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Topics - onlyindreams

Pages: 1 [2]
16
Off Topic / Darkfall Free Trial
« on: June 03, 2010, 12:25:38 AM »
For those of us who wanted to try out Darkfall for free, you now can!

http://forums.darkfallonline.com/showthread.php?p=4298412#post4298412

14 day free trial. I followed it since before beta and never did start up. Has anyone tried it?

17
Off Topic / For you Coragin
« on: January 27, 2010, 02:55:42 PM »

18
General UO Chat / Scripting Accounts
« on: January 16, 2010, 12:49:52 PM »
I only run one account and I think I'm going to open another just for scripting resources. Maybe add a character or two for support or emergency rez'ing... When you get an account it asks for credit card info. If my scripting account gets banned will they also ban my other account if it uses the same cc info? What are the different ways to get around this?

19
Cool Links! / CHEAP PC Games!!!
« on: December 30, 2009, 11:26:59 AM »
http://store.steampowered.com/

Steam is doing a sale on games! I think they're downloads only but I'm not entirely sure.... But Civilization 4 plus all the expansions for $14? I'm sold.


*EDIT*

It is a download and you need to have a steam account that you use. You'll need to use the steam you account you bought it with, log in the steam client and it will be listed under "My Games" tab for you to download there.

There's also an option for "buy for a friend" or something like that when purchasing. Not sure how that download will work.

21
Cool Links! / FREE WinX HD Video Converter! (Until 12/16/09)
« on: December 04, 2009, 02:30:16 AM »
As the title says...

http://www.winxdvd.com/giveaway/


Works with Windows 98, NT, 2000, 2003, XP, Vista (32 & 64 bit) and Windows 7 (32 & 64 bit).

Reg Name: HDgiveaway
Reg Code: WINXHVC-5230-1898-1278


*EDIT* When you click on "Free Download" it will take you to a website called Major Geeks. Their website can be a little misleading so here's a link to direct download...

http://majorgeeks.com/downloadget.php?id=6304&file=1&evp=b393274a38f868d2d2eddb3f4db49bac

22
General UO Chat / Current GMs
« on: November 29, 2009, 03:32:06 PM »
I was thinking that maybe we should get a list of current GMs. It could be helpful for scripts or maybe something I can't think of in the future. If this is something that people find to be useful I can update my post with names as they come and go.

GMs as of 11/09 thru 1/10:

Thowe
Flippen
Drosst
Akemai
Nacau
Yariac
Lothande
Brutrin
Kerlean

23
General UO Chat / Possible bug potential
« on: November 13, 2009, 01:33:06 AM »
I decided that I wanted to keep a few sets of "a torn note" from the Halloween quest. Maybe a completed note as well for display or to sell in the future... So I bought a bag from a provisioner and I get the message "That item cannot be dropped". I put the bag into my bank box and try again, just to get the same message. However, I CAN drop the torn notes into the main level of my bank box.

The item is no trade, no drop but I can put it in my bankbox. I assume this is because bank boxes are tied in with the character? Anyone got a creative way to use this to an advantage?

*EDIT* Normally when you have the torn notes in your pack and you double click to pick up a piece which you already have, it will say "You already have a copy of this". With the pieces in your bank box you do not get this message and you can get them again.

24
General UO Chat / Changes to Imbuing
« on: August 19, 2009, 05:10:53 PM »
For those that don't read stratics, this was posted by Wilki a few minutes ago...

Quote
Currently imbuing has the following limitations:

   1. Can imbue up to 5 properties on an item.
   2. Each property is limited to a max of 100% intensity.
   3. Can imbue up to 500% total intensity on an exceptionally crafted item, or 450% on any other item.
   4. Some properties are weighted to count more towards the total intensity cap.

Many of our beta players have expressed concern that the items created by imbuing are too powerful, and that imbuing has the potential to make other sources of items much less attractive.

The idea was then brought forth that perhaps imbuing should be less of an "item creation" skill, and more of an "item customization" skill. We thought about that, and would like to get your feedback on the following:

   1. Any item can have up to 300% weighted intensity added to it via imbuing (while still obeying the max caps from #2)
   2. The total intensity caps remain the same (500 for exceptionally crafted, and 450 for regular items)
   3. Individual property intensity can range up to 150% unweighted (but the weighted intensity still counts against the caps from #1 and #2)


What this would mean is that a regular item, with no properties on it, could be imbued up to 300% weighted intensity. An item that started out with, say, 130% weighted intensity, could then have an additional 300% weighted intensity added on top of that, for a total of 430%.

So, you could customize any valid* item with any combination of properties up to 300% weighted intensity, regardless of what it started with, as long as it doesn't exceed either of the caps from #1 and #2 above.

We feel that this would give you a lot of flexibility in creating the items you want, while not replacing so much of the existing methods of acquiring items. Loot drops that you find, or runics that you make are all good potential starting pieces for imbuing, but you'd still want to find something that fit what you're looking for.

This means that you couldn't create the perfect item from scratch, but you could customize a lot of the items that you have now, find as loot, buy on vendors, or craft yourself. However, newer players who pick up imbuing will still find it very useful in improving the items they would find while progressing through the game, or by creating less powerful items from scratch.

Please let us know what you think of these changes, we'll be reading this thread frequently. If you'd like to make other suggestions unrelated to these changes, please use the Stygian Abyss forum as we'll look for them there.

Thanks!


*A valid item is one that is currently imbuable by the imbuing system. It excludes artifacts, and any item made with or enhanced by special materials.

Quote
http://vboards.stratics.com/showthread.php?t=153077

25
Beverages / Sweet Tea Vodka!!!
« on: June 09, 2009, 06:58:54 PM »
I've had two different kinds, Firefly and Jeremiah Weed. Do about 1/3 vodka with 2/3 water and it tastes exactly like sweet tea. It's dangerously delicious. Both are also good with lemonade, although a little too sweet for me. Try them and you're surprisingly drunk butt will thank me later!

26
New member introductions / 'ello!
« on: June 11, 2008, 02:41:44 PM »
Hey there! I posted on uocoders under the same name. I live in the midwest and I'm a bartender. Been playing UO since just before Blackthorn's Revenge, mainly on Napa, Sonoma and Legends although I have characters on most shards. I mainly script random things, mostly skills for the past year or so. Just recently decided to learn how to write code myself and I'm failing miserably so far  :P

If anyone needs I'll test scripts and let you know how I break them!

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