Author Topic: TrailMyx's Fish Treasure Hunter v1.6  (Read 86193 times)

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Offline Khameleon

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #105 on: November 09, 2010, 03:24:46 PM »
0
this script was meant to support Finding and fishing up MIB Chests so you shouldn't be pulling up any fish at all.

and to answer your question about the new ships.. that is a Negative.. it only uses legacy boats....

Offline TrailMyxTopic starter

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #106 on: November 09, 2010, 08:00:37 PM »
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This script won't be updated for the new content.  Perhaps the FaF, but this one was released with an "you're on your own" clause some time ago.
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Offline Oracle

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #107 on: November 09, 2010, 11:33:13 PM »
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Thanks for your swift reply!  Looks like I need to take my new ship out of the water and put a Legacy boat back in, so that I can continue to fish up more SOS Bottles.  The contents of SOS bottles are better than Treasure Maps now and MUCH EASIER to locate.  Plus you dont have to fight off anything guarding the chests!!!

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Offline Khameleon

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #108 on: November 10, 2010, 12:47:05 AM »
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why? do you only have one character? because you can place one boat per Character....

Offline UoLugnutz

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #109 on: November 20, 2010, 02:30:57 PM »
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Hope its okay to add a few suggestions. Just did a quick edit to keep some of the fishes in bank for questing

Code: [Select]
SET %NEWFISH NMZ_OMZ_RMZ_SMZ_UYZ_ZYZ_WYZ_TYZ_FQD_EQD_GQD_DQD
Code: [Select]
GOSUB TRANSFERITEMS NULL %NEWFISH -1 #BACKPACKID %CONTAINER_STACK
Seems to work fine but have not ran the script very long.

Thank you TM for the public sharing of the script and doing all the hard work

Offline gruntman

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #110 on: November 26, 2010, 02:37:18 PM »
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On occassion when I fish up a serp it will kill it without an issue. However, at times it kills the serp when it is out of range for me to loot. Does anyone have a fix for this? Like make the boat move onto the corpse so that it can be looted.

Offline UoLugnutz

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #111 on: November 26, 2010, 03:51:06 PM »
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On occassion when I fish up a serp it will kill it without an issue. However, at times it kills the serp when it is out of range for me to loot. Does anyone have a fix for this? Like make the boat move onto the corpse so that it can be looted.

I think the reason for this is recalling to boats will not land you at the same spot every time and can put you out of position to loot sometimes. You would need to add a pathfind sub to get you to the same location every time or for a quick fix that should work see below

Look for the following lines of code
Code: [Select]
if #CHARPOSX - #FINDX < -2
Code: [Select]
if #CHARPOSX - #FINDX > 2
Change them to the following
Code: [Select]
if #CHARPOSX - #FINDX < -1
Code: [Select]
if #CHARPOSX - #FINDX > 1
This should move you one spot closer to the corpse......I think. Try it out and hope it works for you

Offline TrailMyxTopic starter

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #112 on: November 26, 2010, 08:21:20 PM »
0
Be careful with changing that to 1 instead of 2.  If you get a serpent stuck on your boat, you might confuse the movement logic and you'll "left one" forever.

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Offline gruntman

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #113 on: November 29, 2010, 06:43:53 PM »
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Seems to work fine thus far - thank you - and thanks TM  I will keep an eye out for that to happen.

Offline seeriusly

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #114 on: November 29, 2010, 08:10:34 PM »
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This is something I worked on for another script I use...  this could fix your looting issue without worrying about anything. It moves your character to old recall spot.  This works for me. :)

Code: [Select]
gosub movesouthofmast   ; << insert this after " gosub UpdateHeaderFishingGainRun " on line 215

;-----------------------------------and insert this sub at end of script
sub movesouthofmast
repeat
    finditem ENX g_8 ;find tillerman
    wait 20
until #findkind <> -1
    set %southofmastX #findx - 1
    set %southofmastY #findy - 3
repeat
    if #charposx = %southofmastx && #charposy = %southofmasty
    {
    return
    }
    else
    {
    event pathfind %southofmastx %southofmasty
    wait 10
until #charposx = %southofmastx && #charposy = %southofmasty
    }

    return
;----------------------

Offline kaiserguilherme

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #115 on: January 12, 2011, 10:12:57 AM »
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i simple added in the sub BankItens the line:

Code: [Select]
  gosub TransferItems NULL GQD_EQD_SMZ_WYZ_NMZ_RMZ_ZYZ_UYZ_DQD_TYZ_OMZ -1 #BACKPACKID %container_Stack ;HIGH SEAS FISHES!
and it worked transfering the new fishes to stack container. I run this script for 24hours (in a tokuno ship) without stoping and it dont crashed. Just need to make the ship faces North when starting.

why? do you only have one character? because you can place one boat per Character....
No. If ANY of your chars have a High seas ship, you cant place another ship of any kind.
Oh no... not again!

Offline gimlet

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #116 on: January 12, 2011, 10:50:24 AM »
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"No. If ANY of your chars have a High seas ship, you cant place another ship of any kind."

Not true - I don't think

Offline kaiserguilherme

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #117 on: January 13, 2011, 06:50:18 AM »
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"No. If ANY of your chars have a High seas ship, you cant place another ship of any kind."

Not true - I don't think
So, try. :D
Oh no... not again!

Offline Khameleon

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #118 on: January 13, 2011, 07:07:11 AM »
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You can Place 1 ship Per Character..
everyone bitched that you could only place 1 boat per account pre High Sea's and demanded that the ships to be automatically refreshed.  so they changed it to one boat/ship per account at the launch... :)

Offline Kane12

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Re: TrailMyx's Fish Treasure Hunter v1.6
« Reply #119 on: August 16, 2011, 08:54:34 PM »
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Anyone else notice that when this cuts up "big fish" it is also cutting up some of the keeper fish since they have the same ID as the Big fish do? I removed the fish cutting option to eliminate this but sometimes have the overweight problem with the big fish.

Tags: TrailMyx Fishing