In theory then, I could still use it in the script, by using key command. I would then have to include set-up instructions. Could I also do it through UOA, if key is passed to UO?
A follow on question. I see in documentation that there is a key and hotkey command. Key passes to UO. Hotkey executes lines associated with it.
Is there a way to detect if a key is struck? My intent is to cause a suspension in script if player wants to do something during script execution. Example,
Use peace skill (targetted) on enemy (outside of script) with a pet cast heal script running.
If macro is in UO client, can I detect the key (s) and suspend on that, without interfering with their macro? I would suspend on all common macro keys, but leave keyboard open for typing.