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Messages - moslet

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1
General UO Chat / Re: Enchanted Gift Basket
« on: July 23, 2018, 10:53:45 AM »
First, go to Royal city, find the Tinkering NPC and buy a "basket weaving" book and eat it.

Now you are ready to attempt the crafting: Look under "Wooden Items" on the Tinkering menu.

Then you'll need a few materials. Check out UO Guide under "Basket weaving".  Yep, who would've known this is a thing in UO  ;)

But, unless you're already a gardener, you are unlikely to have the required items to make the basket    :-\\

2
It works and I use this one. All you need is to skip the initial settings. And it's only for banking points.

You can also adjust it to work with the new BODs, where it tries to find the correct NPC:

          if alchemist in #property


One file for each skill. Not much modification.

3
Off Topic / Re: Mesanna & scripting
« on: June 18, 2018, 02:41:53 AM »
>>> private scripts here are available for gold in game, have been for a long while. FYI.

Who do I contact if I want to exchange?

4
12TimesOvers' Script Library / Re: XIIxOveR's Single Pet Vet - 1.0
« on: April 27, 2017, 09:31:03 PM »
Still works great. After 110 the gain barely moves, so it is necessary to start healing someone's dead pet repeatly.

simple modification:
- Sub Damage Pet: remove the casting magic arrow lines
- Sub Heal Pet: change the delay from 3s to 5s (res takes 5s for the owner gump to show up)

The friend can just sit idle and doesn't need to click the gump.

After that, see fast gains again =)

5
General UO Chat / Re: Ultima Online Code Cheaper !
« on: April 20, 2017, 05:30:18 AM »
Interesting. The site looks like a platform where individuals can re-sell their codes that they may have earned from other players.

scenario: new player in uo buys gear/gold from pro uo players and pays with game code. Those pro players then find ways to rid of those codes for $$.

6
UO News / Re: [UO.com]Publish 96 Comes to TC1
« on: January 21, 2017, 04:44:16 AM »
Yep I know. I also rely on UOA for normal gameplay, and it seems UOA will always patch the client. So, I'm kinda half disabled atm.

7
UO News / Re: [UO.com]Publish 96 Comes to TC1
« on: January 20, 2017, 06:57:55 PM »
Client also updated....EUO is broken for now  ;)

8
General UO Chat / Re: Early bod observations post pub 95
« on: November 21, 2016, 01:17:50 AM »
Coffee grounds! So that's where it's from! Now I know  :P

9
General UO Chat / Re: Early bod observations post pub 95
« on: November 20, 2016, 10:33:32 PM »
Well, the new BODs have been fun so far. I just cant get enough BODs!

For the most part, alchemy is the easiest (there are only so many potion types to prepare), and the dyes are popular.

Tinkering is alright as well. Small Agapite EX 20 will get you the PoF Keg, and these are very easy to get with bribe.
Some folks will also buy the Color Ore Maps. The rest are not so much. Just fill up the Large BODs and sell on vendors.

Inscription is NOT worth the effort, considering those dyes are spellbook-only, and the spellbook improvement tool (10 charge) is pointless. The demand for PvM mage isn't what it used to be. And you need to keep in stock of thousands of scrolls (magery, necro, mystic).

AS for cooking........it is just a KILLER. So many stuff to prepare and some materials are just hard to get.
Good news is that the apron should be easy to get (lowest level of LBOD).

10
General UO Chat / Re: Early bod observations post pub 95
« on: November 16, 2016, 03:59:01 AM »
speaking of Horn of Plenty...why is everyone talking about this item & want one? I know what it does but never had the interest to mess with it.

help me understand lol  ::)



11
General UO Chat / Re: Early bod observations post pub 95
« on: November 15, 2016, 07:03:23 PM »
Yep, I guess I'm viewing this from someone that has limited resource and for self use only as a crafter. I've never thought about going that far as to turning in for cleanup points; the market is very much saturated. 

12
General UO Chat / Re: Early bod observations post pub 95
« on: November 14, 2016, 11:25:27 PM »
The following summary reflects the status that is currently on TC, as of Nov 13:

So I took some smithy BODs to TC and checked out their new points (Now vs Bank):
- all small BODs: bank 2%
- all large BODs: bank 20% (plate, chain, ring all have different Now values)

Fill a deed:
- BOD now has function to automatically combine items within any container. You just click your backpack and BAM! All items filled!

You can now toggle the BODs to:
- Banking Points Disabled: pops up reward menu, but you must choose ONE rewards until NPC is willing to accept new BODs
- Bank Points Automatically: this wont pop up any confirmation window; only pops up rewards menu
- Banking Points Enabled: pops up warning window (default to Yes; You click OKAY to bank it; then reward menu pops up)

Turn-In Now for reward:
Unfortunately, you can only get ONE reward. For example, if you turn in a large BOD that has 900 Now points, you wont be able to get two POF.
Once you choose a reward, the remaining points will be GONE! So, you'll want to choose the precise BODs for the precise reward you want IF you dont want to waste points.

So, the strategy going forward can look like this (to me anyway):
- BOD sorting: separate plates, chain, ring, non-armors
- small BODs: either bribe up low level BODs or trash them (there is no point to bank for just 2%)
- large BODs: this could worth banking if you dont mind

I think this new patch is gonna put a STOP sign to the whole BOD traffic. There's no point rushing in to fill BODs (unless you have unlimited resource and dont mind banking points).



13
Crafting / Re: Mwinc. Runic Combiner
« on: September 20, 2016, 10:54:06 AM »
Been looking for something like this. Works very well and fast.
Essential companion to every BOD runners. Thanks!   ;D ;D

14
Questing / Re: Shadowguard Helper
« on: September 20, 2016, 10:43:11 AM »
I've done the shadowguard some 100+ rounds, so I guess I prefer my method (semi-manual).
But I gave this script a few tries and am impressed by its functions, especially it automatically detects which room you are in!

My recommendation:

- Bar: Perfect!

- Orchard (mobless version)
  - manually click a tree
  - script displays the Name over the apple.
  - manually use UOA macro to throw the apple (or manually feed it to a horse)
  - yes, I use pen/paper to take down the mapping lol

- Armory:
  - AWESOME. Can a slight Delay be added somewhere? (I get "...you must wait.." especially when I picked up multiple bottles at the same time)
 
- Fountain:
  - I already use a simple pickup script but your counter helps.
Would help much though, if each block type can be put into 6 different bags directly.


Well done!  :D

15
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: September 16, 2016, 06:06:43 AM »
Thank you for this AMAZING script. Works like magic. Saves clicks, Saves lives.

btw I deleted the monster ID's, coz somehow it was trying to Energy Bolt those cats at banks lol

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