hope it helps someone. I was not aware of this at first and it made a HUGE change in the quantity and speed at which I gathered ore and logs. If you have any questions, feel free to post here and I will do my best to help answer them.

1995
New member introductions / Re: Tony's Introduction
« on: April 01, 2015, 11:10:37 AM »
Welcome to SUO! Make sure to abuse the search button and feedback on scripts is always appreciated.

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