Author Topic: C2's Lobster and Crab Farmer  (Read 156471 times)

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Offline _C2_Topic starter

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Re: C2's Lobster and Crab Farmer
« Reply #195 on: January 20, 2011, 05:35:46 PM »
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I restarted EUO and UO, then tried to run the script again.  I got the same error message.  It will sometimes take a trap if 2-3 of the bobs are next to each other.

If a trap sinks it will be replaced by another but if it bobs it doesn't

I can force it to get to the max weight and it seems to go home/Bank and dump and restock then go back but it does the same with not picking up the traps.

the only time i have seen this is when it misses a pull due to lag when leaving to unload which screws up the new placement of bobbers and messes it up.  uo has been having some weird lag of late and it could be just a bad spell in your connection.  after all you did go from 0-110 without issues until just recently

Offline _C2_Topic starter

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Re: C2's Lobster and Crab Farmer
« Reply #196 on: January 20, 2011, 05:39:28 PM »
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2.1e has a extra check to make sure all traps were pulled for dumps and may help with that message.

Offline telboy

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Re: C2's Lobster and Crab Farmer
« Reply #197 on: January 20, 2011, 07:15:38 PM »
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NICE SCRIPT!! :)
but i got a problem,why keep cast enegy bolt,when I go back the boat?

Offline _C2_Topic starter

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Re: C2's Lobster and Crab Farmer
« Reply #198 on: January 20, 2011, 07:19:43 PM »
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NICE SCRIPT!! :)
but i got a problem,why keep cast enegy bolt,when I go back the boat?
it is scanning a monster.

Offline telboy

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Re: C2's Lobster and Crab Farmer
« Reply #199 on: January 20, 2011, 08:21:19 PM »
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but i didnt see any monster in my screen.
just keep cast and cast until mana dry
2.1d and 2.1e same problem
2.1b works fine

Offline kaiserguilherme

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Re: C2's Lobster and Crab Farmer
« Reply #200 on: January 21, 2011, 02:19:50 AM »
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Do you have a pet with you telboy?
Oh no... not again!

Offline _C2_Topic starter

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Re: C2's Lobster and Crab Farmer
« Reply #201 on: January 21, 2011, 04:24:47 AM »
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but i didnt see any monster in my screen.
just keep cast and cast until mana dry
2.1d and 2.1e same problem
2.1b works fine

anyone else having this issue.  i have run it on three clients for 4-5 hours each without this issue.  i did not change atack subs one bit.  not too sure what is tripping it out

Offline kaiserguilherme

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Re: C2's Lobster and Crab Farmer
« Reply #202 on: January 21, 2011, 04:58:15 AM »
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anyone else having this issue.  i have run it on three clients for 4-5 hours each without this issue.  i did not change atack subs one bit.  not too sure what is tripping it out

My fisher is also my tamer. If i have 2 pets or more it happens. cant imagine why. it dont target my pet, just keep casting and casting... i was using 2 mares as bodyguards. when i changed to only one mare, it stoped. I tried with ostards and is the same: with one, its ok, 2 or more, e-bolt.
Oh no... not again!

Offline gimlet

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Re: C2's Lobster and Crab Farmer
« Reply #203 on: January 21, 2011, 06:10:43 AM »
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hmmm - multi-pet unfriendly

Offline _C2_Topic starter

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Re: C2's Lobster and Crab Farmer
« Reply #204 on: January 21, 2011, 07:26:45 AM »
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there is more than one id for mares.  maybe they have differnt ids and one id is in the monster list by some odd mistake.  if you can use an item id script to pull their 3 letter ids i will cross check them against the monster list.  It does not read pets that are not on the kill list.   You really shouldn't need pets for protection anyways. 

Offline _C2_Topic starter

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Re: C2's Lobster and Crab Farmer
« Reply #205 on: January 21, 2011, 06:29:54 PM »
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made a couple more adjustments that may help with ebolt but unsure atm if it made a difference

Offline bighappy

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Re: C2's Lobster and Crab Farmer
« Reply #206 on: January 21, 2011, 06:44:50 PM »
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Fantastic Script C2!

Offline NObama

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Re: C2's Lobster and Crab Farmer
« Reply #207 on: January 21, 2011, 07:31:01 PM »
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Some ballpark statistics:

- There appears to be about a 1 in 5 spawn rate for 'special' Lobster and Crab at 100 Fishing skill.  Unknown if fishing actually impacts this.
- Each of the 6 crab and 6 lobster have an equal chance to spawn

I wanted to add a menu display and counter, but work has sucked this week...

Offline Kane12

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Re: C2's Lobster and Crab Farmer
« Reply #208 on: January 22, 2011, 10:04:55 AM »
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I am getting the ebolt casting upon recalling to my house prior to unloading after a full catch of crabs and lobsters. This is using your latest release 2.1f. I am not using a pet nor is anything on the screen before I leave the ship to unload nor once I get to my house to unload. My character just starts casting ebolt over and over non stop....doesnt unload.

Nice touch by the way on the reaging of the ships. Love that

Offline Kane12

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Re: C2's Lobster and Crab Farmer
« Reply #209 on: January 22, 2011, 10:10:00 AM »
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Think I might have found my problem after looking at how you wrote the add in for ebolting....

I have 4 accounting running this script at once going to my house side by side....I think another character's id is flagging the ebolting.

I might be wrong......but think that might be it

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