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Messages - Konesky

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1
General UO Chat / Have you seen the BOD Script...
« on: December 12, 2008, 02:03:07 AM »
Guys I'm having a brain fart here and could use a hand... 

I know I saw a script that takes bods out of a book a few at a time, puts them in your pack then calls SnickerS7's bod filler to complete them. Once done it puts them into another book of completed bods. Problem is I cant recall where I saw it and search isn't cooperating with me! Anyone see this or could point me towards it?

Thanks a bunch!

-K

2
Scripting Chat / Re: BoDSS!!
« on: December 11, 2008, 11:41:32 PM »
This looks like a dead topic but just to toss this in, that spot pictured in luna is the best spot in the game, you can insta log, access your bank and get context menus for both smiths and tailors without moving... no rails means a much more simple script.

Most of you probably already know this by now, but just thought I would clarify, thought i saw someone commented on pathfinding.

I wrote a script to do this about 3 years ago minus the menus, it aint pretty but she works... couse i havent done bods in a while but its def the way to do it. I know people with 6x 120 smiths on accounts and I just dont get it... 24 deeds per 24 hrs (4x6) versus 144 (24x6)... more to fill yes, more time yes but if your on this site then you dont do it by hand anyway :D thanks Snicker!

3
Off Topic / Re: Jokes...
« on: November 11, 2008, 09:20:01 PM »
Same friend... another joke..


On Christmas morning a cop on horseback is sitting at a traffic light, and next to him is a kid on his shiny new bike. The cop says to the kid, "Nice bike you got there. Did Santa bring that to you?"

The kid replies, "Yeah."

The cop says, "Well, next year tell Santa to put a tail-light on that bike."

The cop then proceeds to issue the kid a $20.00 bicycle safety violation ticket.

The kid takes the ticket and before he rides off says, "By the way, that's a nice horse you got there. Did Santa bring that to you?"

Humoring the kid, the cop says, "Yeah, he sure did."

The kid continued, "Well, next year tell Santa to put the dick underneath the horse, instead of on top."

4
Scripting Chat / Re: Stealing Power Scrolls
« on: November 07, 2008, 01:18:31 AM »
To get you started... heres a little script i wrote long long ago, I haven't run it in a couple years and its pretty archaic so I'm not sure if it works or how pretty it is but its basically a gate click-through... get close to any gate (IE star room) and she throws ya through to Luna ASAP

I used to lurk around in the Star Room on my thief and used to run it in the background even when I hunted champs to help me avoid thieves in the star room...

Code: [Select]
; Konesky's Gate Clickthrough... Get within 1 tile of a moongate
; And it will toss you through to Luna. Do not need to stand on
; the gate tile, just beside, will continue to try even after your
; in Luna. Can run passively in the background...
set %x1 17
set %y1 116
set %x2 208
set %y2 42
set %x3 23
set %y3 220
;=================================================
Start:
finditem OTF G_1
If #findkind <> -1
{
 set #lobjectid #findid
 event macro 17
}
If #contsize = 380_280 && #contname = generic_gump && #contid = N/A ;&& #contkind = GJZ
{
 For %i 1 3
 {
  gosub setclick %i
  wait 1
  click %x %y
 }
}
wait 5
goto Start
;=================================================
sub setclick
set %x %x . %1 + #contposx
set %y %y . %1 + #contposy
return


5
Scripting Chat / Re: Loot-worthy Items [In Your Opinion]
« on: November 04, 2008, 09:47:56 PM »
another thing to think about is what property intensities are worth y of keeping for SA.  If what I understand about SA imbuing skill is correct...

Yeah, actually when I wrote the follow up to that msg that started with "something else I forgot to mention..." that was the point I wanted to make lol I just forgot what it was (again) haha! Glad you reminded me...

Just to give you a little insight on the imbuing (from what I've read)...  You wont be able to extract exact properties from existing weps... thats what I thought when I first read it, otherwise yeah you would take something with 93% life leech and toss it on an uber wep. What I read described the imbuing skill as 2 parts... the first part is unraveling... which takes a low amount of skill.. breaking down weps into 3 basic ingredients. The first ingredient would be for low level stuff, medium level would be a different ingredient and the rarest ingredient would come from the high end gear. Imbueing would be the process of taking those ingredients combined with other ingredients (Peerless, mining gems, amber from logging, pearls from fishing etc. and normal gems) in certain quantities to achieve particular attributes.

The way the weps/armor/items are evaluated to determine the ingredient they give is based on and from what I read it will be a point system. Essentially its this: An item with an attribute at its max (100%) is awarded 100 points. If an attribute is say 5 out of a max of 10, it will be assigned 50 points. An attribute that is either present or not like spell channeling will be assigned a value of 100 points. Basically items with over 400 points (4 properties at 100% or 5 attributes at 80%) will yield the highest ingredients when unraveled.

It would be nice if we could create (if it doesnt exist and something tells me it does) a script that would evaluate each item, assign a value and we could set a cutoff for scrapping the item or keeping it.

TM, yes I'm sure your CLAw is amazing and I plan on using it but its useless to me right now if I don't know what im looking for, or if I don't know what I should keep... hence the thread :P  Still haven't seen a single reply other than my own listing attributes people look for on items! Come on guys!

-K

6
Scripting Chat / Re: Loot-worthy Items [In Your Opinion]
« on: November 04, 2008, 08:03:35 PM »
Something else I forgot to mention, I've got houses full of items that i don't know how to evaluate, ie, worth keeping or smelt...  I would love a way to evaluate the properties automatically... I'm thinking this loot list will also be a guide for me to sort my existing junk. I'm thinking i could create a script to go through a bunch of boxes and sort things worthy of keeping and others to dispose of, just dont know enough about whats good and junk. I know some of you lurking out there are into PVP and know your weps off by heart, some help would be much appreciated...


7
New member introductions / Re: New Member! hey everyone!
« on: November 04, 2008, 07:06:30 PM »
Hey ST,

I like it... Yeah I could have guessed Oceaneering since its a monster... I used to work for Schlumberger for about 1.5 years but went overseas with another company. I quit last april and been semi-retired ever since lol. How do you like the gulf? I've got lots of friends working down there offshore (people i met through SLB)

-K

8
Scripting Chat / Re: Loot-worthy Items [In Your Opinion]
« on: November 04, 2008, 07:04:15 PM »
Thanks Endless, what do you keep? Here are some of mine, i tend to be a packrat tho...

Jewelry with HCI & DCI >10
Any Jewelry or Armor with lots of stat bonuses (for training and new chars) >10 total
Any Meddable armor or jewelry with > 15% LRC (for noob LRC suits)
Jewelry with 3/1 casting
Jewelry with 12% SDI (thats the max and I've got a char with a max SDI suit)
Weapons with 2/3 of the leeches at a high number.. 35-40+
Weapons with high lightning >40%
Any wep with 100% poison
Meddable armor with MR2 LRC and LMC
Anything with >+13 Magery skill (also for new chars and training)
Anything with >+13 Taming... if it has LRC or mage related stuff great... these sell well for tamers
Anything with 100 luck that i can enhance to 140
Any Tally with >28 bonus to skills
Special armor pieces:  acolyte, greymist, assassin, hunter's garb,  leafweave, grizzle, myrmidon, Death's Essence, marksman, Juggernaut, honor etc, i think thats all of em (and some might not all be armor) See here for complete list: http://www.uoguide.com/Item_Sets

Thats about all I have right now, other special items like crystaline rings, crimmys, hair dye etc, peerless ingredients (by item type)...

I don't know jack about weapons and armor though (especially weps) and would love to know some of the properties you guys look for!

Thanks...

9
Scripting Chat / Loot-worthy Items [In Your Opinion]
« on: November 04, 2008, 03:42:01 PM »
So I've got a question to throw out there to all of you...

What items do you feel are worth of looting? Properties, Combination of properties, minimum cutoffs... etc.

I've created several looters and superior ones like CLAw exist but they are all up to the user to input what properties they are looking for. What I want to do is create a little bit of a thread here on what items you feel are worth looting. This is a great way to get an idea of what types of parameters to add to your CLAw search list or in your own scripts.

Do you take any wep that has lightning > 40%?
Do you take any meddable item that has >15% LRC?
Perhaps you look for 100% poison weps...

Lets make a list of what is worth keeping/selling/looting and perhaps (if its not obvious) include why... EG:
Any wep with >40% Life Leech and >40% Mana Leeh - Good for use with XXX template


10
Scripting Chat / Re: Resbot - Looking for input
« on: November 04, 2008, 02:54:05 PM »
Konesky - thanks for your example. I notice that you use the object type of KS to represent ghosts. I looked that up in the EUO object type database and it comes back as a "Sandstone Archway" LOL. I did hear from our buddy JustAnotherFace that this is one of four different object types for ghosts, each representing male/female elf/human. Does this sound right to anyonw else? I haven't tested yet but JaF has never steered me wrong!! :p

...Just a follow up, as mentioned in my example it was untested but I do know that KS is a type of ghost because i cut and paste that from my ToT script. For ideas on Trick or Treating and auto-rezzers, head on over to my mammoth post on Begging. Theres no code there but it outlines in detail how to set it up.

Regarding the ID's, KS is definitely a type of ghost, I never rely on "object type database's" because 1) I dont know where they are and 2) they can be wrong. I've got a neat little script that just lets you target anything you like and it spits back everything about the item... pretty handy, I call it my Item ID finder. You're probably right about there being more types of ghosts, 4 makes sense.

I'm not much for menus or making commercial scripts but if you're looking for something temporary and simple, that one I posted will do, it will work for ya in a house (just change the toggle up top to #TRUE to rez anyone without a password). It will work hidden somewhere for PvP...  and at least you can use it while your learning STR commands and working on the multipurpose rex bot. :)

11
Scripting Chat / Re: Resbot - Looking for input
« on: November 03, 2008, 02:08:21 PM »
The first thing I thought of when I read the part about the pass phrase was the fact your ghost is speaking oOOooOo so unless your healer is a Necro they won't be seeing any passphrase anyway, at least unless its in a guild chat, party etc as mentioned below, perhaps im pointing out the obvious here but keep that in mind... you healer will need to be partied up, guilded up or have SS/Necro (whatever one alows you to see ghosts speak).

I've got a little self rez script snippet in a few scripts, nothing to it... add in some hiding and you're done... I think I'm missing something here because this seems like a pretty simple script... This wouldn't perform a check to make sure you're rezzing the keyword speaker but it would make sure the password was recieved before coming unhidden and rezzing the guy immedately beside him... And if the password was spoke but no ghost was beside, it would ignore it...  Am I missing something here? whipped this up for ya, untested give it a try at your house


Code: [Select]
set %passphrase CHEETOES
set %alwaysrezyesno FALSE ;Set this to "TRUE" to rez anyone without PW
;=======================
Start:
for %z 1 2
{
Scanjournal %z
If %passphrase in #journal
 set #result TRUE
}
Finditem KS G_1
If #findkind <> -1 && #result = TRUE
{
 event macro 15 58
 target 6s
 set #ltargetid #findid
 event macro 22 0
 wait 20
}
set #result FALSE
If H notin #charstatus
 event macro 13 21
wait 10
goto Start

12
New member introductions / Re: Hi everyone
« on: November 03, 2008, 12:43:55 PM »

Would you like fries with that?  heh.
[/quote]
Since we were recently on the Youtube comment and its getting closer to Xmas...
http://www.youtube.com/watch?v=QFQyib5ZQZY


Welcome to SUO Prokchop, if you've got IDOC questions let me know, I am fairly involved with them on an OSI shard.


13
New member introductions / Re: New Member! hey everyone!
« on: November 03, 2008, 12:39:38 PM »
Hey ST, welcome to the site! I used to MWD/DD oversees as well... now I just sit at home and play Ultima.. sad lol

14
Off Topic / Jokes...
« on: November 03, 2008, 12:32:35 PM »
A UO friend just sent me a joke VIA ICQ... I thought I would share... If you get a decent one post it up!




A cabbie picks up a nun. She gets into the cab, and the cab driver won't stop staring at her. She asks him why is he staring and he replies, "I have a question to ask you but I don't want to offend you.

She answers, 'My dear son, you cannot offend me. When you're as old as I am and have been a nun a long as I have, you get a chance to see and hear just about everything. I'm sure that there's nothing you could say or ask that I would find offensive."

"Well, I've always had a fantasy to have a nun kiss me."

She responds, "Well, let's see what we can do about that: #1, you have to be single and #2 you must be Catholic."

The cab driver is very excited and says, "Yes, I am single and I'm Catholic too!"

The nun says "OK, pull into the next alley."

He does and the nun fulfills his fantasy. But when they get back on the road, the cab driver starts crying. "My dear child, said the nun, why are you crying?"

"! Forgive me sister, but I have sinned. I lied, I must confess, I'm married and I'm Jewish."

The nun says, "That's OK, my name is Kevin and I'm on my way to a Halloween party."

15
Games & Game Systems / Re: Mac VS PC
« on: November 02, 2008, 06:54:45 PM »
lol and what game is on the right?

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