Author Topic: Evolution of a user interface  (Read 11006 times)

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Offline TrailMyxTopic starter

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Evolution of a user interface
« on: June 10, 2008, 01:55:49 PM »
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Just some silly screen shots as I was developing the user interface for the CLAw looter.  I guess from this is you can see that as a script evolves, it's ok to allow for an evolution of the user interface.

Original nonfunctional concept:


First beta that was functional:


After looting a bit:


Moving things around a bit:


Starting to take the final form, but no tabs yet:


Ah, tabs finally!


Tabs in both panes, and zoom button.  FULL content added.


Nearly the final product, ship it!
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Offline Op3y

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Re: Evolution of a user interface
« Reply #1 on: February 19, 2009, 10:21:06 PM »
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looks good how i can test it out on my server.

Offline TrailMyxTopic starter

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Re: Evolution of a user interface
« Reply #2 on: February 19, 2009, 10:53:28 PM »
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The CLAw looter works well on RunUO, so just download it and give it a go!
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Offline Khameleon

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Re: Evolution of a user interface
« Reply #3 on: February 20, 2009, 06:25:33 AM »
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very nice TM. good thing I didn't get to it until the final edition.

Offline Cerveza

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Re: Evolution of a user interface
« Reply #4 on: February 20, 2009, 06:36:15 AM »
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Pretty sure I saw all of those at one time or another...  :-\
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Offline TrailMyxTopic starter

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Re: Evolution of a user interface
« Reply #5 on: February 20, 2009, 10:01:47 AM »
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Pretty sure I saw all of those at one time or another...  :-\

I think Cerveza suffered through versions before 0.40.  I was pretty excited to have discovered a way to parse things like 10x faster than the original CLAw.
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